When I play ED on my Vive objects with straight lines get an aliasing artifact that changes rapidly over time, leading to a shimmering effect. This happen even when the image should be fixed, i.e., when your ship isn't moving and your head is perfectly still.
I've created a video to show the in game shimmering with the Vive, see the link at the end of this post. This video if from the ED window on my monitor, not the Vive itself (although the Vive is running, and sitting on a table). I will note that the shimmering is more noticeable when wearing the Vive.
My subjective experience is that the 'shimmering' makes objects with straight lines look pretty awful with the Vive. I don't think the aliasing would be nearly as degrading to the experience if it didn't change over time, independent of the view changing, causing shimmering. I should also point out that objects without straight edges look good, and don't suffer from this problem. I flew through aplanetary ring with the Vive and it was spectacular.
I don't have an Oculus, so I have no idea if this happens with it too. I'd be interested to hear if any Oculus user are experiencing the same thing.
I don't want to speculate on why this is happening. I just wanted to post this video so that the Frontier developers can see what I'm talking about, so hopefully either they or Value can do something really clever to hep the situation.
https://www.youtube.com/watch?v=FBQhsIzfV2c
I've created a video to show the in game shimmering with the Vive, see the link at the end of this post. This video if from the ED window on my monitor, not the Vive itself (although the Vive is running, and sitting on a table). I will note that the shimmering is more noticeable when wearing the Vive.
My subjective experience is that the 'shimmering' makes objects with straight lines look pretty awful with the Vive. I don't think the aliasing would be nearly as degrading to the experience if it didn't change over time, independent of the view changing, causing shimmering. I should also point out that objects without straight edges look good, and don't suffer from this problem. I flew through aplanetary ring with the Vive and it was spectacular.
I don't have an Oculus, so I have no idea if this happens with it too. I'd be interested to hear if any Oculus user are experiencing the same thing.
I don't want to speculate on why this is happening. I just wanted to post this video so that the Frontier developers can see what I'm talking about, so hopefully either they or Value can do something really clever to hep the situation.
https://www.youtube.com/watch?v=FBQhsIzfV2c