VR performance doesn't make sense to me, and maybe someone can explain it to me.
Without VR on my PC, I can get 144 fps or more with everything on ultra, at 2560 x 1440 (1440p) in Elite. In other words, my GTX 1070 totally crushes Elite, even in stations.
However, in VR, the game struggles to get 90 fps, even on medium or low settings, at the exact same resolution (Samsung Odyssey). Inside stations, FPS drops significantly, maybe even as low as 40 or 50 fps.
Theoretically, if my PC can do Ultra at 180 fps, I would expect it to be able to get roughly 90 fps in Ultra in VR since it has to render two viewports. Is that too naive?
In other words, VR FPS in Elite seems to be like 30% or less of what I'm seeing without VR, but I'd expect it to be 50% or more. Even though there's two viewports being rendered, the GPU is using the same scene for each frame, so I could imagine performance being more like 60% or more.
Some explanations I can think of:
Without VR on my PC, I can get 144 fps or more with everything on ultra, at 2560 x 1440 (1440p) in Elite. In other words, my GTX 1070 totally crushes Elite, even in stations.
However, in VR, the game struggles to get 90 fps, even on medium or low settings, at the exact same resolution (Samsung Odyssey). Inside stations, FPS drops significantly, maybe even as low as 40 or 50 fps.
Theoretically, if my PC can do Ultra at 180 fps, I would expect it to be able to get roughly 90 fps in Ultra in VR since it has to render two viewports. Is that too naive?
In other words, VR FPS in Elite seems to be like 30% or less of what I'm seeing without VR, but I'd expect it to be 50% or more. Even though there's two viewports being rendered, the GPU is using the same scene for each frame, so I could imagine performance being more like 60% or more.
Some explanations I can think of:
- CPU being more of a bottleneck, due to head tracking
- Supersampling causing the effective resolution to be way higher (I need to double check performance at 1.0x supersampling in ED and Steam)
- Some kind of VR overhead - Could be SteamVR, WMR, or something like that. I could test with Revive and see the Oculus renderer for ED makes a difference.