General Gameplay Visitor incidents and more severe death penalties

Your Feature Request / Idea
I've read ideas about visitors becoming stranded within enclosures, and that there should be some kind of visitor retrieval mechanic, perhaps expanding ranger tasks. And I'd like to expand on the concept with visitor incidents. Such as medical emergencies, missing and lost visitors, and perhaps even saboteurs/environmentalists/protestors. This would include some kind of security guard station, and a medical first responder. Or simply incorporate all of this into the ranger function.

This should add to the depth and give the visitors more individuality.

And secondly, wrongful deaths should punish the player way more than it does. Heftier lawsuits and severe drops in popularity.
 
You’ve just brought up my dream since JW the movie came out.

First off, there should be security guards, non-lethal weaponry, security posts, medical aid staffs and station, search and rescue Operation, bikes, armoured vehicles, and specialized equipment at our disposals. Details are here.

Since JW, I always dream of visiting a fully functional JP during night and chaos break lose. Then, what I’m going to do next?

- As a First/Third person visitor, I may hop in any nearby vehicles
- I may grab nearby emergency equipment and gadgets in security stations to better defend myself
- I may use medical aides at nearby kiosk to help others
- I may help transporting the injured on-sight
- I may help in search and rescue
- I may even help the park guards to battle/slowing down Dinos
- Better yet, I may become a ACU/Ranger/Park guard to do all kinds of fascinating jobs

Bottom line is – as the game promotes disaster management, these are the detail elements that shouldn’t been left out. They will open up the options and provide a truly immersive feeling of an emergency situation.
 
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