Good luck with them against somebody who has played more than a couple of hours PvP....
Not everyone is equipped with chaff, and I stay close enough to my target to ensure it makes little difference regardless.
Thats 3 x Class 3 and 2 x Class 2 fixed beams. You are gonna get melted regardless how much chaff you spam or SCBs you pop.
Yeah, if you can
hit me. We're talking Viper loadouts, remember? All I need to do to you is the same thing I do to Condas: stay close, target FSD, goodbye. Turning speeds on the Python are somewhat respectable, but not quite enough against a close combat Viper. No one who's done more than a couple hours of PvP would get into a long distance battle with a gunboat.
Having used pretty much every loadout on every ship i can confidently say that pure beam loadouts are the boss.
I'm not saying they're bad. I'm saying that,
fact, projectile weapons do more damage to subsystems than beams do.
Gimbals and turrets have inherent drift/wobble
I never use turrets, and gimballed lasers have too much wobble. Gimballed MCs are perfectly fine, and far better paired with fixed beams: you can fire your beams AND your gimballed MCs, and you can hit your target with every weapon. Fixed MCs are a mistake.
and the idea that you could be more accurate with them than with fixed weapons outside of 1km is ludicrous.
You say that as though I didn't already mention the distance aspect.
They also do less damage than their fixed equivalents.
So what? You're
not going to nail someone's subs with fixed projectiles nearly as much as with gimballed ones, guaranteed, and you're not going to be using fixed projectiles ANYWAY (unless perhaps cannons, but those aren't great anymore) because then you won't be able to fire lasers along with them and have both your lasers and projectiles hit your target, you can only switch back and forth since you need to lead, and that drastically reduces your killing power.
Plus, your whole distance argument is moot, because unless you're like HeavyGrooves and attempting to lance with lasers from far away, you're not going to hit subsystems with any weapons but lasers outside of 1km. And as I already established, the killing power of lasers on subs isn't up to par with projectiles. Granted, a fully fitted Python makes this argument redundant because it's more than enough DPS to handle anything and make killing times relatively negligible...but we're talking Vipers here, not top-class beam-fitted gunboats.