VR users rejoice! its now totally dark on the dark sides of planets/moons!

I'm still seeing the artificial brightening, though not as sudden as it used to be. On approach to a moon I saw about six gradual increases in brightness while in orbital cruise - when dropping to glide mode it went full dark again for a few seconds before quickly coming back to massive-pupil-dilation mode. There is a bit of the Milky Way visible in the sky so maybe it's the ambient light from that, I think I'll try to find a moon without it to see if that makes a difference.

Overall I think it's slightly darker than it was before but I can still quite happily drive the SRV around without lights on.
 
Yea! Damn! Which is it? :S

I was just going to ask about this, as well as cockpit lighting that I've heard people complaining about.

I don't plan on playing this game again until dark sides of planets, in dark areas of space, are truly black again.
Either that, or maybe after they finish up the Beyond updates - whichever comes first. ;)
 
I think Cmdr Paine was referring to in beyond chapter one beta...
So was I, I've now visited well over a dozen planets in the beta and all have exhibited artificial brightening to some degree, even those with just starlight as an ambient light source. It's definitely darker than the current live game though.
 
So was I, I've now visited well over a dozen planets in the beta and all have exhibited artificial brightening to some degree, even those with just starlight as an ambient light source. It's definitely darker than the current live game though.
hmm weird sorry for late reply been away from my pc yes 1st moon i tried in the beta it was totally dark,
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I'll have to go check some diff loc's.

 
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This is strange - I went to the exact same co-ords on Wyrd A1, saw at least 4 distinct lightenings on approach, and have no problems seeing the surroundings. However, my secondary screen and any screenshots show proper darkness as per your pictures.

I've double-checked my Nvidia settings for monitor & Oculus and the Output Dynamic Range for both is set to Full. The dark side of planets appear fully black in my headset on approach and for a few seconds after entering Glide mode, before the Vitamin A kicks in. Wyrd indeed.

Edit: further wyrdness - logged out on the surface while in the SRV, logged back into a totally dark surface. About half a second after moving, the surface brightens up. It does this every time I try it.

Further edit: video capture software only gets the monitor screen so I've had to stick my phone camera in the headset - apologies for the low quality. The light change occurs at about 22 seconds in.

[video=youtube_share;whpx9Jl4hpM]https://youtu.be/whpx9Jl4hpM[/video]

It looks darker in the vid than it does with eyeballs, the surface texture is clearly visible when I'm playing.
 
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This is strange - I went to the exact same co-ords on Wyrd A1, saw at least 4 distinct lightenings on approach, and have no problems seeing the surroundings. However, my secondary screen and any screenshots show proper darkness as per your pictures.
Thats weird, I wonder if it's the monitor adjusting, maybe dynamic contrast or similar?

edit - or the equivalent in VR, as you said it's dark on the monitor? I'm just playing on a monitor, and I can't even get the old brightening effect to appear in beta at all, every dark side is dark dark.
 
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When you say "totally dark on the dark sides of planets/moons" are you referring to the dark side on the opposite side to the centre of our Galaxy? As that would be just fine, but as FDEV made it quite clear a while ago the "Milky Way" casts shadows (just as it does on some places here on Earth), so that "dark side" should not be totally dark.

As for the popping in of Dark Levels I hope that is fixed as that's a real immersion killer when approaching a Planet.
 
I've raised a bug report: https://forums.frontier.co.uk/showthread.php/403605-Planet-dark-sides-not-dark-in-VR though I see another bug report stating the 2D version is too dark.

Hmmm, who has the real bug then?

Two will enter, one will leave!

@Astrocreep - these are dark sides as in: the bit not pointing at the local star. The light levels I'm seeing in VR, regardless of what is in the sky, are akin to a cloudless, full moonlit night with full eye adaptation. And our moon about ninety thousand miles closer :)

@thistle - it's definitely the game, I can sit in the SRV in total darkness, mess with the headlights etc. but any vehicle movement causes the night vision to kick in.
 
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@Astrocreep - these are dark sides as in: the bit not pointing at the local star. The light levels I'm seeing in VR, regardless of what is in the sky, are akin to a cloudless, full moonlit night with full eye adaptation. And our moon about ninety thousand miles closer :)

so too bright then?
 
so too bright then?
For me, yes. I reckon I can see eight steps of brightness from fully black when approaching the nightside of a planet, each step a few seconds apart. Once on the surface the SRV headlights aren't needed. I've got the gamma correction level a few steps below default, looks almost twilight with the standard setting.

I'd love to see the darkness level have some relation to what's present in the sky, say, only two steps of brightness for starlight and Milky Way, or six steps for a moon etc.
 
Much darker than before and a massive improvement!

I see the following:

On approach still in space - super dark, darker than the starfield facing the planet
In orbit - adjusts to similar luminosity as starfield facing planet
 
I was under the impression the brightning was the onboard computer artificially activating a subtle night-vision so us poor humans could see where we were going...

I guess the option to turn that off could be interesting... not entirely sure what use that would be though...
 
Looks like it's something to do with the Shadows setting, setting them to Off gives complete darkness, anything from Low to Ultra gives the lightening effect.
 
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