Hardware & Technical VR: half an hour in.....

... and I think I'm scarred for life. :oops:

I guess I've been living under a rock for the last year 'cos I simply wasn't aware of the new(ish) Oculus Quest headsets.
Realised their price on Sunday , did a nightshift last night and then scuttled straight to town to buy a Quest 2 this morning.
So, yes. Now I'm part of the VR Master Race.

Anyway, just installed the demo', spent half an hour throwing paper-planes around and shooting stuff and then I thought I'd have a break and see what was going on in forumland.

As I sit in front of my PC I find myself wondering how to manipulate the controllers so I can type accurately and whether I need to move a hand to move the mouse cursor around the screen. o_O
Truly bizarre, the way a short time using VR has left me with a latent feeling that the real-world is also something that can be manipulated in the same way VR stuff can be.

Last time I dabbled with VR was with an Oculus DK2.
Whole thing has just moved on massively since then.
I wasn't surprised to find the graphics are better. The displays are, after all, much higher resolution.
What I AM impressed by, though, is how "natural" the interfaces all now feel.

Totally blown away, so far!
Next step will be to buy the Quest 2 "Five Nights at Freddy's" game and then give the missus a go of it. 😬
 
My first experience with VR was using the Rift CV1 - did about 3 hours straight and then had to pop to the shops. The feeling of unreality (as best I can describe it, like that feeling of moving quickly forward after getting off a treadmill, but in all dimensions) lasted for a few hours and had me worried for a bit that I’d permanently broken life 😅

Quest 2 is a fantastic bit of kit with some great stand-alone games, but if you’re looking for PCVR recommendations then Golgot has a good thread going in General Gaming.

Also, flash up Elite, coo at it, then head over to the VR bug thread and leave some confirmations please please please 😁👍

PS. have you tried finger tracking yet?
 
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