Thank you all for the comments,
Yes we have a lawyer looking into it right now, searching the bases and submitting patents, and we are seriously looking into patenting 7 different things, if we manage to get 2, we are fine.
At the end of the week we will push this build out, so all of you with DK1 will be able to test it, or you can just play around without the Oculus Rift, it works the same..
There are a lot of issues right now, and we are writing things down, we will add the known issues list when we push out.
I will personally look into the list not to look as FD changelogs, but with real explanations
Yes the keyboard will be hard to get, but we have simple solutions for the problem, like a cam above keyboard streamed inside
we can do that as a temporary solution but that is not something that would satisfy us.
We designed a virtual keyboard inside on our own 3D GUI, it will look like elite dangerous GUI (it is soo sexy), and you will be able to customize it completely, but we are waiting to finish with that as we ad leap motion and nimble sense later on.
You will be able to use that keyboard and type in, virtually. Also a 3D mouse, used with 3D control devices.
We are also planning full voice controls to be added to keyboard shortcuts, we already have voice controls implemented trough Kinect 1, but that solutions was bad and it is commented right now, later on we might expand it to kinect2, we will see, i tried multiple times to get it in its beta program, but they were cold as ice.. Now we just moved on to more important things, like getting stuff to work inside..
From next week we move on to upgrading the engine, adding DK2 support, and a whole lot of optimizations, and another big feature to control the running apps from spacesys, we have the texture stream, but the mouse input is still done on the app itself, there is a game we have to play with Windows right now, and they play dirty
I guess that it is hard to grasp how spacesys will operate, or be usable from the videos and explanations that i do now, and we are keeping some things to ourselves
We have a huge list of mechanics to add, and control devices to add, it is scary when i think of it. But with those implementations it will be much simpler to use SSyS than windows for the first timers or kids..
But as the market grows, and it will grow huge in about a year or two, we will find our users if we overcome those simple problems. And they are simple, it just takes work.
I can assure you that we will push on, we are doing it for 2 years now and there is no stopping.. We are growing our team the smart way, looking at all directions with open minds.
P.S.
I will upload a video to show you how it looks when you have a design software running inside spacesys, like 3DS Max and Visual Studio, with 15 tools floating around, multiple screens, with a keyboard streamed underneath, for such a thing you would need 6 normal screens, here you just need to turn your head.
With oculus rift running at 4k, or later at 8k, we will have fantastic results..
And with resolution upscaling..
I better shut up now--..
Yes we have a lawyer looking into it right now, searching the bases and submitting patents, and we are seriously looking into patenting 7 different things, if we manage to get 2, we are fine.
At the end of the week we will push this build out, so all of you with DK1 will be able to test it, or you can just play around without the Oculus Rift, it works the same..
There are a lot of issues right now, and we are writing things down, we will add the known issues list when we push out.
I will personally look into the list not to look as FD changelogs, but with real explanations
Yes the keyboard will be hard to get, but we have simple solutions for the problem, like a cam above keyboard streamed inside
We designed a virtual keyboard inside on our own 3D GUI, it will look like elite dangerous GUI (it is soo sexy), and you will be able to customize it completely, but we are waiting to finish with that as we ad leap motion and nimble sense later on.
You will be able to use that keyboard and type in, virtually. Also a 3D mouse, used with 3D control devices.
We are also planning full voice controls to be added to keyboard shortcuts, we already have voice controls implemented trough Kinect 1, but that solutions was bad and it is commented right now, later on we might expand it to kinect2, we will see, i tried multiple times to get it in its beta program, but they were cold as ice.. Now we just moved on to more important things, like getting stuff to work inside..
From next week we move on to upgrading the engine, adding DK2 support, and a whole lot of optimizations, and another big feature to control the running apps from spacesys, we have the texture stream, but the mouse input is still done on the app itself, there is a game we have to play with Windows right now, and they play dirty
I guess that it is hard to grasp how spacesys will operate, or be usable from the videos and explanations that i do now, and we are keeping some things to ourselves
We have a huge list of mechanics to add, and control devices to add, it is scary when i think of it. But with those implementations it will be much simpler to use SSyS than windows for the first timers or kids..
But as the market grows, and it will grow huge in about a year or two, we will find our users if we overcome those simple problems. And they are simple, it just takes work.
I can assure you that we will push on, we are doing it for 2 years now and there is no stopping.. We are growing our team the smart way, looking at all directions with open minds.
P.S.
I will upload a video to show you how it looks when you have a design software running inside spacesys, like 3DS Max and Visual Studio, with 15 tools floating around, multiple screens, with a keyboard streamed underneath, for such a thing you would need 6 normal screens, here you just need to turn your head.
With oculus rift running at 4k, or later at 8k, we will have fantastic results..
And with resolution upscaling..
I better shut up now--..
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