I'm also don't have a PC good enough to run most games. If the Xbox could support vr that would be a dream and save me $500 or so. But I'd really like a dev to comment.
Therein lies the war of all wars. Consoles are "fixed" hardware/firmware/software. It's their biggest strength and weakness rolled into one. Yeah, you can put in a 1TB hard drive, and you can also... Nope, upgrading the hard drive is pretty much it. Throwing random bits of hardware into USB and HDMI ports doesn't do what it does on a PC. Simple as that.
So at some point in the future, Microsoft
might announce their own VR kit, or they might stick simply to providing software-level support for Oculus Rift with a smart HDMI splitter so you can switch from "TV mode" to "Rift mode", but they still need to get 60FPS locked on
every VR capable game, and they need to get software developers on board for what will be an expensive hardware upgrade in the first place. Looking down the right end of the telescope, we're still about a month away from DirectX 12 on the Xbox One (I think), and then there's a slight uphill struggle as devs get to grips with the closer-to-the-metal structure that allows them to use. It's going to be massive once every new AAA game is DX12 compatible, and at that point Microsoft need to juggle the freakonomics of adding VR in. Their strategy to date has been very, very focussed on wide-based entertainment. Moreso than Sony, strangely, as the PS3 almost created the Blu-Ray market single-handedly, and had by far the most open structure for media. Things have flipped in Microsoft's direction for the non-gaming aspects of the console, but Sony have gone to Morpheus, showing that at the end of the day it's the gamers that they want to focus on. So we're doing a square dance, and finally we're all back to where we started, a bit sweaty, but we've now realised that the next dance hasn't started yet. If VR
was going to be on the Xbox One over the next year, it would have been announced in the past 8 weeks during E3/Gamescom.
So it's not "ask a dev", it's "ask Microsoft". Currently the Xbox cannot do VR, so Frontier cannot do VR on the Xbox.
Next year? Save the next dance for me...
EDIT -- I realised that my longer second reply somewhat contradicted my first long reply, but I did a fair bit of reading in between. The statements still stand as valid. Currently, no VR, and no implication that anything other than Illumiroom or Hololens may be implemented on Xbox. In the future, anything is possible, but the hardware possibilities will by necessity lead the software possibilities.