VR amazing but I mean... It's bad too.

Guys,

Maybe I'm doing something wrong.

Here is my setup using a hotas and the oculus rift bought from best buy so I guess that's cv1?

I7 4790k oc to 4.8
1080gtx evga
16gb ripjaws
Asus z97 pro
2tb ssd Samsung evo

Now it's ok but so grainy and of course the strain on the eyes I can only bear about 20-30 mins not to mention the galaxy map us basically unusable while in VR. What am I doing wrong here...?

What are the latest graphics settings I should be using. I have been using vr ultra and any tips tricks or accessories people are using out there or best hud color? Not to mention when I switch back to 2d I have to rebind the stick every time. It's really becoming a 600$ waste of money more hassle than it's worth really.

Any ideas I can try before I box and sell this thing on eBay at Steal of a price;)
 
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Get EDprofiler then you can easily post what your current settings are plus it's great and will save you loads of time.

The eye strain - have you got the IPD setup correctly?

VR settings tend to be down to so many things from the spec and speed of individual components to your eye sight and head shape.

This is the last time I uploaded a screen grab of my settings to imgur - may have subtly changed since then.

xQ7kXKS.png
 
There are some great VR tweaking threads in these forums. Many were started a long time ago but still have recent contributions.

I have a list of some of my favourites in the "VR Section" (near the bottom) over here ...

Alec's-best-of-the-forum-(and-elsewhere)-thread

To cut a long story short tho, the first thing you should probably do is install drkaii's excellent "EDProfiler" utility. This is a utility which allows you to maintain various different graphic profiles for ED (each profile contains all the graphics settings, keybindings*1 and HUD colours that you've configured for that profile). Apart from anything else this is brilliant for having separate VR and non-VR profiles that you can switch between at the press of a button prior to launching the game. Another good reason to use EDProfiler is because you'll see a lot of people sharing their VR settings by posting a screenshot of the EDProfiler window.

*1 which will solve your keybindings problem!

For example, here's mine from some time back ...

jTMfhCN.png


Like you I now have a GTX 1080 (plus an i5 4690k) and after much tinkering have arrived at some settings I'm really happy with. I don't have an up to date EDProfiler screenshot but basically a good starting point for you would be ...

- turn Bloom, Blur, DoF, Ambient Occlusion and Anti-Aliasing off (actually scratch that last one, I'm pretty sure I use FXAA these days - not at my PC to check right now)
- set Shadow Quality to High (this is a matter of personal taste - Shadows is a fairly GPU intensive operation so this comes at a cost ... but I like shadows)
- set Super Sampling (SS) to 1.0
- set HMD Quality to 1.25
- set all the other settings to their maximum values
- wind down the gamma a fair bit (until space is basically black)
- pick a better HUD colour (if you're using EDProfiler then drkaii's "Spiritual Teal" is pretty good)

With those settings and your hardware things should look pretty good (depending on your VR expectations ... there's no getting around the fact that the hardware screen resolution is fundamentally poorer than a 1920x1080 monitor) and you should get 90fps most of the time.

On the subject of fps, by default you will have Oculus ASW (Asynchronous Space Warp) turned on every time you start the game. ASW spots when your game isn't getting 90fps, limits it to 45fps and creates in-between frames to simulate 90fps. If you press Ctrl+F you'll see an fps display on your monitor's screen (you can peer at this down the Oculus nose gap). With ASW on it will always be either 90fps or 45fps. To see the true framerate you're getting you can turn ASW off by pressing Ctrl+NumPad-1.

Good luck! VR is awesome and it's worth spending a bit of time tinkering to get the best out of it. It's worth noting however that some people are simply unable to get over the fundamentally lower resolution of the 1st gen VR hardware and do end up selling their VR kit. Personally I think this is great shame but ultimately it's up to you. For what it's worth what I tend to do is play some of the time in VR (when I just want to get that absolutely awesome sensation of actually being IN the game) and other times on the monitor (when I want to capture screenshots, or video, or look at other things on my screen at the same time or to just savour the glorious hi-res graphics). Unlike the "you can never go back" crowd I'm now entirely happy with this situation and have zero regrets about buying into VR when I did.
 
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...not to mention the galaxy map us basically unusable while in VR. What am I doing wrong here...?

If only I had a pound/dollar for every new VR user who said that I would be a rich man :) Has anyone done a guide to setting up a HOTAS for the galaxy map controls? If not I might work on one.

First, please tell me you are not trying to use the mouse - if you are, give up now, you need to use your HOTAS. It's all about figuring out what HOTAS axis to bind to what in-game axis. What I found tricky is that the translate Y-axis moves up and down in the system map but "inwards and outwards" in the galaxy map - I have this bound to the Y-axis on my HOTAS, which means I can't use this for the pitch movement, so pitch has to go on a different axis or button pair. To move up/down in the galaxy map you need to bind 'translate Z-axis' or the equivalent buttons. Tell us what HOTAS you have and hopefully someone with that HOTAS will tell you their bindings.

After a while you'll get used to it. When I use the monitor (which is the majority of the time) I prefer to use the HOTAS over the mouse.

Not to mention when I switch back to 2d I have to rebind the stick every time.
Can you explain what you mean by this? You mean you are losing your settings when you switch between 2D/VR? Whatever is happening there is no need for that.
 
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Wow... thanks! This is all great stuff. Can't wait to give this a go when I get home tonight

As far as having to re bind.

I don't play in VR all the time for the above listed and obviously other reasons.

So when I switch to non VR be it via oculus app or steam I select keyboard and mouse. When I go back to ED VR I select custom the keyboard are set back to default always.
 
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Guys,

Maybe I'm doing something wrong.

Here is my setup using a hotas and the oculus rift bought from best buy so I guess that's cv1?

I7 4790k oc to 4.8
1080gtx evga
16gb ripjaws
Asus z97 pro
2tb ssd Samsung evo

Now it's ok but so grainy and of course the strain on the eyes I can only bear about 20-30 mins not to mention the galaxy map us basically unusable while in VR. What am I doing wrong here...?

What are the latest graphics settings I should be using. I have been using vr ultra and any tips tricks or accessories people are using out there or best hud color? Not to mention when I switch back to 2d I have to rebind the stick every time. It's really becoming a 600$ waste of money more hassle than it's worth really.

Any ideas I can try before I box and sell this thing on eBay at Steal of a price;)

Galaxy map is easy as long as you have the grid enabled and control it through your hotas. Do not use a mouse as it is virtually impossible. Saying that some people do use it.
 
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Guys,

Maybe I'm doing something wrong.

Yes there is a lot of info on that thread dragoniv mentioned
but I'll have a crack at a couple of quick answers to save you some time looking.

Now it's ok but so grainy and of course the strain on the eyes I can only bear about 20-30 mins

You shouldn't feel any strain on your eyes. The lenses should be focusing everything at infinity. Are you short sighted? How are you are focussing on things way off in the distance?

There is a slight adjustment built in to the headset itself. The sweet spot you should be looking through changes for different eyes. Try shifting the headset about on your face to see if you can find the sweetspot. Give your lenses a wipe to get them as clear as you can considering the fact that they're Fresnel lenses. Adjust the straps as well to make sure the headset is both comfortable and securely fitted.

not to mention the galaxy map us basically unusable while in VR. What am I doing wrong here...?
Don't try using the mouse with the galaxy map. make sure you've got the grid enabled on you galaxy map. Use you HOTAS to navigate the map. The point where the system meets the grid is the location in which you're interested. Sometimes you've got to jiggle your selection a little to get it to work.

I've not heard about the loss of bindings when using a normal monitor. That sounds like a bug that's been introduced with the latest build of the game. I wouldn't know anything about it because I always play in VR.
 
On the subject of maintaining different sets of bindings for VR and non-VR, here's something I wrote elsewhere a while back ...

What I did (which works for me) was as follows. When I first tweaked my "custom" settings for my HOTAS I then found the modified "custom.binds" file and copied it to a new file called "Alec-Hotas.1.8.binds" (the "1.8" seems to be necessary).

I then edited that file in notepad and changed the "PresetName" value near the top to "Alec-Hotas".

From then on, "Alec-Hotas" appears as one of the presets in the control bindings drop-down and any changes I make to it within ED are written back to that modified file rather than to "custom.binds".

You can repeat this process to have more than one set of your own binding presets (for example, I have "Alec-Hotas" and "Alec-Oculus").

Note: since 2.3 dropped that "1.8" version number has changed - I think it's "2.0" now (presumably because of all the new camera settings).

Also, I wrote some stuff about using the galaxy map with HOTAS over here (in "the bad" section) ...

Oculus-Elite-The-good-the-bad-and-the-ugly

It's kind of specific to the Thrustmaster T-Flight Hotas X but might give you some clues.
 
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Controlling the galaxy and system maps from the HOTAS is key. Play around with it and find the settings you like.

As for the visuals, the CV1 will never look as sharp or as crisp as even a 1080p monitor because the Rift's screen is inches from our eyes. But you will get used to it after a week or two, and the presence and scale of VR will outweigh the resolution eventually. At least, that's what happened for me.
 
So when I switch to non VR be it via oculus app or steam I select keyboard and mouse. When I go back to ED VR I select custom the keyboard are set back to default always.

EDProfiler can switch between different binding schemes. Personally I use the same bindings for both VR and 2D otherwise I my poor brain couldn't cope with remembering two lots of controls :)
 
There is no way to go back to a screen after playing in VR.
Sure the reolution is far worse and there are lens artifacts.

But the feeling actually being in the game is sonawsome. Its unreal sitting in your own spacecraft.
While in the SRV stand up and walk outside on the planet surface. Its awsome.

As for the settings. I had a 1080 before i got the 1080ti
With 1080 i previously got 90 fps with these sttings.
I use debug tool set pixel density to 2. Press return.
Set HMD to 0.85
AO off in game.
Shadows high.
AA smaa
Bloom off
Blur off
Rest high / utra
 
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Galaxy map is easy as long as you have the grid enabled and control it through your hotas. Do not use a mouse as it is virtually impossible. Saying that some people do use it.

I use the mouse as I did before VR with 2 exceptions. I bound the Galaxy Map's x/y and the System Map's vertical/ horizontal scroll to the hat on my throttle. All else works as before. This works just fine and allows for grabbing and dragging the screen to move large distances quickly. As mentioned be sure to turn the Grid on in the GM. Not impossible at all. Actually, the hat on my Saitek was already bound to the above mention so I didn't have to do anything but use it. a chacun son gout
 
Thanks :) but as the noob that I am ...ermm where is this file and are there any instructions "how to"?

https://www.reddit.com/r/oculus/comments/4cak7m/oculus_runtime_13_dk2_anyone_worked_out_how_to/
https://www.reddit.com/r/oculus/comments/3dugxj/thank_you_oculus_sdk_0601_now_supports_lens/
https://forums.frontier.co.uk/showthread.php/243154-Request-for-someones-netserver-cfg

Read these threads. New runtime has no netserver.cfg file but you can create one youself. It's only for moving two images and not moving lenses. If you want to move lenses then you need to buy lens separation kit but i don't know how well they work
 
Ya you guys are right it's hard to go back to "flat" as I call it but I don't know how you guys wear these headsets for so long?
I mean first it takes you out of reality lol I mean someone could rob my house and I wouldn't know it.
2nd. After a while you can really feel it on your head.
3rd the heat starts to build in there
4th this can't be good for our eyes.

You guys using any accessories ? Different and that go between the set and your face? I have 20/20 btw don't wear glasses.
 
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Ya you guys are right it's hard to go back to "flat" as I call it but I don't know how you guys wear these headsets for so long?
I mean first it takes you out of reality lol I mean someone could rob my house and I wouldn't know it.
2nd. After a while you can really feel it on your head.
3rd the heat starts to build in there
4th this can't be good for our eyes.

You guys using any accessories ? Different and that go between the set and your face? I have 20/20 btw don't wear glasses.

1. Depends on where you live of course :) Lock the door, put the alarm on. Or use external speakers so you hear whats going in the the house
2. Gets way better after a week or so when u get used to it. There should only be light pressure from upper sealing on the foam. Let the top strap support all the weight and its good.
3. Heat, never noticed it. You Always have a small nose gap where it vents
4. Sure it is. Its just like glasses. More relaxing than looking at a screen for me.
 
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