im no fan of facebook, and i hate to think i've given them anything, but I'd suggest getting the CV1. it's just a better product. if the vive were the better choice I'd have no problem suggesting it instead.
Same here, the minute facebook bought them I locked my choice to the vive, especially since spec wise it seemed it was going to be superior. Then oculus revealed their specs and it made the decision much harder. In the end I went with the rift because oculus had proven themselves with the DK1/2 and the rift checks all the right boxes for the games I mostly play, better clarity, less aberration, lighter weight, better support (from existing games), and comfort.
I can't stress how much difference the strap on the rift makes compared to the Vive. Reviews that talk about this are spot on, the rift doesn't require clamping itself to your head as you would goggles, the ridged portion of the strap make it really secure even if it's relatively loose. The Vive is more like strapping goggles to your head, really needs that compression to stay in place. At first I clamped the rift to my face but eventually learned that it's not required.
Some prefer the foamier padding on the vive to the denser material on the rift, personally I like the rifts better, it retards moisture rather then absorbs it. The rift being lighter combined with the ridged strap not requiring compression to stay on your head means you don't need thick padding on the facial material (if your getting "VR face" your adjusting it to tight).
Loving my CV1, if the Touch controllers were out their would be zero reason to get a Vive as the CV1 is superior in just about every way... and it should be, they've been iterating on their design much longer then the guys at Vive.