VR in combat

Hi all VR users. I haven't taken the plunge yet (maybe gen2), but I have been curious.....

Does VR greatly help you in combat, or is there little benefit?
 
Benefit is massive. Situational awareness is excellent. You can pull your ship around to your view without having to think about it, centre a target in your crosshairs easily while strafing sideways and looking to make sure you don't clip that asteroid just off the port side all at the same time.

In CQC/Arena, you can tell who's in VR and who isn't - sometimes it's like tagging a blind man and running off to hide when he finally turns around (as an analogy, I'm not in the habit of teasing blind persons)... :D

VR is still low-resolution, but you do learn to see through its failings - the feeling of actually being there is much stronger than simple looking out through a monitor window.
 
Last edited:
It's only been a few times in a RES for me, but I find myself getting closer and sticking on my target's tail a lot easier and more naturally.
 
I have DK2. My Dad got me into gaming 30+ years ago. Demoed ED using the VR and it blew him away.

The second you put it on you know it is a game changer. That's on the DK2.

I can only imagine what CV1 is like.
 
Yea. Huge advantage and hugely more fun. Narrower FoV makes targeting a bit easier while the ability to free look, and instinctively understand the angle difference between your eyes and "forward" is awesome.

When I'm doing just trading or exploring, I'll sometimes run on a monitor; but for combat, there's nothing like VR.
 
If you're actually a practiced combat pilot on monitor, reading the scanner has probably become a second nature to you, and while being able to track enemies with your head still confers a benefit I wouldn't call it massive - more so since you have to take your eyes off the scanner and potentially lose track of any ships you're not directly looking at, so it's a bit of a tradeoff.

Still, VR Is a must just for the immersion.
 
If you're actually a practiced combat pilot on monitor, reading the scanner has probably become a second nature to you, and while being able to track enemies with your head still confers a benefit I wouldn't call it massive - more so since you have to take your eyes off the scanner and potentially lose track of any ships you're not directly looking at, so it's a bit of a tradeoff.

Still, VR Is a must just for the immersion.

Yeah, you're right, the scanner is all powerful after all. We need jammers.
 
Indeed. Even in VR you absolutely need to keep an eye on it because it's the only way you'll get a warning of enemies in the huge blind spot every ship has due to cockpit structure blocking your view.
 
Its like playing a new game... start with the Cobra face off training... i managed to kill it, without loosing a single ring of my shield, thanks to VR... You can follow the enemy with head motion and plan your maneuvers far more precise. For me, it was a massive improvement.
 
I have a TrackIR, EyeX and the Vive.

Yes VR beats the rest, and it sure is a lot better than just having a normal computer screen without any aids. Nothing can replace the ability to naturally look up through the canopy glass, just like in real life. EyeX is close but ultimately panning a wide angle is still awkward. Same with TrackIR. In VR you don't even think about it anymore, and you'll suddenly appreciate ships like the courier and the eagle with their wide field of view.
 
I am a Beta Backer of ED, and I thought the game was great (and I played the original and sequels). Then 6 months ago I got a Rift DK2, and the game became awesome. Although the resolution fell, the immersion went skywards. Now I have a CV1, and ED is incredible. Combat is far easier (OK, you do need to look at the main sensor ring every so often, but when your target is in view you just follow it by eye), there is far more to look at (OK, it is already there, but now you can LOOK at it), and it is easier to believe you are there. My only issue is when I am driving the SRV; I then get car sick! (I have taken all the steps to try and resolve this, currently the only solution for me is to use the monitor).
 
Last edited:
My only issue is when I am driving the SRV; I then get car sick! (I have taken all the steps to try and resolve this, currently the only solution for me is to use the monitor).
Same here. Also when I'm doing like long, slow travel I will use the monitor because I can task-switch.
 
Same here. Also when I'm doing like long, slow travel I will use the monitor because I can task-switch.

I trained myself over 3 or 4 weeks to drive the SRV in VR. I did not use any help the game offers, i just stopped playing, when my brain started to rotate... (Wheeeeee). Now i can drive for 2 hours straight, even when on very uneven terrain. Going max speed however, is still only to endure on relatively flat surfaces.
But nothing beats that feeling, going over the edge of a cliff or crater at full speed...
 
I don't play Arena much (can never seem to get a match), but my Kill / Death ratio is 2.0!

VR is great because you an keep your eyes on the target all the time, instead of relying on the scanner. It's almost unfair. Also, most (if not all) VR users are probably using HOTAS which also gives you an advantage.

- - - - - Additional Content Posted / Auto Merge - - - - -

I trained myself over 3 or 4 weeks to drive the SRV in VR. I did not use any help the game offers, i just stopped playing, when my brain started to rotate... (Wheeeeee). Now i can drive for 2 hours straight, even when on very uneven terrain. Going max speed however, is still only to endure on relatively flat surfaces.
But nothing beats that feeling, going over the edge of a cliff or crater at full speed...

I have such a bad reaction to the SRV that I've developed a pavlovian response - just the sound of the wake scanner or the sight of the SRV is enough for me to start to feel queasy ��
 
Back
Top Bottom