VR on helmets like google cardboard or other HMD on free software Opentrack

Any guides on how to get Splashtop working via USB tethering? I've been trying to use Trinus Gyre for the streaming. It works fine but I have a feeling it's causing some issues with the headtracking.
Basically, I can get the head tracking to work fine as directed in the tutorial, when I'm sitting in hanger. However, when I return to the surface, and the game is now streaming an entire station interior, the head tracking goes haywire. Is this just due to terrible optimisation of Trinus streaming, which could be interfering with the opentrack/FreePIE IMU headtracking?
 
It do not matter what you using - USB or Wifi. You need to establish tcp/ip connection between PC and smartphone. Head tracking via opentrack in my opinion works better than trinus, but Trinus is also very good solution. You can also stream video via trinus (if you cant configure it by splashtop) and use opentrack for tracking (if tracking in trinus dont work correctly, trinus can forward data to opentrack).
 
Hilariously, it was my new headphones that appear to interfere with my HTC One m7's gyros. A pair of earplug style headphones did the trick. Sadly, seems there's just too much drift, for whatever reason. Fun to mess about with though!
 
How good is this solution compared to the DK2? Does it provide a simular experience? Can it be used for longer periods (and not just a short moment for fun)? I have a Oneplus now so it is tempting to try this :)
 
Good Day
How I can combine several methods to improve the accuracy of capture?
Well, for example, combine a smartphone gyroscopes (FreePIE) with the same TrackIR for maximum quality 3D capture.

In this way, we went to Valve and the new Oculuc Rift.

Logically it would be to copy the system.
Individually OpenTrack works with both versions, but with how to integrate?
Maybe someone knows a full-time function or a cunning script for the same FreePIE?
 
How good is this solution compared to the DK2? Does it provide a simular experience? Can it be used for longer periods (and not just a short moment for fun)? I have a Oneplus now so it is tempting to try this :)

it's incomparable. The latency is massive with these smartphone things.
 
it's incomparable. The latency is massive with these smartphone things.

How decent is the limelight/moonlight setup for latency?
I'd be using an ED tracker for sensing, just need good, low latency replication of display to a smartphone (S5 if it matters).

Limelight or splashtop THD going to work best?
 
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How good is this solution compared to the DK2? Does it provide a simular experience? Can it be used for longer periods (and not just a short moment for fun)? I have a Oneplus now so it is tempting to try this :)

Tried it with Samsung gear vr+note4. As others have said the latency is really a killer, made me feel quite ill. On the plus side you get much better resolution than the dk2 which uses the screen component from a galaxy note 3.

It's good as a taster for vr if you're thinking of purchasing the occulus (dk2 or cv1 when launched) but I wouldn't recommend it for more than a quick try.
 
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nice thread. I've been playing ED for a little while with the VR, off and on. I have a Samsung Galaxy 4 that I use as my VR test bed, (after puttering around with the iOS vr for a year with other games.)

My primary method has been using Limelight and local fiber based wifi, and I have had fairly decent success. The lag isn't horrible with tweaking to the graphics and getting lucky with off peak internet hours, and yes it's very low cost, since ED was wise enough to include built in splitscreening. I've experimented with Trinus and other programs, in efforts to drive big damn robots over in another galaxy, and I've found this Limelight/Opentrack to be the most stable and easy to use. Takes minutes to set up, and I generally like to plug into usb just for power reasons, but I have also done data over wire, and the speed difference isn't much.

I'm using a GTX 670FTW with 18 GBs of mem and an I7-930 backing it up.

One thing I've toyed around with are the VR settings under the options menu in ED, which lets me go from a rather flat kind of general 3d feel, to a more "womb-like" cockpit experience. I will check the threads to see if other people have done the same. Seems like most around here are Occulus or Vive users though.

I will say this, I tried using the Steam VR emulator through that RiftCat software, and holy crap was it bad. Barely usable, extremely blocky, almost like 8bit. Felt like a flashback to 1986 and a Star Wars arcade cockpit. I was disappointed because I was out of a bit of coin, but it made me appreciate the wonderful graphic fidelity of this VR method instead. I've never had the opportunity to try an Occie or a Vive with ED (Can't convince one of my rich friends to take the plunge, lol), but I do wonder how different the experience is. If everyone is seeing what I saw with Trinus(jerky but nice if prone to temperamental network issues) and RiftCat (looked like LEGO Elite Dangerous), I could see why they would be down on the possibilities of Cardboard\OpenVR. But Open\Lime, I wish I could compare them. I think it's nice.
 
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