VR SLI in Elite Dangerous

I very much need an incentive to get myself another 970, in stead of going full ham on a 1080!

You'd be better off going with just about ANY 10 series single card over a dual 970 setup at this point. Remember, SLI is *NOT* a 100% boost, and IIRC the price of the 1060 is at or LESS than a GTX 970 [new]

And for the relative difference in price, the GTX 1070 will blow BOTH the above setups out of the water.

From a performance standpoint, you are [with very rare very SPECIFIC exception] ALWAYS better off going with a higher performance single card rather than a dual card config in SLI. Less uncertainty about performance gains per title, less points of failure, less power consumption [2x 970 vs 1x 1080].

The only POSSIBLE exception would be adding a second GPU [non SLI] for PhysX. . . and I'm not even sure THAT'S worth it at this stage of the game.... I've never actually bothered to try it.

Unless you have the means to SLI 2 x GTX 1080. It won't help your performance in Elite: Dangerous, but UHHHH would it be hot to see ;D
 
Not really. VR in SLI if done right can render each eye with each card. Serious Sam VR allows this and the results are astounding.
 
I guess the mail reason to go SLI VR would be to be able to get high end frames on a low end budget.
At this point 2 used 970s cost 30% of a new 1070.
 
Why the obsession with SLI? With my single 980it I am getting superb results. Why would I want to shell out more money on another one?

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How do we double the rift's frame rate then? All I'll end up doing is having two cards running at half power.

Pretty simple. If you are running at 45fps due to graphics load on one card rendering both scenes at the same time, by getting 2 cards and having each card render the scene for each eye, your framerates may go up to 90 instead, doubling your framerate.

I think you may be getting confused with frame rate and refresh rate.
 
Has anyone done it ?

SLI can be glitchy as is, on a single screen, I wonder how well it would sync individual eyes...
 
Pretty simple. If you are running at 45fps due to graphics load on one card rendering both scenes at the same time, by getting 2 cards and having each card render the scene for each eye, your framerates may go up to 90 instead, doubling your framerate.

I think you may be getting confused with frame rate and refresh rate.

Why would I bother when currently I get 90fps, silky smooth with GFX almost maxed? In fact, what with ATW, there is even less reason to waste hundreds of pounds on a second card.

BTW, I'm not confusing refresh with frame rate because.
 
I run Elite with 2 x 980Ti cards in forced SLI via the Nvidia driver config and the results are a definite improvement. I can use my CV1 with pretty much all the GFX options set to high/ultra and the frame rate is 90fps pretty much everywhere. It does still slow down every now and then when I drop out of hyperspace or super cruise but only for a few seconds and it is slight (but noticeable). With only a single 980Ti I have to drop the settings down to high/medium (and sometimes low on some of the settings) to get the same kind of experience.


If Elite supported SLI VR natively then it would get even better I expect.

That being said, I wonder if a 1080 or Titan X is more than twice as fast so if you're coming into it then maybe a single 1080 would be better? Who knows. I'd need to get a hold of one to try it with the Elite settings unchanged.
 
It is an interesting solution. Getting Oculus, Vive and FD to code for it may be quite a while, if ever, especially when it is a NVidia only solution. Remember what happened to 3DFX and who bought that tech.
 
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With only a single 980Ti I have to drop the settings down to high/medium (and sometimes low on some of the settings) to get the same kind of experience.

I run high/ultra and when the going gets tough, ATW kicks in and everything stays smooth as glass. Like I said, a second cards isn't worth the extra money in performance gain
 
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