Vulture: dual beam vs dual pulse (your preferences)

My maxed-out Vulture (http://coriolis.io/outfit/vulture/24A5C4A3D5A4D3C0v0v06000l0b4a5d2o664u?bn=Vulture). I use VoiceAttack macros to make module switching very easy. When I need to use the SCBs (in tandem for full recharge), the VoiceAttack macro switches off a laser, the KWS and chaff allowing me to fight with one laser for 7 seconds. Both SCBs are priority 2 so they switch on automatically. After a recharge delay, the macro automatically restores the 2nd laser, KWS and chaff. Other macros allow me to conveniently switch between the KWS and Cargo scanner but most of the time, I don't need the Cargo scanner so switching them isn't a bother. Also, I rarely need to use the SCB when fighting NPC but when I need it, the VoiceAttack macro makes it convenient. I wish the Vulture had enough power for better thrusters but I find C grade thrusters allow me to keep up with Eagles and Vipers.
 
The vulture has good turn rate and poor top speed. That means you're probably going to be pointing at the target always. So, sustained DPS weapon, pulse lasers. Vulture is built to defeat large, slow ships by maneuvering to their blind spot and sustaining fire.
 
Gimballed or fixed beam, depending on my mood, and a gimballed cannon. This is the most fun, especially if you have the skill for fixed weapons, and when the cannon lands a good shot it can be pretty devastating.

Two gimballed pulses, this is the most efficient if you're trying to rack up kills quickly in a CZ or RES.
 
Two beam lasers has a combined thermal load of 11.18. Two pulse lasers has a combined thermal load of 5.96. A rank A power disputer has 41 energy in reserve and with 4 pips in weapons has 4.3 recharge. To shields a C3 G beam weapon would do 24 DPS each. A C3 G pulse lasers do 18.28. With the beam weapon you can do a burst of 48 DPS. But you can only do this for 6.14 seconds [ 41/(11.18-4.3)]. It will take you 9.53 seconds to recharge to full. So your average DPS would be 18.8 [ (6.14*48)/(6.14+9.53)]. With the pulse lasers you would do a burst DPS of 36.56. But you could only do this for 24.7 seconds [41/(5.96-4.3)] . You average DPS would be 26.38 [ (24.6*36.56)/(24.7+9.53)]
So the real question is do you prefer burst or sustained DPS and less pip restrictions.

What about a choice of both? I run 2 beams, set to primary and secondary in the firing group. One beam and 4 pips in weapons for sustained dps, then both beams for short term burst damage...
 
What about a choice of both? I run 2 beams, set to primary and secondary in the firing group. One beam and 4 pips in weapons for sustained dps, then both beams for short term burst damage...
You have limited amount of power available, and it determines your sustained DPS along with weapon efficiency. Pulses are more efficient (have more damage per unit of energy) so they will give higher sustained DPS. No matter how you use beams.

Also one beam slowly drains capacitor, so there is a good chance that when you need those burst your capacitor will be almost empty.
 
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I'm relearning how to fly - having recently acquired a HOTAS and also want to learn to fly FA Off. So I'm using a gimballed pulse and fixed beam set to the secondary fire button.

The pulse keeps up a good level of damage (and is good against PP on bigger ships) whilst allowing the cap to recharge. The beam gets used only when it's on target so I never see the cap empty as my flying ain't good enough yet!

Best of all, it improves my flying skills steadily, whilst still allowing me to dispatch PvE enemies and generate credits to upgrade my Conda.

Who knows, I might actually be able to fly by the time I have enough for A rated thrusters in the Conda!
 
What about a choice of both? I run 2 beams, set to primary and secondary in the firing group. One beam and 4 pips in weapons for sustained dps, then both beams for short term burst damage...
You would be, imo, far better off with one beam and one kinetic weapon for DPS. Esp. vs a the hull. And it comes with the added benefit of not draining your much more of WEP energy for the burst damage. And with the current state of PP targeting with a vulture you can make great use out of a cannon/rail gun. Never (imo) use a PA though. Sure it does awesome damage but it hurts your sustained DPS a lot due to it high thermal load.
 
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Any of you guys find some C3 gimballed pulse/burst lasers? I'm a bit lost as to where to acquire them in Empire, as I'm in Opet.

Though I AM tempted to try out the beam/cannon combo. I just hate the low ammo of cannons.
 
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Now I have to take a decision.

why? the vulture does well with any weapon, use whatever you like most. if it bores you or doesn't work out for you, fit the next thing you like most. repeat :D

What is your favourite Vulture setup?

with two large beams you have to sacrifice shield and manage heat, but it's quite a ride.

two large pulses is the total killer: good firepower, penetration and precision with no power or heat worries whatsoever. i think it's the perfect setup for a vulture (not that i've tried out everything, though). but it feels a bit cheap.

my 'maruja' currently sports a large beam and a large cannon, for greater fun and great effect.

PPS. I'm falling in love with this Little Clipper :p

did you just call vultures little clippers? :eek:

don't do that again. ever. :mad:
they have feelings, you insensitive clod!
 
Dual pulse gives you better DPS and leaves more room for better shields. They are strictly an upgrade on Beams. However, Beams are fun as hell because although they do less DPS over the course of a fight, they do more over the course of a few seconds, and it feels bad-ass to melt the shields off somebody that quickly :).

If you are in a wing and PvPing then beams might even be the better choice as a dual-beamed Vulture is going to draw fire but be very hard to kill (because agility and shields). That said, I predominantly fight in RES (well I did in 1.2, now there's no money to be had there) so beams just don't last long enough - especially vs the larger ships. What I want to try is a beam + cannon build - but I can't remember where I got my beams from and I haven't seen them for sale since I sold the ones I had.

TL;DR: Dual pulse lasers are better because they have better medium/long term DPS and use less power.
 
Couldn't see that anyones mentioned that with 4 pips you can get sustained fire from a single D2 beam on a Vulture with a4 PP and a5 PD


With two D2 beams you get sustained on one and sporadic on the other .. you get heatbuild up but its pretty good !
 
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I personally run Cl3 Gimballed Beam and a Cl3 Plasma. Use the Plasma for those pinpoint shots on powerplants on larger ships or to just demolish smaller ships in single shots. The single gimballed beam allows for sustained high damage over short periods of time. I guess I don't fight players to often so I don't have to deal with people just either sitting still or driving backwards in a straight line, but this set-up (which could easily have the Plasma replaced by a Cannon) I find very effective fighting NPCs. Nothing better than seeing that power-plant drop 20-40% in a single shot with direct hits.

I also suggest using Trailing targeting as it is a lot more accurate for fixed projectile weapons. It takes a little getting used to and suffers only on ships that have a large nose jutting out of the front (since it can hide the pipper during maneuvering and make lining up your shots a little more difficult. Again, this could probably be overcome with practice).
 
Fixed class 3 beam and gimballed class 3 cannon, best of both worlds. You can fire your beam almost constantly, then hit hull with cannon for fastest kill, great for the big bounties ships.
 
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