Anyone tried either with the new gtx 1080? Got one comin tuesday but not decided on vive or rift yet :/
Dude, 1080 + Vive or Rift and you will be grinning like an idiot either way.
VR is awesome even at dirty low settings..so powered by a 1080 which means you can whack the settings up = win.
Think he was asking if you had one not what it would be like to have one, do you have one?
I tried elite dangerous ( premium beta backer ) with the dk2 last june/july but only had 2x280x crossfire and it struggled abit, even so i could tell it was a game changer so i resold my dk2 to put money towards a better gfx card and retail version of rift/vive. Now my 1080 is coming tuesday - i was one of the lucky ones bought it at 13:57 - everywhere was sold out by 14:06 !! I know what VR is like, not played elite since i sold my dk2 the difference between a monitor - even eyefinity is that much i cant go back to my monitors! So, if anyone has vive or rift and has got a 1080 please give us your thoughts on how it performs... from what ive read the rift is my better choice for what i want ie seated simulators - odd fps.
Good article, but...http://arstechnica.com/gaming/2016/05/why-vive-has-won-the-early-vr-race-in-my-house/
Enjoy your Vive when you get it.
Got a 1080 but no Rift/Vive yet, that's next on list. Still edging towards a Rift because of the better performance in Elite. For reference I set it to 3840x2160 with max settings - sitting in space gives 195fps.
Knocking it down to 2560x1440 it touches 220fps - i.e. for running vr resolutions at max quality and locked at 90fps, it's not going to break a sweat.
It makes me wonder if Elite Dangerous prepares pixels that are not on the VR screen, since you can still get stuttering with a 1080. This was supposed to prevent stuttering in VR by having that information ready before you turn your head. I don't have a 1080, but I noticed this only happens when I turn my head. If the devs didn't program the game to run that way in VR, then it seems like that could be the source of the problem. It could be possible that this game could have stuttering in VR, no matter what hardware you are using...
I noticed that people are still wondering why VR is supposed to have higher end hardware to support a smaller screen. It is supposed to be because it takes better hardware to render higher resolutions than the screen actually shows, to prevent stuttering...
I am using CV1 with an MSI 1080 Gaming X (overclock preset) and Intel i7 6700k. I don't see any stuttering with VR High preset and rendertarget set to 2.0, except at the beginning of witch space and some very rare occasions here and there.