VR patch incoming today !

Ok I see you are only running a 980, plus you still have a mirrored view? I'm a little confused, I though the mirrored view is caused by steam VR? Am hoping to get rid of any mirrored view once 1.3 hits.

Mirrored view is on by default with the newer runtime in elite, you can lower the res of the window, which from what I can tell boosts FPS, but you cannot disable it. At least not to my knowledge.

I'm not sure what a 980 has anything to do with it though. I had one this morning and got better performance with it than I do now after the changes...
 
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I don't launch in steam, just run the game as normal. Followed these steps exactly, it all works fine - https://forums.frontier.co.uk/showthread.php?t=220614

Or this

To get Elite going with Oculus SDK .8 or later going:
•Windows 7 or 10, latest updates
•Steam installed (does not need to be running) - Beta option must be set
•SteamVr tool installed (does not need to be running) - Beta update option must be set
•Oculus SDK 8.0 installed
•Elite Dangerous 64 bits installed


Start Elite Dangerous 64 bits via it's launcher (it does not care whether it is launched through steam or not)
If the first time, Elite option graphics -> select HDM in 3D
 
Ahhh haaa Naughty FD making me upgrade.... :D

Mate, upgrade comes with a sting.

The judders and loss of FPS are caused by the window. This is a new scene (not distorted etc) so a brand new 3rd view needs to be rendered. This costs FPS which is causing the judder. As far as I can make out anyway. :(
 
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@ghcannon - It would be, you know, a real shame if the 1.3 run time leaked.... ;)

Hey I like my job! :)

Snap ;)
Currently only at 4.25ghz but it's at stock volts and ninja cooling. It's a monster CPU I got in a black Friday bundle and I reckon if I really wanted to I may have a shot at close to 5 ghz

5Ghz would be way too much for it. 4.6 for a 24/7 should be your limit tbh. (talking about 24/7 ofc)

I have just had a thought! The game is rendering 3 views! Left/Right for VR and a third for the monitor! That is why I am getting the FPS loss!

Nope, the monitor view is just a copy of the buffer prior to warping. No perf. loss there.
 
I honestly do not. Is your 'after-fps' staying at 50 most of the time or is this just a coincidence when taking the shot ?
 
Or this

To get Elite going with Oculus SDK .8 or later going:
•Windows 7 or 10, latest updates
•Steam installed (does not need to be running) - Beta option must be set
•SteamVr tool installed (does not need to be running) - Beta update option must be set
•Oculus SDK 8.0 installed
•Elite Dangerous 64 bits installed


Start Elite Dangerous 64 bits via it's launcher (it does not care whether it is launched through steam or not)
If the first time, Elite option graphics -> select HDM in 3D

Yes this is exactly what I am doing.

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Mirrored view is on by default with the newer runtime in elite, you can lower the res of the window, which from what I can tell boosts FPS, but you cannot disable it. At least not to my knowledge.

I'm not sure what a 980 has anything to do with it though. I had one this morning and got better performance with it than I do now after the changes...

Hey Cylon, my point is that it's steam VR doing the mirroring, I don't actually have steam or steam VR running, but the mirror still seems to comes from steam VR.

Do you have steam VR installed? For me at least that is what is causing the issue.

@ghcannon - The performance reduction I see from the mirror is exactly the same as what I would get with the app config mirror, I can't see how that is a coincidence.

To clarify - 0.5 silky smooth when I'm playing ED by myself (planets & surface) A friend stops by to demo, I activate the app config mirror and FPS is fine unless in stations and on the surface, still playable but a noticeable performance drop.

That is exactly what I see with this new mirrored window in 0.8
 
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I honestly do not. Is your 'after-fps' staying at 50 most of the time or is this just a coincidence when taking the shot ?
Thanks

It's worse when I look around. But I was still when taking the shot. Sometimes it is higher; can be upto 65? Is the mirror one of the channels then? It is odd how the mirror window if it is the mirror window affect performance so much.

Prior to the update FPS was much better, more stable too. I get a lot of joy from messing about on planet surfaces so I know what I am used to, this is a bit of a let down. :(

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To clarify - 0.5 silky smooth when I'm playing ED by myself (planets & surface) A friend stops by to demo, I activate the app config mirror and FPS is fine unless in stations and on the surface, still playable but a noticeable performance drop.

That is exactly what I see with this new mirrored window in 0.8

This
 
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Yes this is exactly what I am doing.

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Hey Cylon, my point is that it's steam VR doing the mirroring, I don't actually have steam or steam VR running, but the mirror still seems to comes from steam VR.

Do you have steam VR installed? For me at least that is what is causing the issue.

@ghcannon - The performance reduction I see from the mirror is exactly the same as what I would get with the app config mirror, I can't see how that is a coincidence

I do not have SteamVR installed. I'm using a Oculus runtime higher than 0.8 with my DK2, the new version of Elite creates a mirror screen. I know I am not using SteamVR as I get a new Oculus warning screen when Elite starts.
 
I do not have SteamVR installed. I'm using a Oculus runtime higher than 0.8 with my DK2, the new version of Elite creates a mirror screen. I know I am not using SteamVR as I get a new Oculus warning screen when Elite starts.

Well if in your case ED itself is providing the mirror, we should be able to disable it in the config files to test. Guess I'll have to wait till Monday

Cheers
 
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The mirrored window if provided by the oculus runtime should not be causing much if any performance hit. It's just an image from the frame buffer prior to warping being applied. It shouldn't be a third image as some have said.

As stated by 777driver you should also be able to disable it.
 
@ghcannon - The performance reduction I see from the mirror is exactly the same as what I would get with the app config mirror, I can't see how that is a coincidence.

To clarify - 0.5 silky smooth when I'm playing ED by myself (planets & surface) A friend stops by to demo, I activate the app config mirror and FPS is fine unless in stations and on the surface, still playable but a noticeable performance drop.

That is exactly what I see with this new mirrored window in 0.8

My bad guys, I just re-read what you were talking about in the previous page and yes, if you use the manual mirror mode it is another injected viewport that needs rendering.

I thought you're using SteamVR's default mirror, which shouldn't cause a thing like that.
 
Edit - Nevermind

@Ghcannon - Out of curiosity, have you seen a way to disable the mirror with runtime 1.3?
 
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I have upgraded tonight and my DK2 rift is not tracking head movement, the option of HMD (Headphones) has gone. I am NOT using STEAM, from the thread it seems I need to install 0.8 runtime (I'm on 05 now), if I upgrade to 0.8 without steam will it get it working? Like many of you I was looking forward to a long weekend in game.
 
No but that's the thing - I don't have to because in that case it is, like I said above, not affecting performance as it's not getting rendered.

It's being forwarded by the runtime when the call to the SDK interface with a new frame is being made. That's why all Oculus titles can be displayed on the monitor without penalty .. as you will see in a couple of days.

Edit: There could be a flag with which to start the game or oculus service to disable that, I'd need to look into it.
 
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Hey Riftflyer, can you clarify something for me. When I enable the mirror through App config, are you saying I should hardly be seeing a performance hit?

I'm not sure when using the added code to the app config file. I'm referring to the mirrored view added by default by the oculus runtime.

I've researched further and although it should be possible to disable it the developers have to add that option otherwise it won't be user configurable - at least that was the case on runtime 0.8.
 
I WAS RUNNING RUNTIME 0.5 WITH MY DK2 AND IT STOPPED WORKING ON THE UPGRADE - I DO NOT USE STEAM VR

BUT IT IS SORTED NOW! MANY THANKS TO 777Driver and all the other posts I read, just in case it helps anyone this is what I have done . . .

Un-installed Runtime 0.5
Downloaded Runtime 0.8 from Oculus - https://developer.oculus.com/downloads/
Maticulously followed the instructions that THORVALD haS posted (Many thanks to him) - https://forums.frontier.co.uk/showthread.php?t=220614
Then used the settings provided by CYLONSURFER to set the GRAPHICS up - https://forums.frontier.co.uk/showthread.php?t=239789&highlight=dk2

And I am back up and running, until Monday at least!
I am getting much the same results on my DK2 Rift as I did before the upgrade except that the Super Sampling (SS) seems to have no affect on the graphics quality any more, unless it's set to 2.0 and then I experience some judder, 1.0 or 1.5 make no difference to quality. All game play seems smooth.

This doesn't get me out of the decorating my missus wants me to do this weekend though!!!!
 
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