Voyage of the Anagolda

Ok, so I'm finally at the point where I want to take my first foray into the black, and get as far as I possibly can. To those of you with experience of exploring the unknown, please can you give some tips?
I have a Conda (with shiny gold paintjob :)), but I do want to set some conditions, if it's still possible to achieve a workable explorer's build.
I have begun downgrading things like power plant, and played around on coriolis to see fits which reduce weight. I do want to have at least a size 5 shield, that's a personal thing, if that's at all workable with power constraints.
Oh, of course a rover (I've never even used one before!). So, what other bits and pieces will I need (and which sizes)? Also, if I can avoid engineering, I'd rather go that route too.
Thanks guys :)
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Personally, I'd scrap the extra fuel tank. And I'd add an auto-dock module; you don't want to make a 50,000 LY return journey slowly losing your docking memory and go splat. :) Oh, and for goodness' sake, engineer that FSD, if only to level 1. :)

You could also downgrade to a 5A Power Plant, and just turn off your AFMs.

Like this: https://coriolis.edcd.io/outfit/anaconda?code=A0pftfFklndksxf5--------0404------3h-11v20s4a----2f2i.Iw18eAMwxQ%3D%3D.Aw18ZVA%3D.H4sIAAAAAAAAA2MWUWBmYPj%2FnwEAF5XgQwkAAAA%3D.EweloBhBmSQUwIYHMA28QgIwV0A%3D&bn=Anagolda
 
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Personally, I'd scrap the extra fuel tank. And I'd add an auto-dock module; you don't want to make a 50,000 LY return journey slowly losing your docking memory and go splat. :) Oh, and for goodness' sake, engineer that FSD, if only to level 1. :)

You could also downgrade to a 5A Power Plant, and just turn off your AFMs.

50.000LY :eek: i would lose my sanity after 5.000LY :D

However yes, the DC is a great tool, unless it doesn't work.
 
50.000LY :eek: i would lose my sanity after 5.000LY :D

However yes, the DC is a great tool, unless it doesn't work.

You're right about the DC. I always use it and I've had only one minor problem with it. I also understand that if it does cause a crash, FDev will reimburse you - though I hope someone with greater knowledge of the game would confirm.
 
You're right about the DC. I always use it and I've had only one minor problem with it. I also understand that if it does cause a crash, FDev will reimburse you - though I hope someone with greater knowledge of the game would confirm.

It's also going to be fixed in 2.4, which isn't that far away now.
 
I have a explo-condo with class 5 shields and class 3 PP. Engineering makes it possible. I have even see builds with class 2 PP (OFC always A rated). Depending on remaining loadout.
 
on an exploration conda a size 5 shield is not really needed.. a size 4 will easily cover your mass
boosters are not needed... its not like anyones going to attack you once you leave the bubble

add at least one heat sink

here is a link to the build I'm running with (numbers on mods are not accurate, as I'm currently not near my gaming pc)
you should seriously look into engineering as it makes the voyage far more enjoyable...
also fit a fighter hanger and employ a crewman (you can sack them before handing in the exploration data) as it gives you something extra to do once out in the black.
like running canyons on planets and general larking around.

my ship is currently running to beagle point, just left only 12,500ly out..
 
the DC is a great tool, unless it doesn't work.

Put your landing gear down - works fine then.

Buildwise - 6A FSD, engineered, 5D Thrusters, engineered, 7A Fuel Scoop, 1D Power Distributor, 4D Power Plant, engineered, 3D BiWeave Shields, just in case I want to land safely, SRV, G5 Fast Scanner, Lot of lightweight engineering on modules. Getting about 63ly jump range - great for getting far away or back again very quickly...
 
I also understand that if it does cause a crash, FDev will reimburse you - though I hope someone with greater knowledge of the game would confirm.

I've been hit with the skimmer bug before. I started a ticket with FD and within 48 hours was reimbursed the rebuy cost as well as all exploration data and my dead crew member.

But I do want to say, I've used a docking computer since day one. Always felt that it was somehow more immersing than docking manually. Surely by 3303 flightops have progressed to automatic docking protocols? No? The only ship I fly, oddly enough, that doesn't have a docking computer on it is my deep space AspX. I need the module for AFMS and power won't allow it. But every other one has an autodocker on board.
 
Here's my attempt. 36.73 LY range. You'll get more with FSD Engineering.

I ditched the shields, added heat sinks and an AFMU. Turn off AFMU when not using them. Only turn them on when in real space with throttle zeroed.

https://eddp.co/u/zDDqPWZa

Do you really need 4 SRV's? Cut it down to 2 for an extra .4 jump range.
 
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Everything at min required specs to function except for FSD and fuel scoop (848 tons/sec means no slowing down ever!)

No shields and can't boost, and no problems so far. The worst that it has been was after a few bad landings on the way back from SagA once, and I rolled into Colonia with 72% hull.

I only carry a 16T fuel tank, and with 58ly max, the average jump (around 56ly around the core) uses about half, so I have to be mindful when neutron boosting. Sometimes I carry an AFMU, but really only when I know I'll be riding the neutron highway for extended periods.

Always have a double SRV hanger and an SLF. Rarely dystroy an SRV, but it does happen and I would be sad without it.

The SLF is an absolute must. Carve canyons on those ice worlds as reckless as you want, they're disposable!

Don't carry an auto dock, but don't really need it. I haven't lost a ship on the pad since the incident at Farseeer, but that was...well it was in the past.


Of course advanced discovery scanner and detailed surface scanner, and a few heat sinks for the occasional binary squeeze. Of course, the ship's heat load is at about 20% during SC, so it takes a lot to get her hot and bothered go begin with.


Oh yeah, and no crew for the SLF.
 
Thanks people. I'm curious though, why would you need fighters for exploration? I'm still toying with the 4 SRVs idea, in case a few get rekt.
 
Thanks people. I'm curious though, why would you need fighters for exploration? I'm still toying with the 4 SRVs idea, in case a few get rekt.
Fighters are for flying through canyons at speed... Try it once and you'll be hooked.
as for the four SRV's.. I've never trashed one yet (came close when falling off the mountain by Davs hope) so two would give you a safety net if you wreck one..
 
Fighters are for flying through canyons at speed... Try it once and you'll be hooked.
as for the four SRV's.. I've never trashed one yet (came close when falling off the mountain by Davs hope) so two would give you a safety net if you wreck one..

Ditto. Can't go exploring in an Anaconda without SLF and 2 SRVs.

Aside from flying stupid crazy (I usually come back with 2 of 8 SLFs remaining) I also use them for checking out black holes, and looking for gysers. I run zig zag from left to right, saying just ahead of the mothership. I also use them for checking out deep canyons or just scouting for a place to land, so I do find the SLF comes in handy for surface exploration, even if only marginally so.

Honestly, after being in the black for so long, sometimes you just have to buzz the tower.
 
Id not already fitted, consider an AFMS, do not forget it requires materials as fuel and possibly even a second AFMS, since an AFMS cannot repair itself. You will leave them turned off most of the time as they do eat resources but they are handy if you are going on a long trip and tend to run into things . . .

Anaconda is a fine exploration ship. D-rate the life-support and sensors for mass-savings. Biggest A-rated fuel scoop you can fit, SRV (and SLF if you have $$), Advanced Discovery Scanner and Detailed Surface Scanner of course, AFMS, minimum weapons that will make you feel safe, consider an all-MC ship for the power savings, then the smallest thrusters that will boost and the smallest Power Plant that will power it all. Biggest A-rated FSD that can fit. Forego Engineers if you like but I wouldn't. Take the time to engineer the doo-doo out of her. Once out of the bubble you can probably turn off the hangars, the AFMS, weapons and shields to increase your available energy budget. o7
 
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I should also mention that I don't carry weapons while exploring, or cargo racks.

The only possible exception would be the mining laser, but I even dropped that when I headed out for Colonia (wanted to get there as quick as possible). I intended to get another one before setting out for SagA but I forgot.
 
I should also mention that I don't carry weapons while exploring, or cargo racks.
The only possible exception would be the mining laser, but I even dropped that when I headed out for Colonia (wanted to get there as quick as possible). I intended to get another one before setting out for SagA but I forgot.

Consider keeping a single cargo rack, you never know, you might find something interesting enough to bring back . . . o7
 
ONLY A RATED PP! Take as small an A rated one as you can, but the A rated are the most heat efficient. It might be worth it to engineer one with low emmisions - when you want to travel fast to those nice rich unexplored areas or just want to get back to the bubble already you can scoop closer to the star and lose heat faster to jump. Might save you if you get too close and drop out of SC(or stumle to close orbiting binaries),a seriosly dangerous possibility. Especially when you're going back with all that data onboard.
 
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