After getting some poor results with my 980ti and HTC Vive in the Beta, I figured it was time to say "no" to dropped frames and bought myself a shiny new Titan X.
I plug it in, and full of confidence I fire up ED and select VR Ultra. I get maybe 30fps.
I then realise I still have SteamVR supersampling set to 2, so turn down the in-game supersampling to 0.65.
Much better, but still getting dropped frames
So then I turn off anti aliasing, and drop steamvr SS to 1.5
Now we're good - still get dropped frames on the station menus, but other than that spaceflight is mostly good.
I fly down to a planet surface and lose every other frame.
So I turn down the terrain quality settings from ULTRA to HIGH and it's mostly ok - again, I'm still seeing occasional frame drops.
Performance monitor shows that CPU, Disk and Network are all not bottlenecking - CPU is a fairly steady 60% and the rest are minimal.
Is there anyone out there who can get high quality results on the vive without dropping frames, and if so how do you do it?
I plug it in, and full of confidence I fire up ED and select VR Ultra. I get maybe 30fps.
I then realise I still have SteamVR supersampling set to 2, so turn down the in-game supersampling to 0.65.
Much better, but still getting dropped frames
So then I turn off anti aliasing, and drop steamvr SS to 1.5
Now we're good - still get dropped frames on the station menus, but other than that spaceflight is mostly good.
I fly down to a planet surface and lose every other frame.
So I turn down the terrain quality settings from ULTRA to HIGH and it's mostly ok - again, I'm still seeing occasional frame drops.
Performance monitor shows that CPU, Disk and Network are all not bottlenecking - CPU is a fairly steady 60% and the rest are minimal.
Is there anyone out there who can get high quality results on the vive without dropping frames, and if so how do you do it?
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