Looking at videos from people who play on monitors I can clearly see the cockpit moving and shaking depending on acceleration, braking and impact forces in the game.
These are completely non-existant in VR.
Please add![]()
Looking at videos from people who play on monitors I can clearly see the cockpit moving and shaking depending on acceleration, braking and impact forces in the game.
These are completely non-existant in VR.
Please add![]()
No thank you, at the very least keep it as an option to turn off. I literally get shaken in my seat through my BKgamer, don't need artificial movement from the game. Those artificial movemenst for monitor users is to compensate for the lack of immersion you get on a monitor.
Ok, I understand you guys. Playing in VR as great as it is, the total lack of any cockpit impact is disappointing.
VR is supposed to mimic a real pilot and it succeeds greatly. But I can not help but feeling a little "deatched" from the cockpit.
Some feedback would be good in my opinion. Maybe just a little bit to make you aware that heavy forces are in play.
Like slight cockpit shift when using afterburner or a slight nudge if hit by a cannon.
VR is supposed to make you feel immersed in your pilot seat and real pilots certainly get to feel vibrations and forces in aircraft.
Ok, I understand you guys. Playing in VR as great as it is, the total lack of any cockpit impact is disappointing.
VR is supposed to mimic a real pilot and it succeeds greatly. But I can not help but feeling a little "deatched" from the cockpit.
Some feedback would be good in my opinion. Maybe just a little bit to make you aware that heavy forces are in play.
Like slight cockpit shift when using afterburner or a slight nudge if hit by a cannon.
VR is supposed to make you feel immersed in your pilot seat and real pilots certainly get to feel vibrations and forces in aircraft.
Maybe you are right. But it looks way cooler with the cockpit movements on a monitor. Anyway, maybe time for a new project to build a hydraulic chair![]()
VR is supposed to make you feel immersed in your pilot seat and real pilots certainly get to feel vibrations and forces in aircraft.
I would most certainly suggest a transducer like the BK gamer as a start. IMO the ships feel very lifeless without some form of transducer. Are you UK based? I'll have a spare one in the next month or so, a forum user kindly donated his BKgamer to me, I'll be flying home to pick up my original one next month, would only seem fair to share the free one with another forum user.
I would most certainly suggest a transducer like the BK gamer as a start. IMO the ships feel very lifeless without some form of transducer. Are you UK based? I'll have a spare one in the next month or so, a forum user kindly donated his BKgamer to me, I'll be flying home to pick up my original one next month, would only seem fair to share the free one with another forum user.
Those effects are on a monitor to try and make it feel immersive.Looking at videos from people who play on monitors I can clearly see the cockpit moving and shaking depending on acceleration, braking and impact forces in the game.
These are completely non-existant in VR.
Please add![]()
Maybe you are right. But it looks way cooler with the cockpit movements on a monitor. Anyway, maybe time for a new project to build aat this kin hydraulic chair![]()
Looking at videos from people who play on monitors I can clearly see the cockpit moving and shaking depending on acceleration, braking and impact forces in the game.
These are completely non-existant in VR.
Please add![]()
The problem is that it's not the cockpit shaking but the camera, so when your ship starts to vibrate when you boost, everything vibrates; cockpit, UI, starfield, everything. In the T-6 and the Asp Explorer, it was so bad that it made me cross-eyed and I could not fly those ships until the option to disable screen shake was added.Looking at videos from people who play on monitors I can clearly see the cockpit moving and shaking depending on acceleration, braking and impact forces in the game.
It has some actual use beyond just immersion, or at least tries to, by mimicking what you naturally do with headtracking or VR: it makes you look slightly in the direction you're turning, but those effects are luckily independent of shake.Those effects are on a monitor to try and make it feel immersive.