Void Opal Rush, Pirate Attack and the BGS.

So, we've (probably) all heard about the Void Opal rush at CD-33 8748, and the requirements of it.... if not... tl;dr each state of Civil Liberty, Boom (going into Investment) and Pirate Attack add a multiplier to the value of the new, valuable core asteroid mineables. The combination of all three states gets Void Opals up to =~ 1.7m credits.

But Pirate Attack is a new state, and on the surface it doesn't seem to do much, besides create a bunch of "Weapons Fire" and "Distress Call" USS.

However, this has now happened: https://forums.frontier.co.uk/showt...kdown-Opal-rush-crushed?p=7290424#post7290424

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The title is a misnomer; The station isn't in Lockdown... it's just the Pirate Attack state "Resolved". And the outcome was to utterly smash the Security status of the faction who was previously in that state. Obviously now the "gold rush" has ended. But the Pirate Attack state is, at least at the moment, seemingly random. Almost every other faction in the system is now under Pirate Attack, but note they aren't in Civil Liberty or Investment... they're just bog average nobody factions.

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I'll be looking to observe what goes on when their Pirate Attack states resolve, whether Security goes down to the same level, or whether it plunges even lower, considering the owners of Viktorenko Holdings were at full security at that time.

Questions from here:
1. What causes the Pirate Attack state?
2. What's the specific security impact if it resolves?
3. Can it be prevented by intervening in the Weapons Fire/Distress Call USS, or any other mechanism, since there appeared to be no missions?

If it can be prevented, this makes it function like a human-version of a Thargoid Incursion. Personally, that's pretty cool.
 
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Pirate attack seems to be caused by investment state. Like you said, i don t see anything particular with it so far so might be bugged. Abd weapons fire source seems to spawn pirates affiliated to faction in pirate attack state. So if you fight them, you fight against your own ^^.

To prevent it to tank your security level, just redeem bounties.

I don’t see it as cool as you but useless as it seems bugged.
 
To prevent it to tank your security level, just redeem bounties.

How do you know that's how you prevent it? What've you done to demonstrate that?

Also, it can't be caused *only* by the investment state. There's factions in the state which are nowhere near the Investment state (such as the two in Election in CD-33 8748)
 
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Also, it can't be caused *only* by the investment state.
And conversely if Investment was even a contributory factor you'd expect to see a lot more pirate attacks than we do, given how easy it is for a consolidated controlling faction to go to Investment nowadays.
 
How do you know that's how you prevent it? What've you done to demonstrate that?

Also, it can't be caused *only* by the investment state. There's factions in the state which are nowhere near the Investment state (such as the two in Election in CD-33 8748)

To be honest, none. Just applying an action opposite of the state. Since CU/lockdown has no effect whatsoever on your inf, i don’t think i would care.
I would care more about the economy slider.

In our case, it started after we went in investment, with sec level as low, just below none.

in your case, it could mean it is random. Who knows ?

But just bounty would be enough if affecting sec level. POI generated by CU are far more interesting.
 
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So, we've (probably) all heard about the Void Opal rush at CD-33 8748, and the requirements of it.... if not... tl;dr each state of Civil Liberty, Boom (going into Investment) and Pirate Attack add a multiplier to the value of the new, valuable core asteroid mineables. The combination of all three states gets Void Opals up to =~ 1.7m credits.

Doesn't pirate attack increase commodity prices,
stacking with investment and civil liberty?


Err, yes?
 
I haven't been on the 'void opal rush', so didn't discover this pirate attack state until today.

Even though I had a cargo hold full of LTD's, I was excited to see this, as I was expecting to see some swarm of pirate wings descend upon me.
...and nothing. :(

I noticed no impact of from the pirate attack state.
Surely there should be some other effects from this state, other than a simple price bump?
I mean the price bump only makes sense if you have to run some sort of gauntlet to be able to sell your goods.


edit: now that i think about it, how can you have a civil liberty during a pirate attack?? those two things would seem to be mutually exclusive.
The more they reveal about the BGS, the less I understand. :eek:
 
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I think Civil Liberty means there is so little crime the police get wound down.
It counts as High Security as there is no crime, but eventually makes the system as a good mark for a group of enterprising pirates until the police can be remobilised
 
I think Civil Liberty means there is so little crime the police get wound down.
It counts as High Security as there is no crime, but eventually makes the system as a good mark for a group of enterprising pirates until the police can be remobilised

This one. Civil liberty implies there aren't many restrictions on the population due to the relative safety of the system... as opposed to the other end of the spectrum which is Lockdown.... where the population can't even go to the shops without passing a security checkpoint. The latter is poor for pirates, the former is good for them.
 
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Deleted member 38366

D
This one. Civil liberty implies there aren't many restrictions on the population due to the relative safety of the system... as opposed to the other end of the spectrum which is Lockdown.... where the population can't even go to the shops without passing a security checkpoint. The latter is poor for pirates, the former is good for them.

Except the System Security apparently degrades as if the Faction was in a poor condition (previously i.e. War). Hence, safety is significantly reduced and the Faction happily enjoys a lack of Security (?)

So a good Faction state manages to degrade the System, while the catastrophic results of rampant criminal actions (i.e. Lockdown) improves it lol
Good is bad and bad is good. Sounds like ELITE indeed
chatt.gif
 
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Except the System Security apparently degrades as if the Faction was in a poor condition (previously i.e. War). Hence, safety is significantly reduced and the Faction happily enjoys a lack of Security (?)

So a good Faction state manages to degrade the System, while the catastrophic results of rampant criminal actions (i.e. Lockdown) improves it lol
Good is bad and bad is good. Sounds like ELITE indeed

Civil Liberty doesn't cause a degradation... the Pirate Attack state does. So no, a good faction state doesn't degrade a system. My comment was just alluding to how a faction in a state of Civil Liberty might instigate a

And no, being in a Civil Liberty+Investment state, as far as I can tell, is *not* the underlying trigger for a Pirate Attack state to occur, though I admit I don't know the exact cause. It's entirely possible Civil Liberty and/or Investment is a prerequisite for Pirate Attack to occur, but not necessarily the fundamental trigger (something else needs to happen first). I've had a system with the two states running a long time now, and no Pirate Attack.

But the Pirate Attack state is, at least at the moment, seemingly random. Almost every other faction in the system is now under Pirate Attack, but note they aren't in Civil Liberty or Investment... they're just bog average nobody factions.
 
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Except the System Security apparently degrades as if the Faction was in a poor condition (previously i.e. War). Hence, safety is significantly reduced and the Faction happily enjoys a lack of Security (?)
So far as I can tell it's Investment rather than Civil Liberty which reduces the security level. Though it's hard to separate them out with so many systems having both...
 
And no, being in a Civil Liberty+Investment state, as far as I can tell, is *not* the underlying trigger for a Pirate Attack state to occur, though I admit I don't know the exact cause. It's entirely possible Civil Liberty and/or Investment is a prerequisite for Pirate Attack to occur, but not necessarily the fundamental trigger (something else needs to happen first). I've had a system with the two states running a long time now, and no Pirate Attack.
My guess would be that it's entirely a random chance, but any reasonably active system is likely to have at least the controlling faction in Investment and Civil Liberty anyway, so they look correlated for now.
 
I'm still curious to know what the impact of pirate attack is supposed to be.
Is it working as expected, or is it bugged?
If it's as expected, then it's kinda lame. :(
 
My faction has just entered pirate attack in a system we don't control.
Just exited war with the States of boom and civil liberty
 
I think I know what causes Pirate Attack.
I THINK :)

It seemed to be caused by killing Wanted ships that belong to the Controlling faction.
Could very well be wrong but Its the only reason I can think of atm that caused one of our system to go into Pirate Attack state.
Was a very low traffic area and previously we did a day or two Bounty hunting and killed quite a few of our own ships that where wanted.

Not so low traffic now its got all 3 states for void prices though :)
 
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