From the Answers for the Devs thread 5 days ago:
"Will ED support Nvidia VR SLI where each GPU renders each display and/or AMD Liquid VR for AMD users?
This hasn’t been decided yet."
Here's the link:
https://forums.frontier.co.uk/showthread.php?t=224307
I don't know if this has been mentioned before in the VR subforum but is anyone else worried about this? I (apparently wrongly) assumed that when FD implement 1.0 support for the OR that the cool 'one card per eye' stuff will be be ready to go. I don't see a single card at present as being quite good enough to run even the DK2 at 75 fps (I have 2x 980 except running on single as my stomach can't cope with the latency) and I have most things on medium settings.
When everything's running at 90fps I don't think today's hardware will be able to cope on high graphics settings without SLI unless the graphics settings are cranked down. If FD decide not to implement VR SLI or the AMD equivalent then I think many VR players, who are more likely to have already invested in SLI, will be seriously disappointed...
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Any clarification from the devs would be much appreciated - please tell me I got the wrong end of the stick!
"Will ED support Nvidia VR SLI where each GPU renders each display and/or AMD Liquid VR for AMD users?
This hasn’t been decided yet."
Here's the link:
https://forums.frontier.co.uk/showthread.php?t=224307
I don't know if this has been mentioned before in the VR subforum but is anyone else worried about this? I (apparently wrongly) assumed that when FD implement 1.0 support for the OR that the cool 'one card per eye' stuff will be be ready to go. I don't see a single card at present as being quite good enough to run even the DK2 at 75 fps (I have 2x 980 except running on single as my stomach can't cope with the latency) and I have most things on medium settings.
When everything's running at 90fps I don't think today's hardware will be able to cope on high graphics settings without SLI unless the graphics settings are cranked down. If FD decide not to implement VR SLI or the AMD equivalent then I think many VR players, who are more likely to have already invested in SLI, will be seriously disappointed...
- - - - - Additional Content Posted / Auto Merge - - - - -
Any clarification from the devs would be much appreciated - please tell me I got the wrong end of the stick!