VR 3D depth

Not sure what I think about this so not bug reported it yet.

The 3D level of the HUD in the SRV can sort of clash with the environment and confuse me a bit. Try driving up to a wall, the HUD sort of goes into it and I have to decide to look at the wall or the HUD. Also happens with the ground when driving crazily.

Similar issue with the SRV scanner. When the terrain is showing on the scanner (still very bugged for me mostly) the SRV model is not properly displayed on the holographic surface. Seems a bit odd but very hard to quantify.

Also, the holo image on the scanner seems to rendering incorrectly for each eye intermittently.

Anyone also noticed?
 
Not sure what I think about this so not bug reported it yet.

The 3D level of the HUD in the SRV can sort of clash with the environment and confuse me a bit. Try driving up to a wall, the HUD sort of goes into it and I have to decide to look at the wall or the HUD. Also happens with the ground when driving crazily.

Similar issue with the SRV scanner. When the terrain is showing on the scanner (still very bugged for me mostly) the SRV model is not properly displayed on the holographic surface. Seems a bit odd but very hard to quantify.

Also, the holo image on the scanner seems to rendering incorrectly for each eye intermittently.

Anyone also noticed?

Is your IPD correct on Oculus profile?

Some Nvidia drivers can have render depth issues with Elite.
 
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