Vr support for Xbox

After some research, I found that oculus is pairing with Microsoft, and that the consumer headset with pair with your Xbox and display the game. My question is, will elite dangerous support vr on the Xbox? As it is currently, all the headset will do is put you in a movie theater like scene playing the game, so will elite dangerous actually put you in the game? Thanks to any replies.
 
The last I heard, Microsoft were approaching this in a very hands-off way. Firstly, EVERY Oculus Rift consumer headset will come with an Xbox One controller as standard. That's part of the Windows 10/Oculus design philosophy, and it's a decent one IMO. Secondly, Xbox One games will stream to Oculus via Windows 10. That's an important note, as it means that there's no 3D passed from the Xbox One to the PC. So it is just a flat screen representation of the game. They may get headlook and stuff like that working, but it will only be 3D in a 2D world as we're used to on a TV.
 
Then what's the point of that? I thought that it was because no games on Xbox were compatible with vr yet.

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I'm also don't have a PC good enough to run most games. If the Xbox could support vr that would be a dream and save me $500 or so. But I'd really like a dev to comment.
 
Oculus Rift is Windows (Windows 10?) technology, not Xbox technology, and they actually get the streaming screen thing for free. I've played ED on my £270 Windows 10 laptop streamed from my Xbox One with the Xbox One controller on USB and it's utterly amazing.

No games on the Xbox One will ever be VR. Microsoft's vision for the Xbox One has been clear from day #1. They want a living room device with a high-end gamer's experience. It's not a bedroom games console, or a HOTAS flight sim toy. They want bums on couches, families gathered round the box, paying for apps and services to immerse them into the Xbox One microverse. Something like a head-mounted VR screen isn't part of that experience. That's what PC gamers do, so their partnership is clearly defining that relationship. Ultimately the line between Xbox gamer and PC gamer is going to become slightly muddy in the Windows 10 era, but the Xbox One will still be firmly on your entertainment stand in the living room.

EDIT -- Possible MS technologies of interest to us would be:
illumiroom or hololens
 
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I'm also don't have a PC good enough to run most games. If the Xbox could support vr that would be a dream and save me $500 or so. But I'd really like a dev to comment.

Therein lies the war of all wars. Consoles are "fixed" hardware/firmware/software. It's their biggest strength and weakness rolled into one. Yeah, you can put in a 1TB hard drive, and you can also... Nope, upgrading the hard drive is pretty much it. Throwing random bits of hardware into USB and HDMI ports doesn't do what it does on a PC. Simple as that.

So at some point in the future, Microsoft might announce their own VR kit, or they might stick simply to providing software-level support for Oculus Rift with a smart HDMI splitter so you can switch from "TV mode" to "Rift mode", but they still need to get 60FPS locked on every VR capable game, and they need to get software developers on board for what will be an expensive hardware upgrade in the first place. Looking down the right end of the telescope, we're still about a month away from DirectX 12 on the Xbox One (I think), and then there's a slight uphill struggle as devs get to grips with the closer-to-the-metal structure that allows them to use. It's going to be massive once every new AAA game is DX12 compatible, and at that point Microsoft need to juggle the freakonomics of adding VR in. Their strategy to date has been very, very focussed on wide-based entertainment. Moreso than Sony, strangely, as the PS3 almost created the Blu-Ray market single-handedly, and had by far the most open structure for media. Things have flipped in Microsoft's direction for the non-gaming aspects of the console, but Sony have gone to Morpheus, showing that at the end of the day it's the gamers that they want to focus on. So we're doing a square dance, and finally we're all back to where we started, a bit sweaty, but we've now realised that the next dance hasn't started yet. If VR was going to be on the Xbox One over the next year, it would have been announced in the past 8 weeks during E3/Gamescom.

So it's not "ask a dev", it's "ask Microsoft". Currently the Xbox cannot do VR, so Frontier cannot do VR on the Xbox.

Next year? Save the next dance for me...

EDIT -- I realised that my longer second reply somewhat contradicted my first long reply, but I did a fair bit of reading in between. The statements still stand as valid. Currently, no VR, and no implication that anything other than Illumiroom or Hololens may be implemented on Xbox. In the future, anything is possible, but the hardware possibilities will by necessity lead the software possibilities.
 
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Considering the requirements for the Rift on Windows, I'd say the the XBox One is very borderline for VR, and that's being kind. VR ED, unlikely, VR Horizons, forget it.

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The problem with the Rift is that it is just an HDMI screen and a couple of USB peripherals (position sensors). All of the clever VR stuff is done on the host. That is why its hardware requirements are so high. All of the heavy lifting is done on the host system. A VR system with integrated processors (cpu and gpu) would be more flexible and be able to be used with much lower spec hosts. How you would connect it to the XB1 is another matter, of course. I wonder if a combo of USB3 and the Kinnect port would suffice?
 
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Only high end pc's can use Oculus.

It needs to render 2 HD pictures. The XboxOne has difficulties with only one.. lol


Maybe with some external hardware support, it might happen.

but i think Hololens will be more likey to have Xbox support in the future. Imagine your Cockpit HUD on the table in front of you, targeted ship icons flowting somewhere next to you.. maybe even the ships interior augmented on the walls next to you and behind you..
 
No VR for Xbox One, the hardware is too weak for that. It's impossible. And Microsoft isn't planning to release a full hardware extension to support VR (as Sony does). We'll have to stick with our flat screens for now. Maybe next generation, in 3-4 years, if Elite: Dangerous will come to the next Xbox. :)
 

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No VR for Xbox One, the hardware is too weak for that. It's impossible. And Microsoft isn't planning to release a full hardware extension to support VR (as Sony does). We'll have to stick with our flat screens for now. Maybe next generation, in 3-4 years, if Elite: Dangerous will come to the next Xbox. :)

This. Quite simply guys, the Xbox One can't run VR in the way most want. My PC is a heck more powerful than the One, and it can't run the Rift!

As others have said, Rift = two HD monitors. Xbox One isn't a performance leader running one monitor. It would not cope with two.
 
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