Visions

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I just saw the (leaked) new trailer for No Man's Sky and all I have to say is wow. They keep adding new stuff to existing stuff to flesh the world out some more. What especially grabs me is all the new ground level additions. Is only Elite would adapt this 'vision' (badum-tss) then the surface of planets that we got when Horizons came out would have something to do. And no, not the flora and fauna, but the crashed ships and everything. Flying at 3km to wait for a blue circle isn't the best mechanic to find things..


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Only Vision I care about :D
 
One of the things I really enjoy with Elite that many other games that have tried the whole alien planets way out in space thing is that they are too cluttered up with crap. Even in Elite, there are things that are implausibly cluttered as evidenced by my SRV planetary circumnavigation of a planet in a nebula almost 5k light years beyond Colonia, and I ran across over a dozen crashed Nav Beacons, and almost as many crashed ships. That planet should have been completely barren in that regard, with maybe perhaps one crashed ship.

NMS is just going even further down the road of a game that is just not for me.
 
One of the things I really enjoy with Elite that many other games that have tried the whole alien planets way out in space thing is that they are too cluttered up with crap. Even in Elite, there are things that are implausibly cluttered as evidenced by my SRV planetary circumnavigation of a planet in a nebula almost 5k light years beyond Colonia, and I ran across over a dozen crashed Nav Beacons, and almost as many crashed ships. That planet should have been completely barren in that regard, with maybe perhaps one crashed ship.

NMS is just going even further down the road of a game that is just not for me.

Yeah, over a dozen crashed Nav beacons 5k Ly beyond Colonia is hard to explain with the lore/realism of Elite, but then people will say ED is just a game so you should not cry about immuurshhuunn.

NMS, otoh, doesn't even want to try to be realistic, it's a fantasy game and once you accept that it can be quite enjoyable.
 
I just saw the (leaked) new trailer for No Man's Sky and all I have to say is wow. They keep adding new stuff to existing stuff to flesh the world out some more. What especially grabs me is all the new ground level additions.

One of the reasons I am back on these forums and also back into playing ED after an 8 month break is because of this NMS Visions update.

It is looking highly likely that just like the NEXT update only 4 months ago, HG is about to RESET/Change the game universe and planet generation system for the 3rd time in 2 years! This will basically BORK all existing planets in the game including all of my "rare" Lush Water World planets that I spent a ton of time hunting down, claiming and building complex bases on!

While I can't confirm that hundreds of hours of my personal time is about to go up in smoke, all the red flags are in place via the Vision trailer. Based on the trailer and the description, it looks probable that they are not going to be able to add in all this new planetary biome stuff without first resetting the existing universe and altering the planet generation algorithm. In doing so, basically destroying the stats of all of the existing planets that players have spent tons of time discovering and base building on.

A 3rd reset is the last straw for me... And I have my finger poised over the UNINSTALL button should my worst fears come to pass.

Speaking as someone with over 2500 hours into NMS,(Over 4000 into ED) I know the game like the back of my hand, as well as HG's cavalier attitude when it comes to failing to make even the slightest effort towards preserving existing planets and biomes for players who have claimed them in between these now seemingly never ending resets!

Can you imagine the outrage in the ED community if the galaxy and all player discoveries were reset every time Frontier did a major update to the game? It would surely be the most discussed topic on these forums, and I would venture to say that few if any dedicated ED players would support something so radical and destructive to existing progress.

However... Over at the largely casual gamer based NMS community, the majority seem to consider this idiocy just part of the NMS experience. I don't know if that clueless attitude comes from complete ignorance regarding how other space games are updated, or they simply have so little time invested into the game that they have nothing to lose in such a reset? Most lack much in the way of a gaming history, so ignorance over subjects like this is rife over there.

NMS vets like myself have a TON to loose when HG resets the universe like this. I had hoped that after the big NEXT update, we had seen the last of this ridiculous approach to a game update. But less than four months later, HG seems poised to once again pull the rug out from under their community in the name of progress.

I'm no longer willing to roll with those ridiculous punches.

I had really hoped that NMS would mature and stop embracing the casuals so much. But if Visions does the unthinkable and resets the game for an eye rolling 3rd time, there is really little doubt remaining as where NMS is headed and why any serious gamer should avoid it like the plague. At least if you value your personal gaming time.

Sad.
 
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One of the things I really enjoy with Elite that many other games that have tried the whole alien planets way out in space thing is that they are too cluttered up with crap. Even in Elite, there are things that are implausibly cluttered as evidenced by my SRV planetary circumnavigation of a planet in a nebula almost 5k light years beyond Colonia, and I ran across over a dozen crashed Nav Beacons, and almost as many crashed ships. That planet should have been completely barren in that regard, with maybe perhaps one crashed ship.

NMS is just going even further down the road of a game that is just not for me.
I think this is a symptom of not being able to find anything out of place from orbit or further, so you get random POI's to entice you to go planet side. If they could use the new exploration mechanics to alert you to unnatural things in the system, you could map planets to pinpoint them. That way a populated system might have large numbers of wrecks, where unpopulated might have one occasional wreck for the whole system, with the wrecks being context sensitive.

The key part is knowing something might be somewhere and investigating it as opposed to just aimlessly wandering and running across random things.
 
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