VR System Sales ... (intent)

Which VR system do you intend to purchase?

  • Oculus Rift

    Votes: 103 63.2%
  • HTC Vive

    Votes: 64 39.3%
  • Other

    Votes: 8 4.9%
  • None

    Votes: 16 9.8%

  • Total voters
    163
  • Poll closed .
I'm a bit dubious as to the nature of the images from that camera. All the CES hands ons I've read talk about a ghostly bluish outline image that's meant to chaperone you rather than give a pass through to reality. Even then I've tried Gear VR and the pass through is awful, despite the S6 having a top end camera. Might be limitations of S6 processing or something... But I'd be a little cautious of just what the Vive is until the reviews come in.

This is what the camera image gives in the headset currently, go to 1:17 [video=youtube_share;K2WmDszPe5M]https://youtu.be/K2WmDszPe5M?[/video]
 
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Based on comparative reviews (like the PC Gamer article linked above) and my own experience as a DK2 owner and trying the HTC Vive last year, I pre-ordered the CV1.

Price aside (although the Vive is almost certainly going to be the top-end system) there are a number of factors to buying the next generation of VR Head Mounted Displays (HMDs).

-Oculus DK2Oculus CV1HTC Vive
Display resolution1920x1080 @ 75fps2160x1200 @ 90fps2160x1200 @ 90fps
AccessoriesnoneXBox controller - motion controllers to purchase later (additional cost)possibly - may affect price if included
Weightheavy on the neckvery lightDev kit was same as DK2 and new version looks the same and includes camera. PC Gamer reviewer said heavy.
Motion trackingWired USB IR webcamWired USB 6 inch desk boomTwo wall-mounted (or tripod-mounted )IR sensors approx. 6cm cubed. Wireless but require power (wired) or batteries.
HeatHot to wear for long periods due to heavy plastic not breathing and large strapsLighter, breathable materials with smaller strapsIf straps/faceplate remain, same issue as DK2
Space required5 sq ft - short range motion tracking5 sq ft - full room tracking10 sq ft (more if using tripods) - full room tracking
Sight adjustmentTwo lenses (short/normal sight) - software IPD settingHardware IPD adjustment (focus slider)Hardware IPD adjustment ()

The Oculus offering is most likely the cheapest and is the most refined, being very light and comfortable. It also doesn't require much space to use and will be portable. But the motion controllers are going be delayed and cost extra (if you want them). It also doesn't include a built-in camera, so peeking under the visor to see the keyboard will be required.

The Vive's front-facing camera is a major advantage, offering "sight" on demand without removing the visor for people who are not touch-typists and offers a world of augmented reality possibilities, but the motion tracking system requires a lot more room and the sensors are not exactly "discrete". Also, unless they make a third edition of the Vive before release that's smaller and lighter with smaller straps, then it will have the same issues of heat, weight and discomfort that the DK2 had.

Both units are the same resolution and should be supported by most VR applications, so choosing one device won't preclude you from a range of games and apps.

In the end, I think it will be down to your budget, how much room you have and personal preference. I don't have a lot of room, so for me, it was the CV1.
 
And rumor has it that this story was an attempt to manipulate HTC's share price on the Taiwanese share market.

Well this sounds as a conspiracy theorie - but hey -everything is possible. But HTC corporation already lost around 90% (!) of their share value in the last 5 years!
Eventually this is leaked by HTC themselve to handle a customer expectations and put the price then around $1,000.-? We will know end of February!
 
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