VR (Rift issues) in ED - It's like I have rain on the lenses. Anyone else having VR issues?

Thanks for the detailed response, i'll give it a shot. ta

Ok, so i've got the debug tool working and i can see the overlay in my rift. The reg entry has been added and rebooted pc:

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Oculus VR, LLC]

[HKEY_LOCAL_MACHINE\SOFTWARE\Oculus VR, LLC\LibOVR]
"AswEnabled"=dword:00000001


The graphics setting have been lowered as suggested above....BUT still the CTRL functions on the numpad are not working - screen effects still looks like a pile of ...getting hacked off with this now!!
 
Hmm.. sorry mach1ne - I thought it would work. Try the left Ctrl-Numpad 1 - it doesn't give you any indication in the Rift. I use the left because its easier to feel around for it :)

I suggested the overlay so you can see the render timing. It'll give you a better idea of the different detail settings impact on performance.
At 90fps, you have 11.1ms to completely render and submit the frame to the Rift.
There's no benefit to having the overlay on unless you're looking at the tmings etc.

I'm still on v1.9 (and waiting on a new PC build as my motherboard has given up the ghost).
 
Hmm.. sorry mach1ne - I thought it would work. Try the left Ctrl-Numpad 1 - it doesn't give you any indication in the Rift. I use the left because its easier to feel around for it :)

I suggested the overlay so you can see the render timing. It'll give you a better idea of the different detail settings impact on performance.
At 90fps, you have 11.1ms to completely render and submit the frame to the Rift.
There's no benefit to having the overlay on unless you're looking at the tmings etc.

I'm still on v1.9 (and waiting on a new PC build as my motherboard has given up the ghost).

I appreciate your help mate :) when i use the CTRL F to look at FPS in the bottom left, it is hovering around the 15-20 mark no matter what i'm doing.
The view the through rift is smooth and always has been, it's just that horrible ripple effect when using menus and looking around.
 
Yeah, understood. If there's a way to turn it off, that should be made available to the player.

Seriously hoping Oculus hasn't killed the switch.
 
If you have a sort of grainy effect and you're in a bright room, try closing curtains and playing in a darker room.

Noticed that when light gets through the nose gap, it can brings out a particle-y grainy-ness.

English. I has it.
 
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If you have a sort of grainy effect and you're in a bright room, try closing curtains and playing in a darker room.

Noticed that when light gets through the nose gap, it can brings out a particle-y grainy-ness.

English. I has it.

I'm in Scotland no sun here mate :-D

No, no grainy effects, just the blurred/warped lines
 
Well I thought sod it! Put the Sli back on, put the windows updates back on, whacked the graphics setting back to vr ultra, loaded the game and hey presto it is back to normal and now I can use the ctrl numpad options. Well go figure!!
 
Have not seen that but that same windows 10 update made my mouse go bezerk I cannot control it and had to tab my way out of the desktop. Did a restart and still getting the mouse going nuts not sure WTH this update did but not happy about it.

Edit: Rolled the 10/11 update back and now my mouse works again. Microsoft really irritates me sometimes and I know next restart it will try to put it back on again maybe it will take correctly this time.
 
Well I thought sod it! Put the Sli back on, put the windows updates back on, whacked the graphics setting back to vr ultra, loaded the game and hey presto it is back to normal and now I can use the ctrl numpad options. Well go figure!!

Ah good stuff.

If ASW is mangling the screen still at least you can Ctrl NumPad 1 out of that mode.
 
Going by the video, I agree, definitely looks like the ASW effect. It doesn't look that bad normally (I just see some minor bleeding on the solid coloured menu bar as you move it around).
If it is just ASW, there's nothing wrong with your Oculus. However, you are running a low-end GPU, which actiavates ASW more often and for more frames.

Your GPU is struggling because ASW is obviously making up 2 and possibly 3 frames for each actual frame - so the distortion on straight lines etc can be quite... bad.

Your version numbers are the same as mine. If there's an update out, its not being forced yet.
Recommend adding the registry key if it isn't in there and you're still on v1.9 - then just press Ctrl-Numpad1 and it turns ASW OFF and only ATW will fill in frames.

But on your GPU you will need to turn some settings down... make sure you have SS in ED set at 1.0, and HMD Quality set at 1.0, and judge it from there.
For your GPU, turn off motion blur. Turn off ambient occlusion, turn off depth of field. Turn shadows to medium or low.

If you have th Oculus SDK installed, use it to get the APP Render Timings HUD up when you're in a game- you can see the time it takes for your CPU nd GPU to render 1 frame - if its near 11.1ms (the max time allowed at 90fps) then ATW will insert a synthetic frame - before you miss the 11.1ms deadline and you actually drop a frame entirely (bad, especially for those sensitive to motion sickness).

In stations, you'll be missing frame submits a lot (even a GTX1080 does), but in space etc, it should be few or none.

Try it and see.

Thank you for the very helpful and very detailed post :)

I hope you enjoy your +1 REP as much as I hope thee settings add to my enjoyment of the game :)
 
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