VR family is growing up, FDEV please give a higher consideration to Aknowledged VR Bugs fixing!

Dear FDEV, this Issue Report was created 8 month ago and it's in the status of "VOTED" and "AKNOWLEDGED" since 7 months.

Planets and Moons orbit lines not visible in the FSS when in VR

I've seen here in the forum several players that upgraded to VR since then and that contributed with their report in the Issue Tracker.
Considering the beauty of this game in VR and the number of players that do not read in this forum, I can then imagine that the total number of players that upgraded to VR is much more than what I can see (you probably have the numbers).

In the Januray update the FSS received your attention to improve the exploration gameplay (which is very appreciated), but unfortunately you overlooked this bug that could've been fixed during the same rework of the exploration system.

Please insert this bug in your "bug fixing list" for the next update, because for VR players it would really make the difference during exploration sessions.

As a reminder:
This is how the FSS is shown in normal 2D mode (with moons orbit lines)
1579257612555.png


In VR there's no orbit lines and the planets/moons layout is confusing
1579257663818.png
 
I see them fine on mine in VR. Not sure what’s wrong on your end.

I’d rather they fixed things like shadows, smoke, and light glare moving around as I turn my head. That’s been around for YEARS.
They're there when zoomed out, as soon as you zoom in to any body you lose them and can't see how they orbit, something which is obvious in 2D.

What you mention are also things and in general VR could use some attention.
 
I see them fine on mine in VR. Not sure what’s wrong on your end.

I’d rather they fixed things like shadows, smoke, and light glare moving around as I turn my head. That’s been around for YEARS.
In the FSS in VR you only see the main planets orbit lines when you have no zoom. As soon as you zoom all orbit lines disappear and the moons lines are never shown!
 
I'm talking about the FSS interface! :p
Yeah, so? I still don't get it. Why do you need these orbit lines? I fail to see how they give you any exploration advantage. It's pretty obvious to me what is a moon orbiting a planet, lines or no.
 
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We can only hope...
I really think that VR is slowly being sidelined. With no new headsets being officially supported, and the VR text being removed from the elite dangerous website. I guess the New Era may will reveal this.
.I fear this so much that I have gone on hunger strike, well, given up eating biscuits.

Flimley
 
I really think that VR is slowly being sidelined. With no new headsets being officially supported, and the VR text being removed from the elite dangerous website. I guess the New Era may will reveal this.
I sure hope you are wrong. VR is what brought the game back to life for me. Otherwise I would be playing Space Engineers right now. That's not to say that I would quit ED if New Era didn't support VR. It depends on what New Era brings us. One of the reasons I love VR in ED is that it gives me actual space legs, albeit on a very short leash. Proper space legs can give a sense of immersion and scale on a 2D screen that we just don't get today in ED.

Still, ED is the best VR title I own, and it might be the best VR title, period. For Frontier to kill it would be a crime akin to the cancellation of Firefly.
 
Yeah, so? I still don't get it. Why do you need these orbit lines? I fail to see how they give you any exploration advantage. It's pretty obvious to me what is a moon orbiting a planet, lines or no.

Firstly, all these orbit lines give a sense of depth and 3D to the FSS. Without these lines in VR I always thought the FSS was a 2D interface with a flatten star system where the depth was only given by the zoom function. The first time I saw the FSS outside VR (several months after its release and hundreds of scanned system during DW2) with all these orbit lines I actually discovered a new dimension!

Secondly they're very helpful to have a good perception and understanding of the planets and moons system layout. It's like adding a coordinate system with reference planes to an unrelated object in space. Without this reference planets and moons are just spread dots without any context. It's amazing the sense of orientation added by these simple white lines.
 
Firstly, all these orbit lines give a sense of depth and 3D to the FSS. Without these lines in VR I always thought the FSS was a 2D interface with a flatten star system where the depth was only given by the zoom function. The first time I saw the FSS outside VR (several months after its release and hundreds of scanned system during DW2) with all these orbit lines I actually discovered a new dimension!

Secondly they're very helpful to have a good perception and understanding of the planets and moons system layout. It's like adding a coordinate system with reference planes to an unrelated object in space. Without this reference planets and moons are just spread dots without any context. It's amazing the sense of orientation added by these simple white lines.
We do have the Orrery for this. Though the Orrery is a perfect example of your original complaint. It obviously was not designed with VR in mind, seeing that planets are 2D SPRITES! Now if you zoom in super close, they'll change to 3D wireframes, but on a cursory view, the Orrery looks like a Freshmen 101 computer programming assignment, not something deserving to be in a game like ED.

FWIW, I'm not opposed to you getting your orbit lines. It just seems a strange springboard to launch a campaign to save VR. The entire FSS is a "hack" in VR in my opinion, but I work with what we've got.
 
Have to generally hop on this train, because Elite is just great in VR. I don't play it "pancaked" (tried it, it's not worth it anymore).
So please FDev...give VR (almost) all of your love for VR, then this game will be more of a masterpiece than it's already. 🙏

With lot's of Love,🥰
 
We do have the Orrery for this. Though the Orrery is a perfect example of your original complaint. It obviously was not designed with VR in mind, seeing that planets are 2D SPRITES! Now if you zoom in super close, they'll change to 3D wireframes, but on a cursory view, the Orrery looks like a Freshmen 101 computer programming assignment, not something deserving to be in a game like ED.

FWIW, I'm not opposed to you getting your orbit lines. It just seems a strange springboard to launch a campaign to save VR. The entire FSS is a "hack" in VR in my opinion, but I work with what we've got.

To me the FSS is the most important exploration tool because there is where I have my first contact and interaction with a new system and of course until I've discovered the bodies the other maps do not populate so to me it has a higher priority in the gameloop.
You know the orrery is one of the few things that I never use. I simply forget about it because the few times that I used it at the beginning I found it a pain to navigate (in VR at least) and because of the 1:1 scale it's useless to me. But I don't want to complain about that because I know that many people likes it as it is so I'm transparent to that.
 
I sure hope you are wrong. VR is what brought the game back to life for me. Otherwise I would be playing Space Engineers right now. That's not to say that I would quit ED if New Era didn't support VR. It depends on what New Era brings us. One of the reasons I love VR in ED is that it gives me actual space legs, albeit on a very short leash. Proper space legs can give a sense of immersion and scale on a 2D screen that we just don't get today in ED.

Still, ED is the best VR title I own, and it might be the best VR title, period. For Frontier to kill it would be a crime akin to the cancellation of Firefly.
I am afraid of this too. I won't play ED on a monitor. Hopefully the fact they sell it on a VR only store means at the very least the old content will continue to be supported in VR.
 
Outlined below in the link is the official support statement for existing VR headsets. The oculus CV1 has been discontinued, so maybe strike that off the list for future development?


Flimley
 
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To me the FSS is the most important exploration tool because there is where I have my first contact and interaction with a new system and of course until I've discovered the bodies the other maps do not populate so to me it has a higher priority in the gameloop.
That's cool. I'm different. I'm the guy who turns off my canopy HUD because I want to encounter to see a system "with my own eyes" and not through a Tony Stark augmented reality.

iu


To me the FSS has always been a "space telescope" - remember my original defense? When I look at the moons of Jupiter with my real telescope, it doesn't draw orbit lines for me. No, I either imagine them or I go to a chart (system map) to view them. I actually like having to peel multiple layers of the onion to fully explore a new system, rather than having everything spoon fed to me through one tool. That sounds condescending, but I don't mean it to be...

Anyway, whatever floats your boat man, whatever floats your boat. I fully support your bigger overarching theme of "Don't give up on VR, Frontier!"
 
Outlined below in the link is the official support for existing VR headsets. The oculus CV1 has been discontinued, so maybe strike that off the list for future development?


Flimley
Pardon, Mr. Flimley...But it's stated that they are not supporting Non-Double-Screen HMD's but the existing ones still continues. Or am I completly wrong (because of language)?

"At the current time, there are no plans to provide support for new HMDs outside the officially supported systems and platforms. The officially supported platforms are Valve Index, HTC Vive and Oculus."
 
The FSS in VR has been a bit of an oddball, orbit lines for moons disappeared, reappeared and have disappeared again, the 'safety cage' comes and goes at random and layers of text at various distances are 'interesting' :)

Lack of orbit lines is not a game breaker, it is only that nothing 'appears' to have been 'enhanced' in the FSS in VR for the comings and goings to be explained, just that over several patches it has changed, then reverted, then changed again despite nothing in patch notes to throw us a crumb of 'new' VR features.

I'd also be tempted to believe that VR may be dropped in the future by the response from the Dev team that only Oculus & Vive were 'officially' supported and the rest were not... Fingers crossed that that situation is resolved to all of our benefit rather than negatively.

ETA: I forgot Index...
 
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