
The Rule of Cool:
Stabbing virtual ship interfaces could be cool, right? I reckon that's something we could agree on
The ED cockpit is kind of set up for it already. Bring the menu panels in a bit closer, enlarge them a bit, and you've got a lot of fun stabby inputs at your literal fingertips.
I could see there being issues with swiping through tabs and scrolling through larger lists of sub-targets or what have you, but in theory, a robust implementation could be fun and fairly swift to use. (IE one where you could execute the desired action with relative certainty each time - potentially while looking at something else for the more generic actions).
In a full fat version allowing for some buttons in the actual cockpits to be clickable could up the 'presence' aspect even further. (Flicking switches above your head to lower landing gear and such).
Stick With Me:
The main payoff / downside would be a virtual joystick. Tons of us are HOTAS aficionados I'm sure, but to have those Minority Report style panel interfaces you'd need to be using your motion controllers at all times. And that means a virtual stick.
On the plus side, there are some pretty neat versions out there in the sim-leaning world. I've played around with Ultrawings myself, and it's very robust. But VTOL seems to be the best implementation at the moment:
Keep some core functions on the motion controllers (pips, boost, utilities, target ahead etc), and I think that these big beasts could be flyable this way. And super sci-fi in the process
A Test Case:
You can see the potential for this approach in the rather lovely Holocab mod:
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So what do you think? In a world where FDev stepped forward and said: 'Would you like all this?'. Would you say yes?
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