[VIDEO] The Robigo Smuggling Run

Want to know what's involved ?

Want to know (at least one way) how to do it..

How much can you make (without Mode switching)

Well think no further my fellow commanders .. For I have painstakingly put together a video showing you just that .. a real time Robigo run .. hope you enjoy.

[video=youtube_share;7BBIdQV81J8]https://youtu.be/7BBIdQV81J8[/video]
 
Thanks .. it does work surprisingly well .. but like I said in the video (although not directly) using a docking computer in that way does need you to be able to dock manually, and pretty well for it to work.
 
I wish someone would have made this earlier, good job. I used to be afraid of doing it after hearing all the stories about being scanned out of nowhere.

That being said, you should mention that hitting Launch then exiting to menu and re-entering the instance will spawn you 10km out of range of the station, away from the cops and ready to jump.
 
I wish someone would have made this earlier, good job. I used to be afraid of doing it after hearing all the stories about being scanned out of nowhere.

That being said, you should mention that hitting Launch then exiting to menu and re-entering the instance will spawn you 10km out of range of the station, away from the cops and ready to jump.

I just lost a stack of missions to an instant-interdiction and scan. Got imidiatly successfully interdicted the instant I popped into system. Next system was behind the sun so I couldnt high wake even if my FSD was cooled down. Fed popped in right in front of me and insta-scanned me before I could even deploy my weapons. I had also already deployed a heatsink and chaff. It didn't matter.

So yes, you can still get scanned out of no where. It's not particularly commin, but its exceptionally frustrating when it does happen. The entre trip out and back to that point was wasted.
 
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I just lost a stack of missions to an instant-interdiction and scan. Got imidiatly successfully interdicted the instant I popped into system. Next system was behind the sun so I couldnt high wake even if my FSD was cooled down. Fed popped in right in front of me and insta-scanned me before I could even deploy my weapons. I had also already deployed a heatsink and chaff. It didn't matter.

So yes, you can still get scanned out of no where. It's not particularly commin, but its exceptionally frustrating when it does happen. The entre trip out and back to that point was wasted.

Heat sink and chaff do nothing to stop scans, deploying weapons is supposed to be the thing to do.
 
I just lost a stack of missions to an instant-interdiction and scan. Got imidiatly successfully interdicted the instant I popped into system. Next system was behind the sun so I couldnt high wake even if my FSD was cooled down. Fed popped in right in front of me and insta-scanned me before I could even deploy my weapons. I had also already deployed a heatsink and chaff. It didn't matter.

So yes, you can still get scanned out of no where. It's not particularly commin, but its exceptionally frustrating when it does happen. The entre trip out and back to that point was wasted.

Pretty much this ^^^ which I found so frustrating that I stopped doing Robigo almost immediately.


I then hopped off to Canopus in my trusty smuggling Asp 'Hush Hush My Darling' and only took the fail on destruction missions; which was all very well, nice pile of credits TYVM. Started to get bored with that and the seemingly endless wait for suitable missions to pop up (even using the BB refresh), so I switched back to regular trading in my cargo Cutter.


At this point I'm working on Tycoon --> Elite Trader and I keep some very basic progression stats; I noticed that my %age increase within Tycoon rank is WAY better for regular trading than it is for smuggling. Anyone else noticed this or am I missing some basic element of game design?
 
Pretty much this ^^^ which I found so frustrating that I stopped doing Robigo almost immediately.


I then hopped off to Canopus in my trusty smuggling Asp 'Hush Hush My Darling' and only took the fail on destruction missions; which was all very well, nice pile of credits TYVM. Started to get bored with that and the seemingly endless wait for suitable missions to pop up (even using the BB refresh), so I switched back to regular trading in my cargo Cutter.


At this point I'm working on Tycoon --> Elite Trader and I keep some very basic progression stats; I noticed that my %age increase within Tycoon rank is WAY better for regular trading than it is for smuggling. Anyone else noticed this or am I missing some basic element of game design?


I'm not sure about the % increase, but in your case you should be able to make more in the Cutter than the OP did smuggling.

I watched the video and took notes. He made 13.310 Mil Cr in 1 hr 12 min.

So about 13 Mil/hr at best.

A Cutter with 728 cargo can find one hop routes with 3Mil profit per round turn. So even at a leisurely 4 runs per hour you'd be at 12 Mil per hour. Squeeze it to 5 per hour and you're at 15 Mil/hr.

if you already own a Cutter, smuggling is just for change of pace, not better profits.
 
Where I am now, trading Imp Slaves & Crop Harvesters on a one hop each way run, it's working out around the same as smuggling in terms of credits per hour, roughly 10-12 Mil and I could probably push it to 15 Mil if I got all super efficient about it; but then again I'm not particularly fussed about my income stream. (It's a 792T Cutter, no shields, and I do love manually docking that beast - makes me feel like a proper pilot :D)
 
Heat sink and chaff do nothing to stop scans, deploying weapons is supposed to be the thing to do.

I know, but I still use them. Somewhat of a plesibo if you will. Just hoping one day FD will make the NPCs abide by the same rules the players do.
 
I never used heatsinks, but sometimes the target station is a military outpost patrolled by Feds. To land there you need to select silent running for the last 5km. You can land before the temperature is too high, but if you mess up and need a bit more time, a heatsink would be useful.

If you do enough missions, there will always be an occasion when circumstances conspire against you to make you fail. Don't worry about failing. Overall, you should get a success rate of 95% or more, so just go back and get some more missions. You only lost a bit of time. Failing a few missions doesn't seem to affect anything. maybe if you keep failing it would be different.

That video is pretty much what I did, but it doesn't tell the full story. Other key points that I learnt:

- Don't hang about on outpost landing pads. Go immediately into the hangar and take off as soon as you're back out.
- If you're interdicted on the final run to the station, always play the mini-game, don't submit because they'll be straight back onto you. When you win the mini-game, you're free again. If you lose the mini-game, boost and get back into super-cruise and repeat until you eventually win.
- Always submit and boost away if you're interdicted on the way to the target system.
- 3A shields are necessary to protect you from the fire while you're getting away from interdictors.
- If you have a lone pirate interdict you on the final run to the station and you have shields, it's worth shooting him to get rid of him, but you always run the risk of Feds or more pirates turning up.
- If the Feds interdict you and then one or more pirates appear and start shooting you, you won't be followed into super-cruise. I guess because the Fed will want to deal with them.
- Sometimes, the Feds show in green on your radar, other times, they're the same colour as the other ships, in which case, use your contacts panel to see what they're doing. If they're present, but they haven't yet seen you, you can lose them by dropping out of SC, boost a bit and then back into SC. You should use your panel anyway at first because you won't know what colour they are. After many runs, more of the Feds will be green. It seems that the systems, which you deliver to, secretly like you when you smuggle slaves to them.
- occasionally, when exiting the station, there's a lone Fed travelling rather than patrolling, so he's further out, waiting for you to boost towards him. Check your radar before you boost out. If there's one out there, you need to turn in a different direction as soon as you exit.

The only things I'd do different to the Video is when exiting a station I'd line up with the slot then wait for it to be clear before exiting so that there's no risk of crashing into a ship on the way out. Often a whole lot of ships will exit, just when you're ready to go, like in the video at the station where he got a fine. You only have to wait about 30 seconds until it's clear. When entering the station, I prefer to line up about 7km out and then go in with a single boost, landing gear at 4.5km and full reverse at about 2km. Again, the shields are useful if you mess up and crash into the end of the station. Put 4 pips to shields before you hit.
 
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you should mention that hitting Launch then exiting to menu and re-entering the instance will spawn you 10km out of range of the station, away from the cops and ready to jump.

-Snip-

I watched the video and took notes. He made 13.310 Mil Cr in 1 hr 12 min.

So about 13 Mil/hr at best.

-Snip-

To kind of answer these points, I didn't want to put something in the video that at some point might be classed officially as an exploit by FD and therefore cheating.. Now I am not saying that logging out and in to be moved outside of the station or mode switching to refresh the BB (I still had 31 tons of free cargo space in the video, therefore I could have theoretically doubled my profit) should be called cheating, but they are certainly exploits.

I wanted to show that it could be done without doing any of that sort of stuff, but bearing that in mind, I will probably do a short video showing those very things as a "handy tip's, use at own risk" kinda thing.

+1 rep to all ... Cheers for watching :)
 
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