Are people seeing noticeable colour banding in the atmosphere gradients? I noticed it in the game straight away after the v2 update which also unhelpfully coincided with a new Nvidia driver (466.63) update, (especially at sunset/dusk when moving the head look around with the breathing condensation inside the helmet). A bit of background, I had to reset/re-callibrate my monitor as the new v2 update was too contrasty with over-saturated colours. Can't tell if its just something or it was exaggerated initially and now I am noticing it or something weird is happening on my setup. I reinstalled the previous Nvidia driver, re-calibrated my monitor, deleted the ED graphics files etc but still noticeable banding. I read that banding particularly at the darker end of the scale is a weak spot with Nvidia in that their drivers do not implement dithering, however the Elite Dangerous engine has in-built dithering, wondering if its something to do with the latest patch even?
These were taken with a phone so its over-compensated for the darkness but gives an idea of the lack of dithering in the gradients especially around the breathing "condensation" area in the 1st pic
These were taken with a phone so its over-compensated for the darkness but gives an idea of the lack of dithering in the gradients especially around the breathing "condensation" area in the 1st pic