VR users is missing out what Screen users have

Looking at videos from people who play on monitors I can clearly see the cockpit moving and shaking depending on acceleration, braking and impact forces in the game.

These are completely non-existant in VR.

Please add :)
 
Last edited:
Looking at videos from people who play on monitors I can clearly see the cockpit moving and shaking depending on acceleration, braking and impact forces in the game.

These are completely non-existant in VR.

Please add :)

Do it manually. Shake your head.

Alternatively you have to upgrade your headset with virtual inertia. [noob]
 
Looking at videos from people who play on monitors I can clearly see the cockpit moving and shaking depending on acceleration, braking and impact forces in the game.

These are completely non-existant in VR.

Please add :)

No thank you, at the very least keep it as an option to turn off. I literally get shaken in my seat through my BKgamer, don't need artificial movement from the game. Those artificial movemenst for monitor users is to compensate for the lack of immersion you get on a monitor.
 
No thank you, at the very least keep it as an option to turn off. I literally get shaken in my seat through my BKgamer, don't need artificial movement from the game. Those artificial movemenst for monitor users is to compensate for the lack of immersion you get on a monitor.

Also no, I dont want artificial shaking. I hate it in games and I hate it in movies.
 
First off let me correct you: Screen users are missing out what VR users have ;)

Now on to your point, the camera shake and movement used to be enabled for VR users in the early days of Elite. It was horrid. Any sort of forced camera movement in VR in a big 'no no' and can cause a lot of discomfort for people. This is why the camera shake and movement was forcably disabled in Elite for VR users many moons ago. Although I personally have no issue with its return (providing it's an option) I really see little point.

If your after added immersion I can only echo 777Drivers words and recommend you get a bass shaker of some kind. They really are cool and will add much more immersion than any forced camera movement ever could.
 
Ok, I understand you guys. Playing in VR as great as it is, the total lack of any cockpit impact is disappointing.
VR is supposed to mimic a real pilot and it succeeds greatly. But I can not help but feeling a little "deatched" from the cockpit.

Some feedback would be good in my opinion. Maybe just a little bit to make you aware that heavy forces are in play.
Like slight cockpit shift when using afterburner or a slight nudge if hit by a cannon.

VR is supposed to make you feel immersed in your pilot seat and real pilots certainly get to feel vibrations and forces in aircraft.
 
Ok, I understand you guys. Playing in VR as great as it is, the total lack of any cockpit impact is disappointing.
VR is supposed to mimic a real pilot and it succeeds greatly. But I can not help but feeling a little "deatched" from the cockpit.

Some feedback would be good in my opinion. Maybe just a little bit to make you aware that heavy forces are in play.
Like slight cockpit shift when using afterburner or a slight nudge if hit by a cannon.

VR is supposed to make you feel immersed in your pilot seat and real pilots certainly get to feel vibrations and forces in aircraft.

Except countless reviews show that moving the images in VR makes you want to hurl or at the very least distracts you. What you are asking for is one of those chairs that swivel on a pole that can have full 360 degree movement because that is the only way would be able to "feel the Gs" or have any sense of motion. But as for inputting that kind of feedback in VR, it is not viable without non-worthy side effects.

this-giant-vr-gaming-chair-spins-360-degrees-so-you-feel-like-youre-in-the-game.jpg
 
I don't think there's really a way to make the movement in this game to feel truly realistic short of a hydraulic seat of some kind using gravity to physically simulate the accelerations. (See above post ^)

Lack of camera movement is not the issue, it's the lack of physical G-forces felt by the body.

Shaking the camera is not going to cut it - though we may accept the shaking effect in flat games as a visual shorthand symbolic of movement, in VR it will just make it feel like your tracking solution is malfunctioning and take you out of the experience rather than make you feel more immersed.

It's pretty much the same issue as with regards to "artifical locomotion" in first person games - which is often used as a workaround to get past the space limitations of roomscale, but trades off some sense of immersion. Even though simple sliding motion has been considered the accepted standard method of movement in flat games for years, it suddenly feels unimmersive in VR. It's not because the movement is less realistic, we just pay more attention to the fact that it's not realistic. As flat gamers, we never expected the movement to "feel real" in a literal sense, since it's just a moving picture on a screen.
 
Last edited:
Ok, I understand you guys. Playing in VR as great as it is, the total lack of any cockpit impact is disappointing.
VR is supposed to mimic a real pilot and it succeeds greatly. But I can not help but feeling a little "deatched" from the cockpit.

Some feedback would be good in my opinion. Maybe just a little bit to make you aware that heavy forces are in play.
Like slight cockpit shift when using afterburner or a slight nudge if hit by a cannon.

VR is supposed to make you feel immersed in your pilot seat and real pilots certainly get to feel vibrations and forces in aircraft.

Artificial moving around is not the way. You would need a movement chair and a bass transducer to get what you need.
 
Maybe you are right. But it looks way cooler with the cockpit movements on a monitor. Anyway, maybe time for a new project to build a hydraulic chair :)
 
Maybe you are right. But it looks way cooler with the cockpit movements on a monitor. Anyway, maybe time for a new project to build a hydraulic chair :)

I would most certainly suggest a transducer like the BK gamer as a start. IMO the ships feel very lifeless without some form of transducer. Are you UK based? I'll have a spare one in the next month or so, a forum user kindly donated his BKgamer to me, I'll be flying home to pick up my original one next month, would only seem fair to share the free one with another forum user.
 
VR is supposed to make you feel immersed in your pilot seat and real pilots certainly get to feel vibrations and forces in aircraft.

Well a VR headset alone really only caters for two senses - sight and sound.

If you want more get a bass shaker and attach it to your chair. I have one and feel of those vibrations when boosting, feel changes in thrust and even the mechanical thuds and clunks of my hardpoints deploying, the landing pads moving and even my ship touching down to name but a few. They're quite honestly a game changer.

There are plently of home brew motion platform devices over on X-Sim, complete with build guides. Only downside is that Elite doesn't support the telementery data output to officially run one but I understand there is a workaround which gets broken with every Elite upgrade so be aware before persuing any such project.
 
Last edited:
I would most certainly suggest a transducer like the BK gamer as a start. IMO the ships feel very lifeless without some form of transducer. Are you UK based? I'll have a spare one in the next month or so, a forum user kindly donated his BKgamer to me, I'll be flying home to pick up my original one next month, would only seem fair to share the free one with another forum user.

If Kiario is not from the UK, I am. I would love have the use of a Buttkicker.
 
I would most certainly suggest a transducer like the BK gamer as a start. IMO the ships feel very lifeless without some form of transducer. Are you UK based? I'll have a spare one in the next month or so, a forum user kindly donated his BKgamer to me, I'll be flying home to pick up my original one next month, would only seem fair to share the free one with another forum user.

Thanks man, but I am in Sweden. Great tip, I will look into that sort of thing. :)
 
Looking at videos from people who play on monitors I can clearly see the cockpit moving and shaking depending on acceleration, braking and impact forces in the game.

These are completely non-existant in VR.

Please add :)
Those effects are on a monitor to try and make it feel immersive.

In VR I'm always leaning with turns and looking around and moving my head, to someone watching that on a flat monitor it would look like what the game simulates.

Adding artificial movement with the cockpit sliding around you while your head is moving independently would be a recipe for barf-o-rahma.
 
Looking at videos from people who play on monitors I can clearly see the cockpit moving and shaking depending on acceleration, braking and impact forces in the game.

These are completely non-existant in VR.

Please add :)

With so many people getting VR to play and so few getting rid of it after experiencing VR, I doubt we are missing anything worth sweating about. Remember, we all started on monitors and chose to stay for the immersion. As suggested, you should really build some sort of haptic chair. I think it safe to say that those without haptic feedback are definitely missing out on something.
 
Last edited:
Looking at videos from people who play on monitors I can clearly see the cockpit moving and shaking depending on acceleration, braking and impact forces in the game.
The problem is that it's not the cockpit shaking but the camera, so when your ship starts to vibrate when you boost, everything vibrates; cockpit, UI, starfield, everything. In the T-6 and the Asp Explorer, it was so bad that it made me cross-eyed and I could not fly those ships until the option to disable screen shake was added.
 
Thank God!!!

The shaking would drive me mad in VR, motion sickness is a thing... I can see myself wanting to turn it off in 2D mode, and I have not even plays 2.4 yet.

Z...
 
Those effects are on a monitor to try and make it feel immersive.
It has some actual use beyond just immersion, or at least tries to, by mimicking what you naturally do with headtracking or VR: it makes you look slightly in the direction you're turning, but those effects are luckily independent of shake.

All in all I don't think you're losing anything unless you screw your head to the chair.
 
Back
Top Bottom