I have made a video covering all the changes that will be of interest to us explorers, big and small, after reading all of the change-logs for the beta and every beta patch. I then went and looked at them first hand and made a concise video covering all the changes of note:
[video=youtube;HOnlY4bzGOY]http://www.youtube.com/watch?v=HOnlY4bzGOY[/video]
I may have missed a few things out so I'd be very happy to hear about them!
Changes:
Big Changes:
System/Galaxy Map Changes
Mechanics/Gameplay Changes:
SRV Changes
Graphics/Celestial Bodies and Animation Changes:
Audio Changes:
[video=youtube;HOnlY4bzGOY]http://www.youtube.com/watch?v=HOnlY4bzGOY[/video]
I may have missed a few things out so I'd be very happy to hear about them!
Changes:
Big Changes:
- Bookmarks: adding bookmark feature to galaxy map and system map. Player is now able to save specific locations (systems, star, planet, stations, surface settlement) and name them
- Engineers: Allow greater FSD range for any ship, and better thrusters
- The logs will now give coordinates of systems! Go EDD and EDSM! Also, check out the DWE logo Redfox made from trilaterating before it is gone...https://cdn.discordapp.com/attachments/181422028295897088/181461021116858369/unknown.png and see it in 3D: http://gerdofal.net/ed/ed3dmap/plotedsm.php
System/Galaxy Map Changes
- Fix system map not remembering which tab you were on
- Planetary map: fixing coordinates used for surface settlements positioning and player ship position
- Galaxy Map: It is not that obvious what is selected when using the controller on the galaxy map fixed
- System Map: System map "Locale" scroll moves very slowly with mouse wheel fixed
- Fix performance spike in galaxy and system map pop ups
- Potential fix for the ring appearing sometimes in the system map
- Fixed the visibility routine for bodies in system map doesn't allow unexplored bodies to be show when going back from planetary map
- Safety fixes for input bindings: ConfigOptions returns the default option if its asked for the current options when it has an invalid index
- System map is now properly initialised when a route is a plotted in the targeted system
- Don't re-plot the current route just because the Galaxy Map is opened. Fixes the route being forgotten sometimes if viewing the galaxy map during FSD charge, and helps to avoid forgetting the in-system target at the end of the route
- The default light for black hole systems in the system map was not giving the desired result - A cold, dim blueish light is now substituted as the default
- Improved system map load time
- Fix the issue with the latitude being calculated negative. i.e. the North Pole was at latitude -90 when it should have been at +90
- Added clear route button for any waypoint of an active route
- Fixed route plotting issues when a system is actually unreachable : the route plot will fail, but the button will become available again, displaying a sub title : "route plotting failed"
Mechanics/Gameplay Changes:
- Special treasure locations can be awarded by completing missions
- The classified camera no longer resets the player's throttle
- The Automated Field Maintenance Unit can no longer be repaired unless there are more than one active repair units
- Scanner zoom level is now preserved when entering and leaving FSD
- Player's ship shields should recharge while player is in SRV
- Fixed the photo camera not turning when cockpit headlook is toggled on
- Ships can land on top of each other when recalled in close proximity on a planet fixed
- Holding the vertical thrust input while launching from a landing pad will now work properly (you no longer have to release the input and re-apply it)
- Make sure that ships called in to land can take off if they landed
- Be a little bit more forgiving for surface landings that don't meet a decent standard
- Fix minimum refuel calculation when using multiple fuel tanks
- Reduce fall off point for deep space POIs so human debris doesn't get found so far out
- Added the ability to scan a nav beacon to get the system exploration data for that system
- Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space whoa
- Canonn Research space science outpost added to COL 285 SECTOR IX-T D3-
- Clock added to cockpit's info pane
- Added option to reduce camera shake
- Selling cartographics data does not allow you to select close on the menu when you have a first discovery bonus fixed
- System addresses hovered by pad/keyboard & mouse are now linked so that mouse movement won't hide the info popup after having used pad/keyboard to select a system
- System map : making sure the system map address is reset when pressing back button to avoid displaying the map for another system when using the shortcut or the cockpit button
- Add distances to wakes targeted by the player
- Increased the minimum size for moons on the scanner in order to not collapse tiny moons into just one pixel
- Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations that make this plausible
SRV Changes
- Drive assist doesn't engage gear to react to throttle if buggy is slowly sliding fixed
- Fix detection of high-speed collisions when two buggies collide
- When broadcasting text chat to /local, send to all ships/vehicles in the current session, regardless of range, visibility, etc (SRVs were not previously receiving chat from ships)
- Now if your ship makes contact with your buggy while landing, it'll fly away. If you drive under the feet of someone elses landing ship, it'll crush you
- Added tyre tracks
- Added support for dirtying the buggy wheels according to the planet's dust colour
- Small modification to the SRV headlights so that they don’t bleach out the ground so much on some planets
- Fix unsold exploration data and vouchers not always being removed when dying in an SRV and the parent ship has been destroyed
- Always show wing commander names above their ships, regardless of them being targeted or not
Graphics/Celestial Bodies and Animation Changes:
- Smooth some issues with supercruise transition
- Made the drop out into glide mode smoother, so there is no teleport backwards
- Speed/distance restrictions for dropping from supercruise now scale with how strong the local gravity influence is - the further from bodies the easier it is to drop out. Statios and most scenarios won't be majorly affected, but things like USSes that appear in deep space, and some nav beacons are much easier to drop at
- Planet pops in and out of view when close to the edge of the viewport fixed
- Reduce the green component of the starlight starting with surface temperatures greater than 8000K. This moves the colour scheme more towards the expected colour range for O-B stars
- Reduce the maximum brightness from the star so that not every system follows the full range. This is a loose guard to stop dim stars with a nearby frost line from having high-albedo planets in over bright conditions
- The europa line depths have been exaggerated for large planets
- Various optimisations for planet surface rendering
- Add high quality bloom settings and preset updates for new bloom settings. Currently enabled for ultra and high presets for Win64 and OSX, and also enabled for Xbox One. The previous bloom has been kept in as a cheaper medium setting
- Fix black strip artefacts on planets
- Fix an issue where planets were using the wrong lighting when rendering sometimes
- Hyperspace is now much bigger to accommodate large ships
- Passing lens flares now fade in rather than 'pop'
- Added more distant stars to create a sense of depth
- Reduced the frequency of nebula models
- Added an extra light
- Star rendering optimisation
- Kill solar flare particles and particle emitters when we move far away from a star
- Fix lens flares from clipping against near plane
- Fix stereoscopic display resolution issues when using borderless window
- Fix for normal maps having an incorrect format in Win64 resource builds
- Add additional options to frame limiter and increase accuracy
- Stop beam laser light sources from flickering
- Added new VR High and Low graphics options
- Fixes for particle visuals when shadows are set to the lowest setting
- Decal rendering optimisations
- Disabling the GUI now dims the HUD lights
- Improved default HBAO settings and fixed reading settings from the graphic configuration XMLs
- Fix AO quality presets for Windows
- Changed how the size for HBAO quarter res elements was calculated in order to avoid any additional aliasing
- Added scaling for the AO radius based on the distance to the camera. This ensures that we get some HBAO contribution on far away objects in large scenes (such as station interiors and settlements).
- Environment map blending optimisations
- Rebalanced shadows for all quality levels and profiles
- Fixed the light diffusion on lit dust
Audio Changes:
- Audio - Flight controller voices on starports, planet ports and engineer bases
- Audio - Ambient radio chatter when close to starports and planet ports