I'm surprised this is the first VR thread in the Wishlist. o.o
There is no way around VR this time. Even Indie Devs manage to make their games both for screen and HMD, more and more games let you choose between screen and VR.
And PlanCo, PlanZoo and all those other upcoming games in the assembly are, by game concept, destined to include VR.
You build a Coaster for weeks, wouldn't it be gratifying to experience that ride with a HMD? Ever since RCT introduced the ride view people were dreaming of experiencing that in VR.
It's a nightmare for performance, i get that, but just cause no one thinks of limiting the HMD implementation to guest and ride views (more control over drawcalls, could be shelled into regular UI screen mode)
or, as a compromise, how about a RECORDER that can record a ride in 360° 6DOF, like a prerendered video, it wouldn't have to render real-time but would still be a sought-after feature.
This would circumvent any performance nightmares.
There is no way around VR this time. Even Indie Devs manage to make their games both for screen and HMD, more and more games let you choose between screen and VR.
And PlanCo, PlanZoo and all those other upcoming games in the assembly are, by game concept, destined to include VR.
You build a Coaster for weeks, wouldn't it be gratifying to experience that ride with a HMD? Ever since RCT introduced the ride view people were dreaming of experiencing that in VR.
It's a nightmare for performance, i get that, but just cause no one thinks of limiting the HMD implementation to guest and ride views (more control over drawcalls, could be shelled into regular UI screen mode)
or, as a compromise, how about a RECORDER that can record a ride in 360° 6DOF, like a prerendered video, it wouldn't have to render real-time but would still be a sought-after feature.
This would circumvent any performance nightmares.