Hey Vive users,
http://www.digitaltrends.com/virtua...nchronous-reprojection-aims-to-reduce-vr-lag/
Asynchronous Reprojection is now enabled as default in SteamVR if you participate on the Steam BETA program. Works currently only with nvidia cards and requires somewhat recent drivers. With the new feature enabled and nvidia 376.09 drivers I'm seeing significant performance improvements. I was able to increase my supersampling level by one notch and pump up some other graphics settings.
The massive difference from the past seems to be that I start to notice frame drops only after the system reaches near 100% GPU usage and the framedrops are much much less jerky than before the update to SteamVR/drivers. Before I would start to see framedrops in VR before the near 100% GPU usage.
I know, very scientific explanations in the post...Anyway, go enable the steam beta and download those new drivers.
//Sworp
http://www.digitaltrends.com/virtua...nchronous-reprojection-aims-to-reduce-vr-lag/
Asynchronous Reprojection is now enabled as default in SteamVR if you participate on the Steam BETA program. Works currently only with nvidia cards and requires somewhat recent drivers. With the new feature enabled and nvidia 376.09 drivers I'm seeing significant performance improvements. I was able to increase my supersampling level by one notch and pump up some other graphics settings.
The massive difference from the past seems to be that I start to notice frame drops only after the system reaches near 100% GPU usage and the framedrops are much much less jerky than before the update to SteamVR/drivers. Before I would start to see framedrops in VR before the near 100% GPU usage.
I know, very scientific explanations in the post...Anyway, go enable the steam beta and download those new drivers.
//Sworp