VR Type-10, class-1 hardpoint rendering bugged

Morning Commanders and Devs!

I've noticed that while using the Rift, if I look outside to the right or left of the T-10 cockpit, I can see my class-1 multi-cannons when deployed, no problem there.

Problem is that there appears to be a rendering issue with their placement in VR. It appears as though the Cannons aren't actually coming out of the hardpoint nacelles, and are instead coming out of some
arbitrary point out below the engines. In addition to that, I can see the frame that the cannon is attached to, and the cannon itself, through the skin of the ship(transparent armor?). I deployed and retracted them several times, rebooted the client, the issue persisted. Slightly immersion-breaking to have floating cannons.

I'll post a screenshot later tonight when I get home from work, but not sure the bug will show when using the camera suite, didn't have the keybinds set up last night to test it out. If there's a commander floating through this forum that can grab that screenshot today, that would be greatly appreciated.

As always, thanks to the dev team and fellow pilots for all your hard work out there in the black.

https://imgur.com/gallery/6r9VX
 
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I've noticed it as well, although I have mining lasers in those slots. I don't typically notice it but it catches my eye once in a while and then I can't stop looking at it. There's something wrong with the graphic. It's almost holographic like and not in the correct location.
 
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