Visibility Question - Advice Needed

Greetings Commanders

I'm currently flying an Adder, which has horrendous visibility at the best of times, but in combat it is particularly difficult.
What makes it worse is that when breaking and pitching nose-up (with 4 pips to sys and 1.5 to guns) the viewpoint movement effect takes the throttle blue zone to the very bottom (or even off) the screen so I can't manage my turnrate effectively.

Does anybody know how I can address this (other than by stopping flying an Adder)?

All constructive advice, bad jokes and verbal abuse welcomed.
 
Constructive advice: You should try to increase FOV, or check the "reduce camera shake" in options, it worked great for me.

Bad joke: buy a larger screen.

Verbal abuse: git gud yo faqin nub
 
I thought about FOV, but the Adder is like looking out of a letterbox at the best of times and I didn't want to have even less useful screen view when I'm not in combat.
I'll try out the screen shake option though.
 
There is a setting to move the whole image forward or backwards. This can help, I think it is in the 'graphics menu at the start of the game. It will not totally solve the issue, under heavy direction changes, such as deceleration.
 
Keyboard and Joystick player here.

For me, pressing shift (which I believe, IIRC, is bound by default to "UI FOCUS") draws the view back enough for me to see the throttle slider or the enemy ship's shield/hull status when I'm pitching nose up to chase.

The other option, if you've got the expendable cash flow for it, is to invest in a head tracking solution. Either the cheap 3 direction tracker made/sold purposely for Elite (I cannot for the life of me remember the name of it) or the higher end solution in the form of the TrackIR Pro. Either of those will open up a lot of options for you in terms of looking in/around the cockpit and out.
 
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