Viper Shielding PVE

I've already got reinforced bi weaves with fast charge, but would thermal resistant shields and boosters be worth the grind? Npcs always seem to use lasers so I don't know which would be better, higher MJ or higher resistance.

I'm not getting the highest MJ possible anyway because the Viper is of course all about speed so no heavy duty boosters.
 
I go one of two ways, 1. Class 2 biweave (the vipers tiny capacitor can struggle to keep us with class 3s) thermal resist with fast charge. And then hevy duty HRPs.
2. Class 3 renforced with all gardian shield boosters.

If im using hi wep draw load out i go with 1. And if low wep draw such as cannons and multis i go 2.

I do have a viper that does not fit these rules but to get the speed you might need legacy mods. But i have not tryed to replicate it with all new stuff to see what the difference is.

Having your shields up and relying on hi shields is handy when the npcs have missiles as that will end a fight fast if your shield drop on a viper as you will have no guns very quickly.

You want resistance with biweave usualy. As it makes the most of the recharge rate. But i find it hard to resit thermal mods on all my shields regardless.
 
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Deleted member 115407

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3C Bi-Weave with Thermal Resist (choose your special).
Chaff Launchers or Chaff and PD (because NPCs really like to shoot missiles when your shields go down)
 
Thanks. I shall try a few different combos. I've never thought about using guardian modules. I haven't unlocked any except the fsd booster because I thought they were worse than grade 5 engineered.

The only weapon set up I've used so far is medium and small pulse, medium and small multi cannon. Seems to work okay.
 
Kinetics aren't ideal for the small hardpoints.
Use your lasers there, or rails or something.

The FSD and shield booster are not replacements fyi.
Unlike the powerplants, PDs etc, they work in addition to the normal components.

If you're only comfortable with gimbals I'd suggest something like this: https://s.orbis.zone/1hqh
For fixed change the small hardpoints to rail guns, LR, one each w/ feedback and super pen.
 
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Just curious... why would you want a FSD interdictor in a PVE ship? If you are looking for a fight I think there are plenty of CZ's and RES available to lock horns with an NPC. Splain me sumting preeze...
 

Deleted member 115407

D
Just curious... why would you want a FSD interdictor in a PVE ship? If you are looking for a fight I think there are plenty of CZ's and RES available to lock horns with an NPC. Splain me sumting preeze...

Assassination missions.

And piracy.

I love killing wanted ships. And wanted transports are easy piracy targets.

Killing sys auth ships... etc
 
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Deleted member 115407

D
Why would you put reinforced on a biweave in the first place?

Because many folks focus on the raw MJ strength of the shields, not realizing that resistances play a big part in the shield's overall strength.

That's why OP is here asking questions.
 

Achilles7

Banned
Kinetics aren't ideal for the small hardpoints.
Use your lasers there, or rails or something.

The FSD and shield booster are not replacements fyi.
Unlike the powerplants, PDs etc, they work in addition to the normal components.

If you're only comfortable with gimbals I'd suggest something like this: https://s.orbis.zone/1hqh
For fixed change the small hardpoints to rail guns, LR, one each w/ feedback and super pen.

100% concur with the choice of rail guns in the c1 h/ps, however I'd put feedback on both; iirc - & I haven't been across the game as much in the last year, sooo salt/pinch etc - it takes 5-6* c1 hits to negate the full effect of a SCB, therefore using only one small feedback rail will result in much less leeway in terms of one's rail inaccuracy.

I use two feedback c1's on my all-rail DBS since the biggest hurdle taking on large ships (other "Sandro magic" ie shield gen attacks, withstanding!) is undoubtedly their insane shield hitpoints with SCBs (especially in PvP) & yeah, two c1's certainly do the job against the med/large ships & even small, manoeuvrable targets if one has the requisite skill.

* If I'm wrong about this number, I'm pretty sure no-one will jump in to correct me in a supercilious manner...this just isn't that sort of forum! <ahem> [blah] [where is it]
 
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