VR Gloves in ED ?

hi , is there any chance FD would consider making the panels,button and such in our ships to be usable , with cmdrs being able to move their hands ?
the VR Goggles arent such a new thing anymore but in a matter of months , we'll have VR Gloves available and being able to control our ships with our hands like we really are in there , would be awesome :)
not to mention that it would make controling the ship in VR much easier ;)
 
thats exacly what i mean :D


which panels do you mean ? i think all the panels/buttonsfor controling the ship are within the pilots reach.

Then you thought wrong. They are for the most part in smaller ships, but in many of the medium to large ships most of the panels are out of reach.

VR Gloves are just round the corner? In a matter of months??? Do you have a source for that?
 
Then you thought wrong. They are for the most part in smaller ships, but in many of the medium to large ships most of the panels are out of reach.

VR Gloves are just round the corner? In a matter of months??? Do you have a source for that?

well that can be done , as you dont really need to touch the buttons themselves as long as you "click" on it , we dont have the tech to "touch objects" yet , but its not that far away.
as for the gloves coming in the matter of months , thats just one of the products that will soon be available.
https://www.indiegogo.com/projects/vrfree-glove-system-vr#/
 
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well that can be done , as you dont really need to touch the buttons themselves as long as you "click" on it , we dont have the tech to "touch objects" yet , but its not that far away.
as for the gloves coming in the matter of months , thats just one of the products that will soon be available.
https://www.indiegogo.com/projects/vrfree-glove-system-vr#/

LOL - so nothing first party then. I don't see those being widely supported with an entry cost of $280 at sale and $400 at normal price.

When VR gloves ship with HMDs then sure, I see them being popular. As expensive third party addons with require you to strap all kinds of junk to your HMD - not so much. That said, looking at some of the pics, I'd rather a controller of some kind in my hand while playing SPT for example.
 
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Then you thought wrong. They are for the most part in smaller ships, but in many of the medium to large ships most of the panels are out of reach.

VR Gloves are just round the corner? In a matter of months??? Do you have a source for that?


Space Legs? Has anyone broached this subject with ED or the Forums before... ;)
 
Space Legs? Has anyone broached this subject with ED or the Forums before... ;)

Space Legs? So let me get this straight... you are proposing that we or our virtual counter parts, get up out of our chairs and walk to the panels which are out of reach in order to activate them? Panels which players often need to open quickly to access information while still piloting their ships.

I'm all for space legs but I don't see how they help in this particular situation.
 
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@OP - I suggested this also a while back, as it would make a lot of sense to be able to interact with the holo panels by "touch" in game.

I don't get the resistance to the idea either. No modern aircraft has all its functions on the HOTAS and nor would you want them there, due to limitation on the number of functions you can fit on a HOTAS and not cluttering the stick and throttle with non-essential controls.

The option to enable "touch" on the panels with VR gloves makes a lot of sense, even if you have a decent HOTAS (or like me have customised one specifically for Elite Dangerous). The less you have to interact with anything outside the HMD (i.e. button panels, keyboards etc,) the better IMHO.
 
Space Legs? Has anyone broached this subject with ED or the Forums before... ;)
i dont see the point of adding the "space legs" for a game where 99.9% of time you're sitting in your cockpit , but usable panels would be used all the time (if you have the gloves).
as for having the buttons/panels out of reach , i suggested ealier that theres no need to stick your finger into button to activate it.

@OP - I suggested this also a while back, as it would make a lot of sense to be able to interact with the holo panels by "touch" in game.

I don't get the resistance to the idea either. No modern aircraft has all its functions on the HOTAS and nor would you want them there, due to limitation on the number of functions you can fit on a HOTAS and not cluttering the stick and throttle with non-essential controls.

The option to enable "touch" on the panels with VR gloves makes a lot of sense, even if you have a decent HOTAS (or like me have customised one specifically for Elite Dangerous). The less you have to interact with anything outside the HMD (i.e. button panels, keyboards etc,) the better IMHO.
i know right ? they resist something that they would use all the time , not to mention how much in game immersion it would add , and want something that they would almost never use (space legs)
 
usable panels would be used all the time (if you have the gloves).

Point and case: "If you have the gloves". Gloves which are not currently even a consumer product, gloves when IF sold will cost in excess of $250, items which are not even first party devices and no one even really knows how well they'll work - so how many people do you see owning a pair of said VR gloves in say the next 12 or 18 months? Enough that warrant FDEV to divert development resources to implement such a feature??

Oculus released Dash quite some time ago now, everyone with a Rift can use it so it's safe to say a large number of the VR player base has it, it costs no extra money and official support for Dash takes a very meager amount of time to implement in a game, some developers have done it within hours. Do we have offical Dash support in Elite? No. Do you think we'll ever get it? Not based on the replies I recieved from Frontier no. So ask yourself, if Frontier cannot be bothered to add a couple of lines of code to thier title to enable offical Dash support, something which would benefit a large portion of its VR player base, do you think they'll spend days, weeks or months looking at a third party product that a tiny, yes tiny, portion of their VR player base will likely ever own?

People are not against the idea, people are being realistic.
 
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Some notes.

VR gloves are coming eventually. But its actually not the only way to make this kind of hybrid controls with a HOTAS + VR controls work today in a game (and add support for VR gloves later).

  • Leapmotion is already available to do hand tracking in VR, they have official attachment product and they are even working to get it integrated into future HMDs (they already got one upcoming enterprise VR HMD to embed it)
  • You could probably get a decent enough hybrid experience by using the the stick part of the HOTAS and using a VR controller in the other hand to control the throttle and press buttons. The other controller could sit nearby if you want it to control menus.

Also as noted there are some uncertainties regarding holo panels. The upper chat and info panels are always in reach. However in larger ships the left and right navigation and system panels are too far away to touch. That said, they are within reach in smaller ships and if hand tracking support were added IMHO it wouldn't be that hard to add a secondary panel position in large ships that have close up panels placed in similar positions to smaller ships. Also even if we don't have touch controls it's possible that laser pointer style controls still work. And of course there are still other buttons in the cockpit. And the galaxy map could really use any sort of VR control support.

ED developers apparently only pay attention to the Suggestions & Feature Requests forum (if at all). So I've tried consolidating the various VR control requests into one feature request thread:
https://forums.frontier.co.uk/showthread.php/441848-Various-tracking-based-VR-control-schemes
 
Nope to wearing gloves, I'd rather they just add LEAP MOTION support and use my real hands. If that [or motion controllers of any kind] got added, I'd hope they just alter the UI so that when the "motion/hand interface" checkbox is enabled, it simply scales it and brings it closer as in smaller ship. I don't think that's the difficult part of adding touch control
 
Many panels in the cockpit are not placed in the reach of the pilot. So I am not sure it would work :)

Not if you have one of these. Chair with wheels!!

akracing-premiumgamingchair(200595)_4_Normal_Large.jpg
 
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