Vulture Crippled by default?

Gimballed beam+fix cannon works fine together for me.

I'm just the opposite - fixed beam and gimbaled cannon. Beam takes out the smaller ships and is good for shields, sniping and vs chaff, cannon is great for tearing chunks out of the larger ships when their shields are down. Gimballing the cannon makes it much better for taking out power plants.
 
I see a lott of people uses C rated thrusters. How much does that effect manuverability compared to A rated thrusters?
 
I see a lott of people uses C rated thrusters. How much does that effect manuverability compared to A rated thrusters?

Maneuverability? Not much.

Speed? Very little as well. On 2 pips without boosting you will only probably be about 10-15 km/s faster with an A compare to a C.

So it is very much a personal preference - I mean the only thing you are sacrificing by have better thrusters is slightly weaker shield boosters anyways.
 
Has anyone tried A4 thrusters? Even a fully loaded Vulture seems well within the performance specs, and shaves 1.20Mj off power consumption.
A4 is not an option compared to D5 thrusters.
ThrustersA4 / 10TD5 / 8TA5 / 20T
Speed214220244
Boost Speed336346382
Total Power Cunsumption17,3917,0618,59
Price (million cr.)1,60,25,1
The D5 thruster beats the A4 in every aspect.

Note 1: The speed numbers will vary depending on total mass af ship, but i dont beleive it changes conclusion.
Note 2: Total power cunsumption is for all modules and not thrusters alone.
Note 3: With A5 Thruster I could not use my Kill warant scanner with Hardpoints deployed. So in my Vulture Build it is not an option to use A5 Thrusters.
Note 4:I havent compared the E5, C5 or B5 thrusters.


 
A Class 5 Powerplant would be overkill I reckon. It would be a MONSTER, its a monster now, if you know how to properly manage your power.

Its like a wolverine on angel dust atm.
 
A4 is not an option compared to D5 thrusters.
ThrustersA4 / 10TD5 / 8TA5 / 20T
Speed214220244
Boost Speed336346382
Total Power Cunsumption17,3917,0618,59
Price (million cr.)1,60,25,1
The D5 thruster beats the A4 in every aspect.

Note 1: The speed numbers will vary depending on total mass af ship, but i dont beleive it changes conclusion.
Note 2: Total power cunsumption is for all modules and not thrusters alone.
Note 3: With A5 Thruster I could not use my Kill warant scanner with Hardpoints deployed. So in my Vulture Build it is not an option to use A5 Thrusters.
Note 4:I havent compared the E5, C5 or B5 thrusters.

Why not drop some shields? IMO those are more disposable than A5 thrusters. 342 and 382 is a massive speed difference.
 
D5 sheild gen + boosters and an A5 thruster module is what I use, and many a pilot who thought to do things the other way around was reduced to a pile scrap and slag while my shields were still intact.
 
D5 sheild gen + boosters and an A5 thruster module is what I use, and many a pilot who thought to do things the other way around was reduced to a pile scrap and slag while my shields were still intact.
I use the same build. Frees up a lot of power.
 
I love how someone starts a thread that says a ship is crippled and underpowered and 99% of the responses are that the ship is OP and needs a nerf and is too cheap
 
Ive been wondering as im currently using a b5 shield what the effect of lower class shield and boosters has. For example would i be better off with an A5 shield or a C5 with 2 boosters? we know that the a boosters are a stacking 1.2 modifer but no values unless someone better than me can crunch a few quick numbers for me.
 
The Vulture's crippling power plant for me its best feature. I love its power. I love that in order to fly it I had to learn how to manage power, a skill I now apply to other vessels. I learned more about ship management in the two weeks I flew a Vulture than I learned in the rest of the year I've been flying put together!

The Vulture to me so far is the only ship that forces you to learn how to fly it.

PS. I went back to the Asp for my 'great solo expedition'.
 
Ive been wondering as im currently using a b5 shield what the effect of lower class shield and boosters has. For example would i be better off with an A5 shield or a C5 with 2 boosters? we know that the a boosters are a stacking 1.2 modifer but no values unless someone better than me can crunch a few quick numbers for me.

You're better off with boosters on the Vulture. Start with a D grade shield and add two E-grade boosters. Then upgrade the boosters to C and then A before you bother upgrading the generator any more (if indeed you even bother).
 
ah right. Money is not an issue on this currently just my wondering. Playing between boosters and shield cells because i like the stronger shields but i love the ability to pop shields back up when i need to.

More playing around required. Back to fighting for the empire i suppose!
 
Power plant is perfectly adequate unless you wimp out and fill it full of shield boosters and cells. I'd like a bigger distributor so I can use the beam laser to kill bigger targets without having to drop the engines or shields so much or use all my canon ammo but then it would be ludicrously overpowered...
 
The Vulture's crippling power plant for me its best feature. I love its power. I love that in order to fly it I had to learn how to manage power, a skill I now apply to other vessels. I learned more about ship management in the two weeks I flew a Vulture than I learned in the rest of the year I've been flying put together!

The Vulture to me so far is the only ship that forces you to learn how to fly it.

PS. I went back to the Asp for my 'great solo expedition'.

+1 , my thoughts exactly.....My Vulture taught me the exact same thing..... weird
 
So I finally got enough to buy and upgrade a Vulture, but I see that even though it can equip large weapons and a bevy of class 5 internals, the power plant doesn't go beyond a class 4?

What's the point of having all that upgrade potential with better guns, internals etc. if you have the power output of a Cobra???

As soon as I got it I was instantly disappointed, sure it has more shields and armor and bigger weapons, but when you don't have the energy necessary to run those weapons what's the point?

The way I see it I'm basically trading away extra hardpoints for some increased shields and armor and a few internals upgrades...am I missing something?

As other people have said, there are some really good layouts with the Vulture. I have every ship in the game. I like the Clipper for its speed and power (shame its class 7 shields are extremely poor when the Anaconda uses the same shields) and can take on most ships, where as the Vulture, my second favourite ship, has just 2 pulse lasers but very good manoeuvrability. With only 2 hard points it may not be the best, but its much better than an Asp which has 6 mounts for weapons. The Vultures shields are good, even though its hull is weak. For an all out fighter you cannot go far wrong with a vulture.

It could be worse, you could of saved up for a FDL and found out that a Python is much better weapon wise.., and it manoeuvres as bad as an Asp. $ class 2 weapon mounts and 1 badly places huge mount makes it a pointless ship. The FDL was a real hunter in the other games, shame FD crippled it so badly.
 
The Vulture isn't particularly power starved when you learn how to manage your power usage. Here's my current loadout and honestly I'm not sure what I'd do with more power. Upgrade the shields a bit, but it's pretty strong as it is and the SCB keeps it topped up in more serious fights.
 
D5 sheild gen + boosters and an A5 thruster module is what I use, and many a pilot who thought to do things the other way around was reduced to a pile scrap and slag while my shields were still intact.
Ok. I will try that setup at some point. D5 shields seems a bit of risk though.
 
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