I hope i'm not the only one here but I think the turret in the SRV is not the best set up for VR. IMHO the turret movement is too jarring. Now it doesn't make me sick but it's definitely giving me headaches and I can not use it for without trying to lock my head forward.
I think there may be a better solution that would be optimal for VR. Please let me know what you think.
1. Let the turret follow your head movement. You look at the target with a helmet hud (much like the oxygen timer except with the "neural link" hud with a target reticle. Then the turret would follow your head (with a separate reticle to show you when its on your target).
Now I know this would be bad ass and probably give people a hell of an advantage sooo... #2...
2. Keep the the turret reticle movement independent to head movement. The player would have to look at the target then move the reticle into position.
Please let me know what you think and please speak up if the turret is uncomfortable for you. The last thing FD needs is when VR launches people get motion sickness headaches etc.
I think there may be a better solution that would be optimal for VR. Please let me know what you think.
1. Let the turret follow your head movement. You look at the target with a helmet hud (much like the oxygen timer except with the "neural link" hud with a target reticle. Then the turret would follow your head (with a separate reticle to show you when its on your target).
Now I know this would be bad ass and probably give people a hell of an advantage sooo... #2...
2. Keep the the turret reticle movement independent to head movement. The player would have to look at the target then move the reticle into position.
Please let me know what you think and please speak up if the turret is uncomfortable for you. The last thing FD needs is when VR launches people get motion sickness headaches etc.