Lets hope it stays that way until release,
With that and the hand flex fix its a good start.
Thanks FD
With that and the hand flex fix its a good start.
Thanks FD
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Lets hope it stays that way until release,
With that and the hand flex fix its a good start.
Thanks FD![]()
So was I, I've now visited well over a dozen planets in the beta and all have exhibited artificial brightening to some degree, even those with just starlight as an ambient light source. It's definitely darker than the current live game though.I think Cmdr Paine was referring to in beyond chapter one beta...
hmm weird sorry for late reply been away from my pc yes 1st moon i tried in the beta it was totally dark,So was I, I've now visited well over a dozen planets in the beta and all have exhibited artificial brightening to some degree, even those with just starlight as an ambient light source. It's definitely darker than the current live game though.
Thats weird, I wonder if it's the monitor adjusting, maybe dynamic contrast or similar?This is strange - I went to the exact same co-ords on Wyrd A1, saw at least 4 distinct lightenings on approach, and have no problems seeing the surroundings. However, my secondary screen and any screenshots show proper darkness as per your pictures.
@Astrocreep - these are dark sides as in: the bit not pointing at the local star. The light levels I'm seeing in VR, regardless of what is in the sky, are akin to a cloudless, full moonlit night with full eye adaptation. And our moon about ninety thousand miles closer![]()
For me, yes. I reckon I can see eight steps of brightness from fully black when approaching the nightside of a planet, each step a few seconds apart. Once on the surface the SRV headlights aren't needed. I've got the gamma correction level a few steps below default, looks almost twilight with the standard setting.so too bright then?