Viper how to kill Anaconda

Guys! Im having a hard time killing an anaconda! I dont know how to get to its backside, whenever i try to go up, i end up jousting with the anaconda. can anyone give me tips on how to out-maneuver the anaconda? video tutorials would also be very much appreciated :) TY!

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btw my weapons are 2x gimballed multi cannons and 2x fixed beam lasers
 
Guys! Im having a hard time killing an anaconda! I dont know how to get to its backside, whenever i try to go up, i end up jousting with the anaconda. can anyone give me tips on how to out-maneuver the anaconda? video tutorials would also be very much appreciated :) TY!

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btw my weapons are 2x gimballed multi cannons and 2x fixed beam lasers

Watch speed, use thrusters. FAOFF would be great but not necessary, just match speeds and use thrusters to maintain position.
 
Guys! Im having a hard time killing an anaconda! I dont know how to get to its backside, whenever i try to go up, i end up jousting with the anaconda. can anyone give me tips on how to out-maneuver the anaconda? video tutorials would also be very much appreciated :) TY!

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btw my weapons are 2x gimballed multi cannons and 2x fixed beam lasers


There are these amazing things that allow eagles to fight anacondas without any worries! they're called shield banks. Lets hope the devs don't allow NPC anacondas to fit those cause they're(shield banks) severely OP.
Another tip, theres a hotkey for using shield banks in the control menu as well, ie, you don't need to select a firegroup for it.
 
There are these amazing things that allow eagles to fight anacondas without any worries! they're called shield banks. Lets hope the devs don't allow NPC anacondas to fit those cause they're(shield banks) severely OP.
Another tip, theres a hotkey for using shield banks in the control menu as well, ie, you don't need to select a firegroup for it.

Congratulations for posting information that is totally off topic to the OP. Have some negative rep for only reading the title and using the thread to push an opinion, instead of providing relevant information.

To address the OP, I have found that when the Conda brings its foreword guns to bare, boosting past, turning FA off to rotate twords the Conda, turning FA back on and boosting back to negate momentum and gain speed twords the Conda tends to keep you on the rear end.
 
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I have been doing this and I am normally able to stay behind the anaconda by using my vertical thrusters and throttle to stay close to it. The other tactic I use is to try and follow its path as it turns, I can keep my gimbled multi canons trained on the anaconda as I pitch down and behind it. i.e. dont aim directly for the anaconda but aim to fly behind it and follow it through its path.
 
Here is how I do it: Use vertical thrusters every time you're not directly behind him, and keep 4 pips to engines. This way you can "drift" upwards/downwards while shooting and evading fire at the same time. Try to roll your ship in a way that forces him to yaw instead of pitch. It will reduce his effective turn rate, and that way you'll be able to get behind him. When you get behind him, stay as close as possible, so that you need less energy in order to stay at the same place relative to him. Don't bother about evading his turrets. When your shield are almost down, boost away, recharge and come back.

If you have good thrusters and shields, you wont need to use your shield cells.
 
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Congratulations for posting information that is totally off topic to the OP. Have some negative rep for only reading the title and using the thread to push an opinion, instead of providing relevant information.

To address the OP, I have found that when the Conda brings its foreword guns to bare, boosting past, turning FA off to rotate twords the Conda, turning FA back on and boosting back to negate momentum and gain speed twords the Conda tends to keep you on the rear end.

Whoa, edgy much? Congradulations on denying my opinion, you deserve a reward. The OP said he/she was having a hard time killing an anaconda. I gave an easier (IMO) way than trying to stay behind it; It's completely on topic. Also, notice I put the Eagle in there, Eagles are the most maneuverable craft in the game, combined with shield banks you can take out an anaconda pretty easily.
 
Here is how I do it: Use vertical thrusters every time you're not directly behind him, and keep 4 pips to engines. This way you can "drift" upwards/downwards while shooting and evading fire at the same time. Try to roll your ship in a way that forces him to yaw instead of pitch. It will reduce his effective turn rate, and that way you'll be able to get behind him. When you get behind him, stay as close as possible, so that you need less energy in order to stay at the same place relative to him. Don't bother about evading his turrets. When your shield are almost down, boost away, recharge and come back.

If you have good thrusters and shields, you wont need to use your shield cells.
To add to this explanation, turrets can be negated with chaffs, although it is entirely personal preference on whether you wish to sacrifice module space for them, as you can still do fine without them. I personally prefer using them, being the self-security freak I am.
 
^^^ What Koyhaku said ^^^

The Eagle is cracking peice of kit with shield boosters.

The best bit of advice here is forcing the target to yaw. It is by far the most efficient way to get behind a target, as the yaw rate is significantly slower than pitch.
 
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Whoa, edgy much? Congradulations on denying my opinion, you deserve a reward. The OP said he/she was having a hard time killing an anaconda. I gave an easier (IMO) way than trying to stay behind it; It's completely on topic. Also, notice I put the Eagle in there, Eagles are the most maneuverable craft in the game, combined with shield banks you can take out an anaconda pretty easily.

Once again, read the Op.

Ill do you a solid and quote it, and underline the impotent bits.

Guys! Im having a hard time killing an anaconda! I dont know how to get to its backside, whenever i try to go up, i end up jousting with the anaconda. can anyone give me tips on how to out-maneuver the anaconda? video tutorials would also be very much appreciated :) TY!

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btw my weapons are 2x gimballed multi cannons and 2x fixed beam lasers

Op is asking for advice when it comes to maneuvering around the Conda, not what hard ware he needs to kill it faster or tank it.

Shield cells are not even relevant to the topic (Nothing to do with tips on how to get behind the target), thus have no place here. The fact that you think its easier to do is also irrelevant. You attempting to shoehorn Cells in doesn't make it the information sought.

Finally, the Eagle is trash tier. Cells wont do you anything when the shields can be taken down in under 4 shots with anything in the Class 2 range. The hull is fantastic for exclaiming how each direct hit takes out 10+ percent of total integrity. Finally due to 3 class one slots, good luck getting past anythings shields that's bigger then a Cobra without using Rails.
Turning means jack when the opponent can simply back up.
Or ram as the eagle attempts to turn and laugh as it bounces off the first shield ring into a trillion pieces of debris.

And I'm a hypocrite for wasting thread space with this off topic none sense.
 
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I took out an anaconda in my Freagle. Just 2 starter pulse lasers and a gimballed cannon. It took a while, but here is how:

1) Target the Engines. You want to stay behind that tub anyway, so target them so that your auto adjust aim will snap to it more often. With no engines, he will just tumble there, and you are assured he wont be able to frameshift away before you nibble him to death.

2)Hit and Run. Dance with the 'conda a bit, but when your shields get to 1 bar, peel off. get outside 3km of it, shift power to shields and recharge them for round 2. how do you not get shot to pieces as you separate away?? see step 3

3) Use chaff. Seriously, i dont know why more dont realize that the big ships need gimballed/turreted guns just to hit a smaller ship, and chaff breaks the aim of those!

4) After drive is out, back off, get in a generally "rearward" position on it, and snipe its Reactor. Time your salvoes with the ships tumble/roll; you hit it best on its belly (i slipped my cannon shells in each spin)

Killing the reactor will kill the ship. And it will fall to precise small arms fire far quicker than plinking the hull down to 0%

(oh.. side note. I use Fixed lasers.. that wobble doesnt help when your trying to disable a system)
 
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My 2 methods

I have 2 methods. The best and most effective way i've found is to first of all allow him to engage you so the police start making their way to you (You must not be wanted for this to work). The moment you've taken fire from him, shunt all power to shields and the rest to engines and burn out of his firing range (roughly 3km). Stay circling him at this range until the police show up, it usually takes between 1-2 minutes. He will be firing long range missiles at you while you're outside of his laser range, but a point defence turrent takes care of that little problem. Once they show up, burn towards them to drag the conda within their sensor range. The police will scan both you and the conda and begin firing on him. Once the conda starts to focus on shooting police, you're free to put all your power into the weapons and start unloading onto his power plant subsystem. just don't get too relaxed as he can still insta-pop you if you're in front of his nose with that unique weapon of his.

The second way (which i've only managed to do once thus far), is to fight him solo. You will pretty much always need 2 pips of power to the engines to control the range and position of your engagements. You need to aim to sit right behind his engines. It takes quite a bit of piloting skill, but it's doable. While you are in the blind spot you are free to put all remaining power into your weapons. If at any time you fall outside of his blind spot, you need to always have power to your shields for maximum tanking ability. The one time I pulled this off ( it was actually roughly an hour ago, so proud of myself :D) the police arrived roughly halfway through, however they stayed at long range and didn't help at all, I was not happy with them at all.

A shield cell bank is highly recommended, practically a must. I wouldn't have killed a single one of those elite condas without it.

Using the first method, I have about 10-20 kills under my belt.
Hope my experience is useful to you, good luck! ;)

EDIT: Forgot to mention, this was all in a viper, half the kills with 2 small gimbled beam lasers and 2 medium gimbled multicannons.

the other half of the kills was with 2 medium gimbled cannons in place of those cannons.

The weapons you decide to use is pretty much down to personal preference, I find it's good to use a mixture of energy and projectiles. Gimbled weapons help for targeting that all-important power plant better.
 
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To add to this explanation, turrets can be negated with chaffs, although it is entirely personal preference on whether you wish to sacrifice module space for them, as you can still do fine without them. I personally prefer using them, being the self-security freak I am.

Assassination target Anacondas don't seem to be affected by chaff, in my personal experience. Made a thread about it: https://forums.frontier.co.uk/showthread.php?t=83947&highlight=
 
I killed 10+ Anacondas so far, failed 2 times. 2 times i tried hit and run, but was failure. mostly i try to stay behind it, with 3 pipes engine. and suppressing it with constant fire. 90% i used multi cannons and cannons. was great but shield gone down so fast, that i needed to eat 4 shield cells. now i use burst lasers, and multi cannons.
1st is that conda is pretty dumb. if you stay behind him and suppressing it, it wont stop and reverse 90% of time. if you fly by it, and it can get range..... you messed up and it will eat your shield, trying to reverse and get you in its forward arc.
Now i use 1-2 shield cells, mostly just to be sure it wont surprise me with its überdamage.

If its starting to reverse and turn at you, use vertical bursts, and go forward behind it.

Just my opinion

Even if you are behind it, some shooting with a high dmg beam on its back so watch out :D

btw i hate lasers because eating power.... i so hate it but its better :D

1 fking conda just jumped away when its shield was gone ..........

And chaffs.... well... some NPC using it versus me, and weapons going mad, but still beams hitting just almost with 50%. still they are hitting.
 
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Here (may want to use 1440p, full screen):
[video=youtube;dIO3WOYQHTo]https://www.youtube.com/watch?v=dIO3WOYQHTo[/video]

Goes a lot faster with a few weapons more suited to penetrating armor, but I like my lasers.

No consumables of any kind (ammo, SCB, chaff, etc) used, meaning no cost except wear & tear.
 
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^Nice, clean kill. Plus it made me think I should put 'target next subsystem' on a hotkey rather than using the left screen to do it.
 
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