VR graphical bugs

Maybe we can maintain a list of all small graphical bug we can find in VR ?
(mostly due to distance)

- objects outside of cockpit sometime reach a distance inside cockpit. (easy example : a satellite antenna, or any other object without collision management)
In that case, the object appear to be inside cockpit, but stay behind cockpit elements (weird effects)

- same for micro-stones in asteroid fields : we can reach they stone to make them inside cockpit (even to 5cm in front of the head, which is quite disturbing). In addition, theses stones turn very small as we reach them (I guess it's due to maximum display size of the sprite). Better make them disappear once they are inside ship hitbox.

- communication (and info) panels are in front of stations screens in term of distance, but are on the back in term of displayed screen. It isnt a problem as long as we cannot see it. But as we move sightly on the side, the com panel appear partially in a weird effect. Better simply turn them off in that case.

- not a bug, but maybe we can add a special configuration for side panel popup when we look at them for SRV : on ship, we cannot see the exterior view at this angle, but SRV get huge side windows (useful for tracking rocks), and theses panel showing up in SRV are an issue.

- also not a bug : the pilot hotas doesnt move (neither pedals) when we yaw. On a related topic, the throttle move without reason to maximum during hyperjump.
 
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Good comments - repped.

Can also add:
- odd ripple effect on HUD when ASW / interleaved reprojection is active, particularly on planets in the SRV
- can the Devs ever fix the mssing textures on the role panel 'stump' (where it used to attach to the seat between your knees... honestly that's 'amateur night' 3D modelling error right there guys!)
- overly bright pilot suit illumnation compared to cockpit ambient lighting. Lights on/off, dim etc... I know the pilot and the cokpit are different models... external dynamic lighting yadayada... but come on. Light it properly. In VR we really notice this stuff.
- silly cockpit lighting that's too bright etc or in your face. If it were a real ship I' be pulling the bulbs and voiding the warranty.
 
shadows on ships and planets and surface installations moving along with my head movements oh and solar flares matching my head movements
 
Missing hardpoints doors on most of the ships, wrong weapon alignment on C1 hardpoint on T9. Weird effect on hud when ASW kicks in
 
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