VR Sickness/A better turret solution?

I hope i'm not the only one here but I think the turret in the SRV is not the best set up for VR. IMHO the turret movement is too jarring. Now it doesn't make me sick but it's definitely giving me headaches and I can not use it for without trying to lock my head forward.

I think there may be a better solution that would be optimal for VR. Please let me know what you think.

1. Let the turret follow your head movement. You look at the target with a helmet hud (much like the oxygen timer except with the "neural link" hud with a target reticle. Then the turret would follow your head (with a separate reticle to show you when its on your target).

Now I know this would be bad ass and probably give people a hell of an advantage sooo... #2...

2. Keep the the turret reticle movement independent to head movement. The player would have to look at the target then move the reticle into position.


Please let me know what you think and please speak up if the turret is uncomfortable for you. The last thing FD needs is when VR launches people get motion sickness headaches etc.
 
I disagree, especially when driving the SRV. Because that makes me a bit dizzy from inside the cockpit, whereas it's much more pleasant from the turret viewpoint. Since the turret is leveling automatically while driving, and the cockpit is not. It goes up and down like a boat in high waves. Lacking that motion feedback is also important I think (as not many VR users have motion rigs :p).

Maybe you have a point while targeting and firing, I haven't done that much so I won't comment too much about that. Other that say that it seems alright to me. I like the turret VR view much better than the cockpit view (and those annoying side panels blocking the view). But on the other hand it lacks the radar and scanner thingys, so it's no good for searching.

Btw I'm using a joystick for turret movement.
 
I just don't like the turret camera - its a third person camera which magically floats behind the SRV and is invisible. I really hoped for something better in all honesty and it doesn't give me much hope for multi crew and players manning ship turrets... Other than that I have no issue with it, it doesn't make me sick and I have no desire to control it with my head, although that may be a nice option for those that do.
 
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Since the turret is leveling automatically while driving.

I was actually thinking the auto leveling would not be removed.

I really hoped for something better in all honesty and it doesn't give me much hope for multi crew and players manning ship turrets....

I have that concern also. With the current state of things I think VR would only be for the pilot. Turret gunners using mouse aim on a 2d monitor would be ideal.
 
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