"VOICE ATTACK" Equivalent for XB1 Version? - Using Headset to Talk to Your Ship

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I recently learned about this cool app for PC gaming that can be used in Elite D to talk to your ship and call up various HUD controls in your cockpit, and what I would consider a very useful aspect of such an option... Changing your Power Distribution and calling up various "SUB-TARGETS" during combat.

Has anyone read anything anywhere about this kind of thing being employed in the Xbox One version? Seems like a feature everyone on the console could use if they wanted to since we all have headsets with a microphone.

I imagine you could create a set of voice commands that were mapped to various ship settings like Power Distribution and Sub-Targets and a host of other functions like perhaps MODULE ON/OFF commands etc.

One example would be the targeting of an enemy's SUB SYSTEMS during combat where we could assign a specific word or phrase to that action like: "TARGET FSD", "TARGET THRUSTERS", TARGET POWER PLANT" etc.

Seems to me this would take the load off the need for adding more button combos for binding on the controller, if you could shift ship controls/commands over to VOICE ACTIVATED, so that when in combat, you could switch to voice command during a battle and just speak "TARGET FSD!"and your ship would respond by performing the various commands to switch your targeting over SUB-TARGET/Frame Shift Drive. All the while, you can keep both hands on your flight controls and stay focused on tracking the enemy ship and firing while you ship switches your target systems over for you after commanding it to do so with a simple word or two. :)

Might not be as straight forward in OPEN PLAY/MULTI-PLAYER if you were also using the headset to chat with other players, but I imagine there could be a HOT BUTTON assigned on the controller that could toggle your mic back and forth from CHAT to SHIP COMMANDS.
 
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X1 is asking for voice attack.......Not sure if MS would allow an program such as VA to be on the console.....

In the QA session, stickied at the top of the forums, this was a question put forwards. The answer was that it wasn't something they were looking at working on anytime soon. Even the PC version is a hacked on mod made by the users and not supported by Frontier and the PC has been at retail release for a year now. The question put forward was one using voice attack with the Kinect, a system ready made and set up for xb1 and they said no plans to use this feature. If they aren't going to use a voice control feature that is already up and running and integrated into the xb1 system, I doubt they will be looking to support any third party versions.

Shame really, the feature looks fantastic on videos I have seen it used.
 
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In the QA session, stickied at the top of the forums, this was a question put forwards. The answer was that it wasn't something they were looking at working on anytime soon. Even the PC version is a hacked on mod made by the users and not supported by Frontier and the PC has been at retail release for a year now. The question put forward was one using voice attack with the Kinect, a system ready made and set up for xb1 and they said no plans to use this feature. If they aren't going to use a voice control feature that is already up and running and integrated into the xb1 system, I doubt they will be looking to support any third party versions.

Shame really, the feature looks fantastic on videos I have seen it used.

Let me clarify my question a bit...

I wasn't looking for or requesting them to add support for that 3rd party PC app on the XB1. I was asking if anyone had heard about integrating the XB1's EXISTING COMM system into a voice command sub-set to piggy-back on top of the existing controller input. (Sticks and buttons on controller).

I wasn't even referring to Kinect actually since that is no longer a "Standard Feature" on ALL XB1s sold, so I would be more interested in a simple voice command interface using the controller and head-set which everyone who buys an XB1 is equipped with.

I hear what the others who responded to this thread are referring to in terms of the accuracy of the Kinect voice recognition, but since this set of commands would be very basic, and in fact could be standardized to specific voice command phrases. (instead of coming up with your own, there were pre-set commands you would have to use, such as "TARGET" (sub-target)" or "ADJUST" (Power Distribution Subset "SYS - ENG - WEP" (Pip up/down). etc.

Anyway... Thats too bad that they are not seeing the benefits in providing this additional level of player control, since anyone who has done combat in the XB1 version knows that you quickly end up with your hands full! Literally! ;) So being able to offload some of those commands off of the controller itself and over to a set of voice commands would seem to be a great way to take nearly full advantage of all of these second and third level targeting and adjustment options the ship's cockpit offers.

For me at least, I prefer not to take my eyes and my focus off the targets on the other side of the glass, in order to look at my left side panel display and try to scroll around and select my sub-target or whatever. Meanwhile, who knows what the enemy ship is doing in those several seconds where I have taken my eyes off it, and am instead focused on scrolling around on a menu, looking for the sub target I want.

This happened to me tonight actually. I was engaged in a pretty heated battle with a large NPC ship, and was getting close to finishing off the bad guy, so I thought I would use a sub-target to finish him off.

Well, while I was over on the left menu trying to choose which component to target, suddenly my sub-target screen went blank! That big enemy ship I had been dogfighting with for nearly 5 minutes had exploded, and I missed the satisfying finale' because I was staring at a menu system instead of looking out my window! It was actually this event, and the feeling of having "Been Robbed of that Satisfaction" of winning the battle that got me searching for the voice command feature to see if it was a planned future addition, and whether or not the PC version already had such a thing.

Being able to just say "TARGET: FSD" or "TARGET - POWER PLANT", while NEVER NEEDING to take my eyes off the prize would be great as far as I am concerned! I really can't see any downside to having the option. And those who don't feel the need for such a feature would, (like any feature addition) have the option NOT to use it, and stick with the current controller only method of accessing these ship features/functions.

From a simulation standpoints, this would make the ship controls even more realistic/believable since I have no doubt that in the year 3301 there would no doubt be some form of voice command interface between the pilot and his/her ship. Considering that is over a THOUSAND YEARS in the future, the interface could even be as advanced as some form of "Mind Control", where the pilot just has to THINK what he wants his ship to do for him and the ship responds with the appropriate action.

Heck! In terms of voice technology, my Honda Accord EX has a voice command feature where I can just tell the car to turn on the CD player and start playing disc 2 track 8 and the car does it. I didn't have to train the car to understand my particular vocal tone or inflection either. Honda just provides the drive with a predetermined list of commands that the car is programmed to respond to, and as long as the person doing the commanding uses that same word or phrase, the car will perform the action requested of it.

I can't ever recall a time that I have asked my Accord to perform one of these actions and it has failed to respond correctly, or done something other than what I asked it to do. So... That technology is already out there if MS and Frontier want to take advantage of it.
 
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Sorry...let me clarify my answer a bit more.....the PC Version hasn't any official voice command support as far as I know and that has been released for a year now. If the devs aren't officially supporting voice commands on PC then I doubt it will be supported on Xbox before they support it on PC or any time soon. I brought up Kinect as, though it has been dropped from automatic inclusion in the xb1 console sales, it is still the standard voice recognition system used on Xbox, we all know it is the ONLY system used. Let's face it, any game using voice commands on Xbox1 uses the Kinect system to do it. If that is a Microsoft requirement thing I don't know, I'm not privacy to their developer stipulations.

If you read my answer you would see I wasn't suggesting you were asking if the PC app was to be integrated into the Xbox version. Again I mentioned that as an example of more voice command options and systems that FD don't appear to be interested in supporting or recommending. If they aren't interested in supporting or including existing voice command systems, then by following the logical path to its inevitable conclusion, they aren't going to be interested in writing their own new system or even supporting a new system written by another party, using the comms. Just my humble opinion and thoughts on the matter.

I agree, it is a massively missed opportunity as ED is a game crying out for voice command support, more so on the Xbox than the PC for the reasons you pointed out. It is painfully obvious to ANYONE dogfighting on Xbox ED that while the devs did a great job the Xbox controller, it is still awkward doing combination button presses to sub target whilst getting hammered by other ships and trying to steer to avoid those ships. We need a voice attack system or to grow an extra set if thumbs. Be interesting to see which comes first!! Lol :)
 
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It would require Microsoft to turn their back on Kinect a bit and move to headset based voice commands. Personally I think there's a market/requirement for that in gaming. I use the voice commands over Kinect for Tomb Raider, for example, but it's fussy as mince. If I say "Bow" it often pauses the game. "Shotgun", "Rifle" and "Handgun" work perfectly every time though. It would merely take a change in the way that voice control is implemented by the Xbox One presumably, as everything else must be API based from the developers point-of-view?

Using API based voice integration on the Xbox One doesn't look too tricky. Plenty of games, even non-AAA ones, use voice commands. Kinect is the current way, but who knows what the Xbox One/Windows 10 upgrade will allow?
 
are you talking about the HCS Voice Packs on pc?
if so i had asked the question on facebook forum and they said they are looking to bring it to xbox but not sure when.
remember this game is still work in progress .
 
It would require Microsoft to turn their back on Kinect a bit and move to headset based voice commands. Personally I think there's a market/requirement for that in gaming. I use the voice commands over Kinect for Tomb Raider, for example, but it's fussy as mince. If I say "Bow" it often pauses the game. "Shotgun", "Rifle" and "Handgun" work perfectly every time though. It would merely take a change in the way that voice control is implemented by the Xbox One presumably, as everything else must be API based from the developers point-of-view?

Using API based voice integration on the Xbox One doesn't look too tricky. Plenty of games, even non-AAA ones, use voice commands. Kinect is the current way, but who knows what the Xbox One/Windows 10 upgrade will allow?

I've played with the dev kit for the 360 Kinect. Not too hard to use, but all the processing seems to be handled in the Kinect, not the computer. Hence, no Kinect, no voice commands on Xbox. Not just because the Mic was on the Kinect (as you have one with the headset).

Cortana changes things, but that might still just work with the Kinect hardware for the audio processing. Or not. Need to see Cortana and try it on a Kinect-less system. MS should be wary to burden the main processing with audio interpretation during a video game.
 
Frontier has allready said a few times voice attack is a third party program. Has nothing to do with frontier. I myself would love it if we could use it but from what i have read it is not gonna happen. And as far as ms doing something with the kinect. They have allready walked away from the kinect. It killd them at launch because the ps4 was 100 bucks cheaper . And ms forced people to buy the xbox with a kinect. Untill recently now you can buy one with out . Wich has made game developers that never wanted to develop for it very very very happy . And the kinect a 100 dollar papper weight. Oh yeah i forgot u can take screen shots vid clips and turn youre xbox on/off and some apps . I have however riged a hotas to my xbox with a laptop and usb . Theres a few youtube vids on how to do it . It can be a lil bit of a pain to get set up . And id kill a :):):):) if they even think about touching the laptop now lol . But it takes care of all the need for button combos i have buttons i dont even use now . I can stay glued to the back end of any ship and sub target anything rapidly. Its very nice . To be honest it would be easier to get a company to bridge the gap of flight sticks than voice attack on the xbox . Alltho cortana might .... just might be hackable or dev friendly .. this flight stick workaround allso dose work with the cheaper flight sticks to from what ive seen dont have to be a hotas
 
Besides its really cool af course.

I think button combinations is MUCH faster.

And i dont see me shouting to my ship because she doesn't understand me.



Even it if was there, i wouldn't use it i think.
 
I would definitely buy Kinect just for this purpose alone. It would be a great feature. The ability to key bind like on a PC is something I miss in a big way.

Surely it wouldn't be that big a job to add this functionality? Spoken like a true non programmer.
 
I believe this is something that has been addressed by Frontier...They said it would be cool and that they would look into it but that it wasn't a top priority.
 
Another example is F1 2015.
You can talk to your race engineer, its limited but effective
I would like to be able to ask my ship to target specific sub systems e.g power pla t, shield gen.
It all works through the kinect with F1.
Please xbox, ms or FDev whoever can do it.
 
I can still remember my wifes annoyance with me shouting "Fus-Rho-Da!" at the top of my voice at 3am playing Skyrim...

The fascination with the voice command thing didn't last for long :)
 
It's not 100% true that you needed a Kinect for voice commands to work on the 360... anyone that bought/played EndWar can tell you that voice commands were entirely possible with just the Microsoft headset. The EndWar special edition is how I got my Microsoft Wireless Headset as it was included with the game.
 
Hello I'm from 5 years into the future. And I am currently using voice commands on alot of games on my xbone using a headset, and Kinect is absolute trash, still. Cortana made her annoying debut and she had a swift exit faster than she arrived. I hate that <edit> and so does everyone else. With the opening of use for mods in games in xbone, including online games, I am appalled that there still isn't a voice command official Ed option in game, as well there are no third party voice-to macro apps out there for xbone. Unless I've missed it.

I'm currently using voice commands to command my 100 followers in Skyrim, on xbone. Skyrim, who was the Pinnacle of console modding has voice commands... And it was made 2011...
 
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