Voice Attack + HCS Voicepack + Supercruise Assist

As far as I can tell through my research, this command doesn't exist, but many people wish it did. I'm one of those people.

I just got voice attack recently. Based on my reading and what I've experience using it, it is possible to for Voice Attack to use variables in-game to fulfill commands/make binary decisions.

For instance, if I say "target powerplant", it can distinguish the subsystems from one another until it arrives at "powerplant".

So by the same logic, one would think that I could target my destination, enter supercruise, say "supercruise assist", and then it should be able to find the target in the nav panel one way or another (for example a targeted destination is always contained within "<" and ">" symbols within the nav panel display so perhaps this could be the method by which to select the correct destination) and then enable supercruise.

I understand that the EDDI plugin can pass current in-game variable information to and from, but I don't see the variable anywhere on the list of possible variables: https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration

Maybe the variable doesn't exist?

On the other hand, I don't see a variable anywhere explaining how it knows how to target a subsystem on an enemy ship, yet it's able to do it. I realize that this command is native to voice attack HCS voicepacks, so even if it's not available in EDDI it clearly must be available somewhere/somehow or else HCS wouldn't have been able to make it work. Is there another way to make this happen?

This should be an easy command for me to write once I know how to retrieve that one piece of information (IE the variable(s) indicating a targeted destination in the nav panel), but not sure if it's even possible.

Anyone have ideas, opinions, or thoughts on this?

Part of me thinks that if it were possible, someone would have already figured out how to do it and passed the info along... on the other hand, maybe not.

All I know is that for me, this is the ONE COMMAND that I would like to have which I don't.

PS: I'm not interested in answers like "don't use supercruise assist because it's slower" and stuff like that. I know how to function without SA, I just don't prefer it because I'm generally lazy and longer trips are a pain in the @$$ without it. Ok? Ok.
 
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I would ask on the HCS Voice Attack discord directly - you'll get a much quicker response if this is possible.
 
I do find it a little odd that almost everything has a bindable set key . for night vision j for jump ect
its probably only a matter of time that fd will probably apply logic and make a bindable input for it as it has done for even the ship lights why not for a more important function
that being said...………………………………….
on some things logic does seem to escape the devs by not making it bindable from the offset(blatant stupidity comes to mind) as it requires quite frequent input it would seem
not that I would waste my cargo space on one and find the set speed to 75% key works a treat if implemented just before the overshoot zone
this is basically the programming equivalent of installing the upstairs bathroom light switch in a downstairs cupboard in the kitchen with a sign saying beware of the lepur in the property next to yours whilst running the taps and making free drinks available whilst hoping the resulting loops of shame in the upstairs toilet are not too smelly
 
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