so however, i can let the SLI activated ? no problem with that ? (2 x SLI Titan X pascal)
thank you guys
i asked because i'm doing this :
https://forums.geforce.com/default/topic/981472/-vr-sli-vr-sli-supported-games-list/
I have been using VR SLI in the past but some months ago with the different patches from NVIDIA the SLI support for VR has disappeared. For some time it even crashed the game. I have since then not been able to get it running in SLI. In fact the game is properly running with SLI enabled but one card sits there idle.
The issue is also that Oculus is definitely not properly supporting SLI. So according to me, any normal user is not able to run in SLI VR, which is a pity!
I have been using VR SLI in the past but some months ago with the different patches from NVIDIA the SLI support for VR has disappeared. For some time it even crashed the game. I have since then not been able to get it running in SLI. In fact the game is properly running with SLI enabled but one card sits there idle.
The issue is also that Oculus is definitely not properly supporting SLI. So according to me, any normal user is not able to run in SLI VR, which is a pity!
SLI and VR SLI are completely different technologies; they require possible refactoring and new pieces of code to be included by the developers in the game. Due to a very small number of people having dual cards and a VR headset, I think it's fairly unlikely that Frontier will invest in adding VR SLI, for the time being.
Only Frontier knows what's the threshold in number of users before it decides to implement support for VR SLI.
Having said that, it's also a kind of chicken and egg problem, ie I'm holding off buying a second card while VR SLI is not supported.
It would make sense for NVIDIA to help decrease the associated development costs, as they're the primary beneficiaries, from the sale of more GPUs.