Void Crew game as an inspiration for ship operations / interiors

Hi, next weekend, a game focused on spaceship operations will be released (
Source: https://www.youtube.com/watch?v=GqBG-jy4qPI&ab_channel=GameSpotTrailers
). Naturally, not open/MMO, but still may provide inspiration for implementation of this feature in Elite Dangerous - all about missions in 0-g around spaceship hull :)

I wonder - we have ship wireframes, we also know, where are modules placed (damage rules) - what is missing from implementation of it?

o7
Adhai
 
I wonder - we have ship wireframes, we also know, where are modules placed (damage rules) - what is missing from implementation of it?
Physics. Specifically the mechanics of inertia, velocity change, resultant physical damage to people walking around during combat, etc.
 
...the fact that it is someone else's IP?

Whoah, I meant stuff which is already within Elite datafiles, which can be used to recreate this kind of gameplay present in Void Crew.

Regarding physics, there are some behaviours reflected already like with ship drifting in space, or speeding and long decelerating, but true. This one is big.

O7
Adhai
 
Hi, next weekend, a game focused on spaceship operations will be released (
Source: https://www.youtube.com/watch?v=GqBG-jy4qPI&ab_channel=GameSpotTrailers
). Naturally, not open/MMO, but still may provide inspiration for implementation of this feature in Elite Dangerous - all about missions in 0-g around spaceship hull :)

I wonder - we have ship wireframes, we also know, where are modules placed (damage rules) - what is missing from implementation of it?

o7
Adhai
mmmmm interesting
 
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