Vive worth it now?

Hi,

I had a Rift a couple of month ago which I had to sell because I was so disappointed with the scuba mask effect.
In vive you can adjust distance of lenses to eye and it has slightly better fov standard.
So, would it be worth trying it out you think?
 
Hi,

I had a Rift a couple of month ago which I had to sell because I was so disappointed with the scuba mask effect.
In vive you can adjust distance of lenses to eye and it has slightly better fov standard.
So, would it be worth trying it out you think?
I owned a vive first and sent it back to buy a rift which personally I think is much better. The scuba effect does not go away with a vive, if you don't like the rift you will not like the vive either as the fov is very close.
 
Hi,

I had a Rift a couple of month ago which I had to sell because I was so disappointed with the scuba mask effect.
In vive you can adjust distance of lenses to eye and it has slightly better fov standard.
So, would it be worth trying it out you think?

I owned a vive first and sent it back to buy a rift which personally I think is much better. The scuba effect does not go away with a vive, if you don't like the rift you will not like the vive either as the fov is very close.

I've only tried the Vive myself, but can confirm that some complain about the scuba view in the Rift, and that they can negate it in the Vive by dialing the screen closer.
 
Last edited:
Hi,

I had a Rift a couple of month ago which I had to sell because I was so disappointed with the scuba mask effect.
In vive you can adjust distance of lenses to eye and it has slightly better fov standard.
So, would it be worth trying it out you think?

Why no just go to a store and try it?
 
I'm afraid to say that the effect is no better in the Vive. If you didn't like the Rift the Vive will not be an improvement. If anything the visual quality is not as good with the Vive, the SDE is quite bit worse, so it'll likely be a step down for you. Even using the SS tweaks on the Vive, the picture quality in ED is a still a good deal better on the Rift.

You can dial the Vive screen in and out but it gets no closer than it does with the Rift. But if you have big chunky glasses then you can dial it out to give them more room. However I've found that just one click out really makes a big difference to the FOV, so it's not recommended. I put contacts in when I use the HMD's now.

The Rift lenses have a squarer type FOV where as the Vive has a more rounded one. Sometimes you'll not notice them as you get engrossed in a game and other times it'll feel like you're wearing a gas mask.

I have heard that the folks that made the VR covers are supposed to be working on a new foam pad for the Vive so that you face sits closer to the lenses though.
 
I too find the low fov "scuba effect" very dissapointing, but it does'nt stop me from usingit since it's all we have today for VR...and I most definitely aint goin back to flat 2D monitors no matter how big!
Having said that, FOV is the one feature I'm looking forward to in next gen hmd's. Resolution comes second to that.
 
I've only briefly tried the CV1, but had a DK2 and now a Vive. The Vive has a better FOV than the DK2, the CV1s is worse.

The Vives problem is the fact that the closest adjustable distance is still too far away, so I ended up using it without any foam pads all. Great FOV and the Fresnel-ring problem is mitigated as a plus. However it starts to hurt after ~2 hours and even without any foam-pads, the top band is still way to short to make it fit ergonomically.

I've read reports from people claiming it fits their head, so that might be down to anatomic variability and HTC balancing it around really small heads.

All in all, I'd suggest you try it first.
 
Last edited:
I too find the low fov "scuba effect" very dissapointing, but it does'nt stop me from usingit since it's all we have today for VR...and I most definitely aint goin back to flat 2D monitors no matter how big!
Yeah. My big screen tv that I used to play on would never have as big an fov as the vive unless I was 1 foot away.
 
I've only briefly tried the CV1, but had a DK2 and now a Vive. The Vive has a better FOV than the DK2, the CV1s is worse.

The Vives problem is the fact that the closest adjustable distance is still too far away, so I ended up using it without any foam pads all. Great FOV and the Fresnel-ring problem is mitigated as a plus. However it starts to hurt after ~2 hours and even without any foam-pads, the top band is still way to short to make it fit ergonomically.

I've read reports from people claiming it fits their head, so that might be down to anatomic variability and HTC balancing it around really small heads.

All in all, I'd suggest you try it first.

Have you tried pulling the cables on the top strap up from the back strap to give some slack and then put on the HMD. I had the same issue I adjusted the top strap all the way out and it still felt not long enough. But when I pulled the cables through the top strap it created the slack needed so I could then pull the top strap down. Once I did that the top strap was plenty long. In fact the top strap was now so long that the back straps touched my neck and I had to readjust the top strap.
 
I'm a Divemaster, have a Vive and have no idea. If they are referring to the mask feel, for me it feels fine, but I do have 500+ dives. :D

I think he's referring to the constrained FOV where you can only see through the (relatively small compared to the naked eye) window that the HMD (or scuba mask) allows, and peripheral vision is limited.

To me I'd like the FOV to be bigger sure, but its great as is. If I play on a monitor the FOV for the game is effectively tiny compared to in an HMD, unless my face is right up to the screen, so I'm not quite sure the point that the OP is trying to make.
 
The rated FoV is identical. (http://www.digitaltrends.com/virtual-reality/oculus-rift-vs-htc-vive/).

Yes: I understand that the vive can be moved forward and backward and this will effect FoV; but seriously: by how much? 10%?

There are VR headsets showing up at the shows with much higher FoV; but they are going to 1) cost more, 2) be heavier, and 3) demand more of your GPU. I'm also not sure what video cables will really support them.

Even if you merely doubled the pixels horizontally (and did noting vertically) you are talking about 4400x1100x90Hz.
 
Have you tried pulling the cables on the top strap up from the back strap to give some slack and then put on the HMD. I had the same issue I adjusted the top strap all the way out and it still felt not long enough. But when I pulled the cables through the top strap it created the slack needed so I could then pull the top strap down. Once I did that the top strap was plenty long. In fact the top strap was now so long that the back straps touched my neck and I had to readjust the top strap.

I did. With a competely detached top strap and the cables being all the way pulled out to even stand out over my head and removing the foams, it still doesn't fit (I.E. the upper end of the straps hooking in below the external occipital protuberance).
 
I did. With a competely detached top strap and the cables being all the way pulled out to even stand out over my head and removing the foams, it still doesn't fit (I.E. the upper end of the straps hooking in below the external occipital protuberance).

Wow I've never encountered that and I've domed the Vive to a lot of people with different size heads. Have you ever wore a helmet and what size hat do you wear?
 
Wow I've never encountered that and I've domed the Vive to a lot of people with different size heads. Have you ever wore a helmet and what size hat do you wear?

I've worn helmets but don't remember the size. They certainly weren't supersized and I didn't have any issues using the DK2 for almost two years. Just last week, I gave a friend a try and she's really tiny - certainly below 170 cm. Granted, I attached the foampads for her, but even she complained she can't properly slip it over the inion.

From watching dual windowed or mixed reality videos, it actually looks like the majority of people can't seem to fit it right.
 
I've worn helmets but don't remember the size. They certainly weren't supersized and I didn't have any issues using the DK2 for almost two years. Just last week, I gave a friend a try and she's really tiny - certainly below 170 cm. Granted, I attached the foampads for her, but even she complained she can't properly slip it over the inion.

From watching dual windowed or mixed reality videos, it actually looks like the majority of people can't seem to fit it right.

That's odd as I've the opposite experience. I have not had a single person that I couldn't adjust the straps on the sides and top to make it fit well. Just in case we are losing something in text take a look at this video. https://www.youtube.com/watch?v=yWgHlHBp5Yk
 
That's odd as I've the opposite experience. I have not had a single person that I couldn't adjust the straps on the sides and top to make it fit well. Just in case we are losing something in text take a look at this video. https://www.youtube.com/watch?v=yWgHlHBp5Yk

Exactly what I meant. Reminded me of this video. Both are certainly helpful but I've tried pulling the cable out to extend way above my head and even without any foam-pads, I can't slip the upper rim of the occipital strap under the protuberance.

Both describe what I've seen in the videos I mentioned and even if they most likely help a lot of Vive users, it's still poorly designed in the first place even compared to the DK2.

Don't get me wrong, I'm not bashing the Vive and I wouldn't even consider the CV1 an alternative. However the OP kind of asked if it was a solution to all his problems and I pointed out the flaws from my perspective.

Rift vs. Vive? Get a Vive hands down, but don't expect it to be perfect.
 
Back
Top Bottom