Multi-gpu comes and goes. Right now it's definitely in a lull but I'll speculate that it will probably bounce back yet again. VR and Tablets came and went every ten years or so before they finally took root. On balance, I don't see the data in the article you cite agreeing with your or Wolfgang's statement. Some scaling was ok, some was very good. Also, he generalises quite badly, e.g:
"...in general, the dark cloud " micro-stutters " always hung over playing with multi-GPU systems - ie although there was very high FPS, the interval between the individual frames fluctuated strongly, which nevertheless as stammering made noticeable".
On my Xfire rigs - yup I agree 100%. On my SLI rigs - nope that statement is not true at all for me. In fact I recall precisely two scenarios on my SLI setups where it was still a problem, X3TC rolling demo where the ship left the huge ring station and far cry 2 benchmark test where the camera was panning smoothingly down a track before a few seconds of micro-stutter. Other than that, for the games I personally played, moving from XFire to SLI made frametime variance invisible to me.
Here's a slightly more objective analysis where the author does not, to me, appear to be expressing personal bias, with data from 11 contemporary games:
https://techguided.com/sli-vs-crossfire-is-it-worth-it/
"...in general, the dark cloud " micro-stutters " always hung over playing with multi-GPU systems - ie although there was very high FPS, the interval between the individual frames fluctuated strongly, which nevertheless as stammering made noticeable".
On my Xfire rigs - yup I agree 100%. On my SLI rigs - nope that statement is not true at all for me. In fact I recall precisely two scenarios on my SLI setups where it was still a problem, X3TC rolling demo where the ship left the huge ring station and far cry 2 benchmark test where the camera was panning smoothingly down a track before a few seconds of micro-stutter. Other than that, for the games I personally played, moving from XFire to SLI made frametime variance invisible to me.
Here's a slightly more objective analysis where the author does not, to me, appear to be expressing personal bias, with data from 11 contemporary games:
https://techguided.com/sli-vs-crossfire-is-it-worth-it/