Having mined dozens of Void Opal Cores out of ICY Ring Void Opal Hotspots, I believe I see some patterns on how they are spawned by the game's mechanics but need some verification.
So, a few things I have noticed..
1) VOs are not actually (literally) just physically placed waiting for you to find them (or not) in the roid field, but they are randomly spawned in by the game on the edge of your Ping detection.
2) The "Spawn in" of VOs appears to have a set of dependent background simulation parameters.. here is where it gets interesting..
The game's VO "Spawn in" function seems tied to THREE things
a) The amount of Time elapsed since you Cashed in your last VO's at a station.
b) The amount of time elapsed since your last VO find and mining in the field.
c) The total amount of VO cores you have recently discovered and mined.
If a,b have been a long time, i.e since yesterday, and you have c=0 recent mined VOs, the Game Simulation VO spawn will be set to "YES", the probability of a VO spawn goes the highest level and you will see them fairly quick. Even within the first minute of scans.
If "a" is short, even if b and c are zero.. i.e you are returning after cashing out a big haul.. The probability of a VO spawn goes wayy down. maybee not to zero but possibly.
If "a" is long.. ie, it's been a day since you last cashed in some VOs, and you already mined your first VO of the day.. a SECOND VO will come up very shortly. In this situation the VOs seem to come always in 2s. YOu will see two within a short time of one another.
If "a" is long.. (as above), you found your first two VO's... then the third and consecutive VO's go down dramatically on the probably of finding them. You "can" find 3, 4, or more but the spawn in probably drops. There is also a bit of randomization factor where the the probability could drop to ZERO. This means, it dosen't matter if you spend 3 hours pinging you won't find another VO. Untill the game's mechanics are reset.
How are the a,b,c resent then? Well.. it seems to some degree, "b" can possibly be reset by going to different hot spots in the same ring, or perhaps even going out far enough via hypercruise then re-entering.
I don't think "a", or "c" can be reset as easily and may just take some X amount of time.
So, I believe those are the general cause and effects as I have noticed them. Though, I of course am not sure the specifics the weighted algorithm FD did for the VO spawn ins. It could be a mixture of probability and randomization which is what I suspect. One thing I am for 100% certain is that these VO's are Spawned and not "just there".. I also know if the games spawn in flag has been set to zero (which it does).. you ain't finding didly!!! You could spend five hours, but if the game has locked you out by seeing you recently cashed in a huge haul or found your fith opal core.. that's it.. you are done for time being. Don't try to fight it, you'll just waist time.
I am trying to get a handle and insight on FD's VO spawn in algorithm so I can capitalize on $$ and minimize wasted time.
So, a few things I have noticed..
1) VOs are not actually (literally) just physically placed waiting for you to find them (or not) in the roid field, but they are randomly spawned in by the game on the edge of your Ping detection.
2) The "Spawn in" of VOs appears to have a set of dependent background simulation parameters.. here is where it gets interesting..
The game's VO "Spawn in" function seems tied to THREE things
a) The amount of Time elapsed since you Cashed in your last VO's at a station.
b) The amount of time elapsed since your last VO find and mining in the field.
c) The total amount of VO cores you have recently discovered and mined.
If a,b have been a long time, i.e since yesterday, and you have c=0 recent mined VOs, the Game Simulation VO spawn will be set to "YES", the probability of a VO spawn goes the highest level and you will see them fairly quick. Even within the first minute of scans.
If "a" is short, even if b and c are zero.. i.e you are returning after cashing out a big haul.. The probability of a VO spawn goes wayy down. maybee not to zero but possibly.
If "a" is long.. ie, it's been a day since you last cashed in some VOs, and you already mined your first VO of the day.. a SECOND VO will come up very shortly. In this situation the VOs seem to come always in 2s. YOu will see two within a short time of one another.
If "a" is long.. (as above), you found your first two VO's... then the third and consecutive VO's go down dramatically on the probably of finding them. You "can" find 3, 4, or more but the spawn in probably drops. There is also a bit of randomization factor where the the probability could drop to ZERO. This means, it dosen't matter if you spend 3 hours pinging you won't find another VO. Untill the game's mechanics are reset.
How are the a,b,c resent then? Well.. it seems to some degree, "b" can possibly be reset by going to different hot spots in the same ring, or perhaps even going out far enough via hypercruise then re-entering.
I don't think "a", or "c" can be reset as easily and may just take some X amount of time.
So, I believe those are the general cause and effects as I have noticed them. Though, I of course am not sure the specifics the weighted algorithm FD did for the VO spawn ins. It could be a mixture of probability and randomization which is what I suspect. One thing I am for 100% certain is that these VO's are Spawned and not "just there".. I also know if the games spawn in flag has been set to zero (which it does).. you ain't finding didly!!! You could spend five hours, but if the game has locked you out by seeing you recently cashed in a huge haul or found your fith opal core.. that's it.. you are done for time being. Don't try to fight it, you'll just waist time.
I am trying to get a handle and insight on FD's VO spawn in algorithm so I can capitalize on $$ and minimize wasted time.
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