A 6LY jump range is going to be very, very frustrating, even in heavily populated space.
Here is my take on what I think you're going for (tanky). I would pull out the bulkheads to save weight and rebuy (they're quite expensive for not much gain on a ship like this IMO) but I've left them in this build; I've D graded the sensors and life support (7:30 mins is enough), A graded the PD (a must IMO), swapped the big, heavy HRP for a 4A SCB, put in a 4A FSD, and managed to keep the 5B thrusters. Again, the only power management you need to perform is to retract hardpoints to fire off the SCB, or to high/low wake out. I actually quite like it and might reconfigure mine to look more like this
My only concern would be the lack of a KWS. For RES work they add a lot of value to your bounties.
Hope this is useful for you.