Vive Base Station Placement

Unfortunately, my vive experience suffers from too much reflection/light issues (I believe). While seated and often during room scale, my tracking becomes bungled. Seated basically all times, especially if I look left.

My play space is my home office which in the real world is quite nice with a near floor to ceiling picture window overlooking a nature preserve from about 50 ft above forest floor. I also have 5 computer screens spanning my desk (yea I am a FTT SW engineer in my day job), thus its a great office with lots of natural light and comfort; however, for VR, appears not ideal. Thus..., does anyone have recommendations? I assume the large picture window would need to be covered in some fashion. Perhaps a large bedsheet. Would covering also be necessary for the computer screens (even if off?). I also have the Vive base stations mounted at 6.5 ft above floor. My office ceiling though is around 9ft. Thus, would it be best to have the base stations as high as possible, thus a maximum downward pointed view for the base stations?

I normally play at night, thus being dark in the office, but I guess the window could still be reflective along with the computer screens. Also with the stations view at my desk and things on it (even my x52pro hotas?), perhaps there too would there be issues of reflection. What would be cool is if software was available to give a view of what the base stations see and highlight any problematic reflective sources of light which conflict with the stations. Or is there SW out there that can do this??
 
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The windows glass will reflect the IR from the base stations. I had an issue with a glass covered framed picture I had to move above and beside me. The right side of my HMD would pull down suddenly then snap back.

However, you can orient the base stations so they don't interfere. Hard to advise without a floor plan and layout of your space, but higher the better, over the height of the windows certainly. As I sit in my chair, my base stations are upper left at a 45 degree angle and directly behind me, both mounted 7' up. For me it works great.

You can try tripods to mount them at first and see what angles work before drilling holes.
 
Yes the Vive tracking behaves weirdly when reflections are involved. When I first got it, I used to experience loss of tracking in a few precise spots in my room. Since I have a large window and a door that is half-glass I tried covering those, to no avail. What did the trick for me was removing a small mirror and a glass frame from the room. Never had an issue again, the window and glass door do not affect tracking at all in my case.

So my advice to you is : try and remove or cover your stuff starting with the most reflective. Don't bother tinkering with the angles of your base stations too much, it will likely have little to no impact due to the wide angle of the base stations. It will likely just shift the zones were you lose tracking a little. If you really want to try it anyway, use this base station skin, it helps a lot.

Regarding the use of a software to diagnose your issue, I'm afraid it does not exist. Furthermore, I'm not sure it can exist at all, since base stations do not "see" anything : they are "dumb" light emitters that alternate flashes of IR light with rotating beams of IR lasers. This blog post has a pretty good explanation of the basics if you are interested.
 
I also had to apply surgical tape to my wireless headset to stop the shiny plastic from interfering. Looks weird, but works.
<img src="http://i.imgur.com/FIqhN1Z.jpg?1" border="0" alt="">
 
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