VR virtual flatscreen on foot - can we have slight adjustments, please?

I know the likelihood of getting full VR for on-foot Odyssey is so slim as to be two-dimensional, and what we have now is better than the nothing-at-all we were originally going to get, but would it be possible to make just a couple of minor changes?

Playing around in Virtual Desktop, I made the surrounding void black, curved the screen, and brought it closer to my viewpoint. In my opinion it was a much better experience - still flat, but I got more of a sense of presence - the dreaded immmmmuuuurrrrshun factor :D

Perhaps make it optional so all the current VR users who love the grey periscope view can keep it. I'm sure there are loads.
Source: https://youtube.com/shorts/etOGVJWiKDs
 
Playing around in Virtual Desktop, I made the surrounding void black, curved the screen, and brought it closer to my viewpoint. In my opinion it was a much better experience - still flat, but I got more of a sense of presence - the dreaded immmmmuuuurrrrshun factor :D
You can also make it 3D using the SBS option in Elite and the functionality of virtual desktop to render it.

The only thing that comes out weird are guns as they show twice when aiming ( as if you're putting the gun to your nose rather than one or other eye.)
 
You can also make it 3D using the SBS option in Elite and the functionality of virtual desktop to render it.

The only thing that comes out weird are guns as they show twice when aiming ( as if you're putting the gun to your nose rather than one or other eye.)
Could you explain in more detail please.
 
The lack of basic adjustment in VR modes in general is kind of upsetting after so long.

Can I NOT have my Hmd double as a mouse in menu's please when I'm using KB+mouse in vr mode?

Can I at least have my vr controllers work as a mouse pointer in said menu's if I'm forced to use it in the main menu?

Can I get something to show where my vr controllers are when I AM actually using them for the times when they are needed?

Can we get any of the dozens upon dozens of modern vr implementations added in the past decade?
 
I must raise a concern about the notion of curving the screen.

The current view window is to-scale, and has correct projection, even if it is monoscopic; Close one eye, and you could imagine you've got an eyepatch (arrr, matey), and are looking out from inside a rigid helmet.

If you curve it, however, the view becomes distorted, and its "2D-ness" emphasised, unless you stretch the contents of the frame to project correctly to the curve. Nothing would be gained unless you also extended the view considerably past the default rendered FOV, so that the curving around you actually had the view that would be to the left and right of you, à la a three-monitor setup.
 
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If you curve it, however, the view becomes distorted, and its "2D-ness" emphasised, unless you stretch the contents of the frame to project correctly to the curve. Nothing would be gained unless you also extended the view considerably past the default rendered FOV, so that the curving around you actually had the view that would be to the left and right of you, à la a three-monitor setup.
If you can, I suggest you try it 👍

(There is no view distortion, but that probably doesn’t come across well in the 2D video above)
 
(There is no view distortion, but that probably doesn’t come across well in the 2D video above)
In that case, I can only conclude that Virtual Desktop indeed does warp the image appropriately, so that what is 45 degrees out, remains 45 degrees out.
(EDIT: ...and no trying for me: Guy abandoned non-Oculus VR ages ago.)
 
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In that case, I can only conclude that Virtual Desktop indeed does warp the image appropriately, so that what is 45 degrees out, remains 45 degrees out.
(EDIT: ...and no trying for me: Guy abandoned non-Oculus VR ages ago.)
No, you’d be wrong in that assumption 👍
 
Umm, we must be talking past one another here, because if no correction is applied, and the viewplane is just curved as-is, there will be distortion.
If you had a VR headset and could see the image being curved in real-time while altering the Virtual Desktop screen, you’d know how much the image is distorted 👍

Seeing as you don’t have a VR headset, why are you concerned about this?

From my experiment, a curved screen with black surround is more like looking out of a helmet than the current flat plane with grey surround, despite it being monoscopic. Using the 3D SBS option as mentioned by HappyMoonMonkey is even better at giving that illusion but personally I don’t like the loss of horizontal resolution that entails.
 
Seeing as you don’t...
I do have a VR headset and play Elite ONLY in VR, starting from the Oculus Rift DK1 (I skipped the DK2).

I do not currently have an Oculus headset, and Guy Godin turned future Virtual Desktop versions into an Oculus only thing several years back - that's where the money is -- the "classic" version does not receive updates; This why I can not try it more recent features (EDIT).

The use of curved large UI panels in VR has traditionally been a way to make the most of low HMD resolutions (the ship UI panels was "something" in the DK1, flat or no), by spreading out the periphery over a larger area, where on a flat panel, the farther out you get, the more oblique the angle to it becomes, so that it covers fewer pixels per degree (EDIT3: fewer physical ones on the screen, that is, when looking at the centre of the in-gameworld panel -- the tangential relationship is opposite when it comes to things like how many pixels you need to render per degree of view -- context matters); Argueably it should also give your eyes slightly less worry about accomodation and field curvature, or rather the lack thereof (given the fixed depth of field in almost all VR headsets), since it puts every part of the panel at closer to the same focal distance; In this use case (the need for which has diminished with higher resolution headsets), the distortion is the whole point, and I have yet to see one such that would have preserved geometric verity, had you "naively" slapped a 2D projection of a 3D view onto it.

That said, an image can of course be reprojected to any different surface, so that said geometric verity is preserved - so that the chair that stands 45 degrees to your side is still 45 degrees to your side after the curving, and is not stretched or squinched in any way, and from your testimony, it does sound like VD kindly does that: Great! (...on the other hand, if it does not, it wouldn't be the first obvious abberration, which I have encountered others swearing blind they can't see).

I have myself long argued that rendering for VR should as soon as possible standardise on using a view surface that wraps around you in the first place, instead of to a flat rectangle, so that it is better ready for headsets with wider FOV -- something that is not going to happen without cludges with rasterisation, but could with raytracing, if done right, without unnecessarily shackling itself to legacy technical limitations from broadcasting to CRT televisions.

I have also seen a lot of pupil swim on the physical devices side of things (EDIT2: man, you should see the older Pimax 160° HMDs - hurgh) - especially headsets with conventional (thick) lenses, where things in the virtual world shift around as you turn your head, and you see them through different parts of the optical lens, breaking geometric verity -- this too, there has been some who have been unable to consciously notice (although they may still have got the motion sickness that often comes along with it).
 
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I do have a VR headset and play Elite ONLY in VR, starting from the Oculus Rift DK1 (I skipped the DK2).
Cool - I hope if there are ever any changes to the virtual flatscreen view then you will have the option to retain the grey periscope if that is what you prefer, though I would hope after trying the hypothetical virtual curved screen of my suggestion you might see an improvement to your experience 👍
 
Such a shame FDev stopped VR support.

So, I think I realised one of my errors. In the 2D mirror I have all my settings low. Like Resolution is actually 720p and due to this I can play and fly about with 90hz and great quality. Its amazing!

I moved away from DCS and MSFS because the VR was such a pain to get running and Elite Dangerous that I've just come back to after years away has been a dream to play.

Sadly then I discovered planets! :(

I tried to do a mission and was blocked from some of the content.

My graphics went 2D (which I could kinda live with) and it pulled the graphics from my mirror, which is tiny, dreadful and crap and I couldnt see anything.

Increasing it tanked my experience everywhere else. Nightmare.

With colonisation coming thats more content I'll be blocked from without coming up with some other odd systems and work arounds to play in VR.

I guess I should be happy with my content left I can enjoy, but its a sad day.

Thanks OP this might have to be a work around for me and I'll drop all the other settings to a lower experience to fit it all in, but I suspect "faff fatigue" like I have with the other games in VR :/
 
I'd be happy with just a slightly higher resolution flat screen rather than the 480p mess it currently shows. Or how about some choice in the way of settings for vr flat panel size / resolution / background colour.

Nobody's listening.
 
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